I never did a formal post, so...
DownloadScaling Snake Cavern is a roguelike-turn-based-RPG about a witch and his/her serpentine companion (also of ambiguous gender) ascending through a giant cavern filled with snakes. Strong enemies reward magic points when you defeat them, but your healing stock is limited to the two pairs of potions you start out with. How far can you go?
Controls: This game is compatible with XINPUT controllers (i.e. Xbox controllers for the most part) and is best played with them, but can also be played with the keyboard.
Select: A Button / J Key
Cancel: X Button / K key
Switch Characters: Pause Button / Enter Key
Control Stick/WASD/Arrow Keys to navigate the menus.
I've personally produced all of the sprites but the background/tiles (which are a free-to-use background by Luis Zuno) and the potion icon in the wheel (done by a friend). It shows.
The music is Creative Commons music from Songs from an Unmade World by Visager. Fonts are all Creative Commons fonts, with attributions and links to them in a .txt file in the download.
The sound effects were created partially with SFXR and partially by me making noises into a microphone and modifying them with Audacity.
Gameplay is entirely original and most certainly does not closely resemble any Mario games, paper or otherwise, living or dead.
*Oh, and since there isn't really anything explaining it: the Focus command raises your ATK by 1 for the next attack. It can be used multiple times to significantly power up one's next attack.
I never did a formal post, so...
[img]https://i.imgur.com/YUB5ZlO.gif[/img]
[url=https://drive.google.com/file/d/0B6LuAe4T9UvcYjZqUEtBVXdGTTA/view?usp=sharing]Download[/url]
Scaling Snake Cavern is a roguelike-turn-based-RPG about a witch and his/her serpentine companion (also of ambiguous gender) ascending through a giant cavern filled with snakes. Strong enemies reward magic points when you defeat them, but your healing stock is limited to the two pairs of potions you start out with. How far can you go?
Controls: This game is compatible with XINPUT controllers (i.e. Xbox controllers for the most part) and is best played with them, but can also be played with the keyboard.
Select: A Button / J Key
Cancel: X Button / K key
Switch Characters: Pause Button / Enter Key
Control Stick/WASD/Arrow Keys to navigate the menus.
I've personally produced all of the sprites but the background/tiles (which are a free-to-use background by Luis Zuno) and the potion icon in the wheel (done by a friend). It shows.
The music is Creative Commons music from Songs from an Unmade World by Visager. Fonts are all Creative Commons fonts, with attributions and links to them in a .txt file in the download.
The sound effects were created partially with SFXR and partially by me making noises into a microphone and modifying them with Audacity.
Gameplay is entirely original and most certainly does not closely resemble any Mario games, paper or otherwise, living or dead.
*Oh, and since there isn't really anything explaining it: the Focus command raises your ATK by 1 for the next attack. It can be used multiple times to significantly power up one's next attack.