Turret 3471 wrote:
Gato wrote:
I am glad you took the time to post it on the forums. I personally accepted it on the mainsite, but you could reduce the pillowing on the grass surface. Let me know if you need me to elaborate.
I do have one question. What exactly do you mean by "pillowing"?
I'm not going to make up my own definition but I can give my own interpretation of the meaning.
I found this image online and I feel like it's a good representation of what you're doing. I'm guessing you are simply trying to port in the shading from nsmb to pixel art form, which doesn't carry over well due to the number of layers of shading you used. Basically, you want to avoid focusing the light source of to the central points to an outline, or else the darker shades will just compliment the outline and mesh with it in a sense, and it tends to look bad. Basically, about "outlining" the actual outlines of pixel art with lighter tones of color than the outline itself. Does this make sense?
I guess. I've heard of pillow shading before, just didn't know you were talking about it. I think my main problem now is knowing what kind of shading would look good for the grass, making it still look like graphics used in a real Mario game, while still looking familiar to the NSMB style.