Introduction
I am new to game making on Game Maker Studio, but WillSaber has been helping me out a lot and teaching me a lot of things. But don't worry, I'm not going to rush this game. I'm not going to publish a Demo of it until I am satisfied with the game. I know this seems way WAY too ambitious for a first project, but I have people helping me along the way so there's no need to make a big deal out of that. Anyways, here are my plans for the game.
Controls
Mario will control like he does in Super Mario World, but the spin jump will be replaced with the ground pound, Mario will have the wall jump and it will function like it does in New Super Mario Bros, he'll also have the rest of his moves from Super Mario 64. I will also give the player the option to create their own controls. The game will also be compatible with Xbox One controllers.
Multiple Playable Characters
Unlike in Super Mario 64 DS, Mario is the character you start off with and you'll need to unlock the other three later in the adventure. Mario plays very much the same way as he did in the original Super Mario 64, with good all-round capabilities, except on speed at running. Only he can perform the Wall Jump. After I finish up Mario's controls, I will go on to make Luigi, Wario, and Yoshi.
Luigi has the same power as Mario, except he moves a bit slower when carrying objects and enemies, but he has the best speed stats and jumping capabilities of the four. He can scuttle jump to briefly slow down on his descents, slowly hovers down from a somersault, rather than a normal backflip, and he can even run on water briefly, due to his light body, and is the fastest at swimming.
Wario has the worst speed stats and jumping capabilities of the four, but he is by far the heaviest and strongest-being able to move faster when carrying objects and enemies, smash through Black Bricks, including other heavy objects. He can also send enemies flying with a single blow. Many people don't see the point in playing as Wario in Super Mario 64 DS. Because other than being able to break black bricks, he's pretty much useless, which is why I'm including his shoulder dash move from the Wario Land games.
Yoshi has decent speed at both running and swimming and is very good at jumping, being able to flutter kick to reach higher places, that the others cannot reach. However, he cannot punch nor kick, slide-attack, consequently cannot grab large objects and enemies, and his ground pound isn't strong enough to break any Brick Blocks or defeat Boos; instead, he can swallow small enemies and turn them into throwable eggs, making him the only character with a projectile attack.
I also plan on having a secret unlockable character for players who 100% the game.
Levels
I will include all levels from both versions of Super Mario 64 with all missions present. However, some of you may remember that Super Mario 64 was planned to have 30 courses in total, but ended up with 15. Now I know I have no knowledge about what those levels would have been like, but I was thinking of adding an extra fourth world containing five brand new courses for people who get all of the stars.
[b]Introduction[/b]
I am new to game making on Game Maker Studio, but WillSaber has been helping me out a lot and teaching me a lot of things. But don't worry, I'm not going to rush this game. I'm not going to publish a Demo of it until I am satisfied with the game. I know this seems way WAY too ambitious for a first project, but I have people helping me along the way so there's no need to make a big deal out of that. Anyways, here are my plans for the game.
[b]Controls[/b]
Mario will control like he does in Super Mario World, but the spin jump will be replaced with the ground pound, Mario will have the wall jump and it will function like it does in New Super Mario Bros, he'll also have the rest of his moves from Super Mario 64. I will also give the player the option to create their own controls. The game will also be compatible with Xbox One controllers.
[b]Multiple Playable Characters[/b]
Unlike in Super Mario 64 DS, Mario is the character you start off with and you'll need to unlock the other three later in the adventure. Mario plays very much the same way as he did in the original Super Mario 64, with good all-round capabilities, except on speed at running. Only he can perform the Wall Jump. After I finish up Mario's controls, I will go on to make Luigi, Wario, and Yoshi.
Luigi has the same power as Mario, except he moves a bit slower when carrying objects and enemies, but he has the best speed stats and jumping capabilities of the four. He can scuttle jump to briefly slow down on his descents, slowly hovers down from a somersault, rather than a normal backflip, and he can even run on water briefly, due to his light body, and is the fastest at swimming.
Wario has the worst speed stats and jumping capabilities of the four, but he is by far the heaviest and strongest-being able to move faster when carrying objects and enemies, smash through Black Bricks, including other heavy objects. He can also send enemies flying with a single blow. Many people don't see the point in playing as Wario in Super Mario 64 DS. Because other than being able to break black bricks, he's pretty much useless, which is why I'm including his shoulder dash move from the Wario Land games.
Yoshi has decent speed at both running and swimming and is very good at jumping, being able to flutter kick to reach higher places, that the others cannot reach. However, he cannot punch nor kick, slide-attack, consequently cannot grab large objects and enemies, and his ground pound isn't strong enough to break any Brick Blocks or defeat Boos; instead, he can swallow small enemies and turn them into throwable eggs, making him the only character with a projectile attack.
I also plan on having a secret unlockable character for players who 100% the game.
[b]Levels[/b]
I will include all levels from both versions of Super Mario 64 with all missions present. However, some of you may remember that Super Mario 64 was planned to have 30 courses in total, but ended up with 15. Now I know I have no knowledge about what those levels would have been like, but I was thinking of adding an extra fourth world containing five brand new courses for people who get all of the stars.
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Don't expect mouth-to-mouth. |
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