So this isn't exactly a fan game but I feel like it's relevant anyway
Nintendo has **** all over Yoshi. Since Yoshi's Island, and mayyybe the one for the DS, they have not made a decent Yoshi game at all.
I want to develop a spiritual successor to Yoshi's Island.
It's a 2D platformer/adventure game about a blue dinosaur who I don't have a name for yet, and a psychic bird named Ash who have to work together to tackle the threat to the island they live on. In addition, the dinosaur is canonically dumb and uses Ash to talk for him. Throughout the game you encounter bosses that operate on magic and Ash can absorb this magic once you defeat them to get upgrades to her psychic powers. I plan on calling the game something like The Island, or something else equally mysterious.
I don't have any graphics made yet(not that I could if I wanted to lol), but I do have a bit of an engine that uses Yoshi's island assets. All you can do is hover and jump and move. (Despite how simple that sounds, it's super optimized I think, and there's only one bug that I know of. Well one that comes from the base mechanics anyway.) and while Ash isn't in the game engine yet, she'll be the one making hovering possible.
Anyway, here's an example of the engine I've been working on. I'm not looking for feedback, I mean feel free to give it, but it's really supposed to be a proof of concept. And, there is one bug, landing animations don't quite work correctly, and the takeoff for jumping probably takes too long. I wrote that and then tested it on a bigger level that I threw in for this and... animation is entirely broken, probably because of all the optimization I've been doing. :P but don't worry, everything works mechanically just fine.
Attachments: |
File comment: Controls: Arrow keys for movement and space for jumping. Also works with Xbox 360/One controller. A to jump and right bumper increases the window size.
Press escape to exit the game.
Project Island First Version.zip [3.68 MiB]
Downloaded 119 times
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So this isn't exactly a fan game but I feel like it's relevant anyway
Nintendo has shit all over Yoshi. Since Yoshi's Island, and mayyybe the one for the DS, they have not made a decent Yoshi game at all.
I want to develop a spiritual successor to Yoshi's Island.
It's a 2D platformer/adventure game about a blue dinosaur who I don't have a name for yet, and a psychic bird named Ash who have to work together to tackle the threat to the island they live on. In addition, the dinosaur is canonically dumb and uses Ash to talk for him. Throughout the game you encounter bosses that operate on magic and Ash can absorb this magic once you defeat them to get upgrades to her psychic powers.
I plan on calling the game something like The Island, or something else equally mysterious.
I don't have any graphics made yet(not that I could if I wanted to lol), but I do have a bit of an engine that uses Yoshi's island assets. All you can do is hover and jump and move. (Despite how simple that sounds, it's super optimized I think, and there's only one bug that I know of. Well one that comes from the base mechanics anyway.) and while Ash isn't in the game engine yet, she'll be the one making hovering possible.
Anyway, here's an example of the engine I've been working on. I'm not looking for feedback, I mean feel free to give it, but it's really supposed to be a proof of concept.
And, there is one bug, landing animations don't quite work correctly, and the takeoff for jumping probably takes too long.
I wrote that and then tested it on a bigger level that I threw in for this and... animation is entirely broken, probably because of all the optimization I've been doing. :P but don't worry, everything works mechanically just fine.
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