Zero Kirby wrote: Thatgamerguy2234 wrote: In my opinion,Sonic 3 and knuckles will never be one game,but rather,as separate games. I mean, it's literally a wrong opinion considering they were originally designed to be one complete cohesive experience, the Lock-On Cart was created in order to facilitate this (otherwise why go through all the trouble), and both halves are significantly weaker without the other, but you do you, I guess. They were litereally released as individual cartridges though, so it's hardly a fact they can only co-exist and not be separate games. I will say, they're best enjoyed together, though. Zero Kirby wrote: I think in another topic I mentioned it'd be cool if they went with the Speed/Flight/Power trio thing but instead of playing as four distinct teams, you simply build a preferred team out of all the characters available, each one having their own strengths and weaknesses.
Say for instance, Sonic gets to keep the Blue Tornado as an aerial attack to send shields and other things flying into the air, but Shadow's Homing Attack has the longest range, Espio still has the whole "can cling to walls forever" during Triangle Jump, and I dunno Amy's Homing Attack does the most damage because of her hammer I guess?
It'd be a neat idea. I'm not too sure on that. It sounds like it could become too much of a cluster**** to me, personally, but I'll take your concept over playing the game four times to unlock the finale anyday. (Not that I ever did, because I hate Heroes so much I can't stand it past the first stage anymore). The other reason I'm not too fond of your concept is simply because I think Heroes is fundamentally flawed, breaking the game up into the three characters. Stopping in my track to fly over some stupid pit or mashing buttons to kill enemies until I can finally proceed isn't exactly my idea of fun. Even if the playstyles were improved to the point of actually being good, I want to go fast in a Sonic game and I could only really do that as the Speed character in Heroes, so that's a problem to me. Compare that to Advance 3 for instance, where every character could go fast, they just had their trademark abilities with them. For that reason alone, I never want to see the Heroes formula to be picked up again.
[quote="Zero Kirby"][quote="Thatgamerguy2234"]In my opinion,Sonic 3 and knuckles will [b]never[/b] be one game,but rather,as separate games.[/quote]
I mean, it's literally a wrong opinion considering they [i]were[/i] originally designed to be one complete cohesive experience, the Lock-On Cart was created in order to facilitate this (otherwise why go through all the trouble), and both halves [i]are[/i] significantly weaker without the other, but you do you, I guess.[/quote]They were litereally released as individual cartridges though, so it's hardly a fact they can only co-exist and not be separate games. I will say, they're best enjoyed together, though.
[quote="Zero Kirby"]I think in another topic I mentioned it'd be cool if they went with the Speed/Flight/Power trio thing but instead of playing as four distinct teams, you simply build a preferred team out of all the characters available, each one having their own strengths and weaknesses.
Say for instance, Sonic gets to keep the Blue Tornado as an aerial attack to send shields and other things flying into the air, but Shadow's Homing Attack has the longest range, Espio still has the whole "can cling to walls forever" during Triangle Jump, and I dunno Amy's Homing Attack does the most damage because of her hammer I guess?
It'd be a neat idea.[/quote]I'm not too sure on that. It sounds like it could become too much of a clusterfuck to me, personally, but I'll take your concept over playing the game four times to unlock the finale anyday. (Not that I ever did, because I hate Heroes so much I can't stand it past the first stage anymore).
The other reason I'm not too fond of your concept is simply because I think Heroes is fundamentally flawed, breaking the game up into the three characters. Stopping in my track to fly over some stupid pit or mashing buttons to kill enemies until I can finally proceed isn't exactly my idea of fun. Even if the playstyles were improved to the point of actually being good, I want to go fast in a Sonic game and I could only really do that as the Speed character in Heroes, so that's a problem to me. Compare that to Advance 3 for instance, where every character could go fast, they just had their trademark abilities with them.
For that reason alone, I never want to see the Heroes formula to be picked up again.
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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions? Currently designing Chapter 1-6, 5% GOTM titles Spoiler:
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