DJ Coco wrote:
Adrian Belew wrote:
DJ Coco wrote:
The entire game has to be on one screen. There's a lot you can do with that premise. Get creative.
I disagree. Sorry, but I don't think I can enter as such.
Did you see the Ludum Dare entires? There's some really clever games in there and a lot of different ideas, too. Think outside the box. A game that simply features no scrolling isn't anything special. This limit really enforces the use of clever ideas.
I mean, it's your choice if you don't want to enter, but you'd be pretty wrong in saying this theme can't be used to do unique stuff.
I'm not denying there can't be some creativity to be found using this limitation, but it would be much more timely to develop a relatively unique idea for this compared to just about any other competition theme, and I don't have the time nor resources to do so at the quality I'd wish to achieve.
Really, it's more about level design than anything. Having the entire game be a single screen, by the very implication of such a rule, makes the experience more monotonous than it would normally be. This is more detrimental to the developer than the player, but I'm sure that as many people who like playing a single screen type game would also enjoy a break from it with additional levels or slight changes or
something.Take Mario Bros. for example. Technically speaking, the game is only single screen, there's no scrolling, and the level layout remains roughly identical per "phase", as the game dubs it. Even with that in mind, it still finds ways to pull twists on the first level's design and what enemies and obstacles it chooses to spit out at you. I feel like forcing entirely just one single screen is too limiting for the general scope of the competition and it would arguably be a much better idea to do a theme where there can't be any scrolling - same idea, but with a bit more necessary freedom. Feel free to disagree with this, but that's how I feel and I can't see myself participating unless I come up with something of sufficient enough quality and/or is actually fairly unique.
I figure that most games submitted will probably be slightly different takes on the same general idea: namely, that you have a lot of things thrown at you while you yourself remain stationary. Either that, or they'll nix off the linked example game in the OP and have one giant area that zooms in on the player to maintain single-screenness. Not that either of these ideas are a bad thing to play off of, but hardly "unique ideas all around from everyone".
oh my goodness me I really cut back on the fat in my posts wowie zowie
[quote="DJ Coco"][quote="Adrian Belew"][quote="DJ Coco"]The entire game has to be on one screen. There's a lot you can do with that premise. Get creative.[/quote]
I disagree. Sorry, but I don't think I can enter as such.[/quote]Did you see the Ludum Dare entires? There's some really clever games in there and a lot of different ideas, too. Think outside the box. A game that simply features no scrolling isn't anything special. This limit really enforces the use of clever ideas.
I mean, it's your choice if you don't want to enter, but you'd be pretty wrong in saying this theme can't be used to do unique stuff.[/quote]
I'm not denying there can't be some creativity to be found using this limitation, but it would be much more timely to develop a relatively unique idea for this compared to just about any other competition theme, and I don't have the time nor resources to do so at the quality I'd wish to achieve.
Really, it's more about level design than anything. Having the entire game be a single screen, by the very implication of such a rule, makes the experience more monotonous than it would normally be. This is more detrimental to the developer than the player, but I'm sure that as many people who like playing a single screen type game would also enjoy a break from it with additional levels or slight changes or [i]something.[/i]
Take Mario Bros. for example. Technically speaking, the game is only single screen, there's no scrolling, and the level layout remains roughly identical per "phase", as the game dubs it. Even with that in mind, it still finds ways to pull twists on the first level's design and what enemies and obstacles it chooses to spit out at you. I feel like forcing entirely just one single screen is too limiting for the general scope of the competition and it would arguably be a much better idea to do a theme where there can't be any scrolling - same idea, but with a bit more necessary freedom. Feel free to disagree with this, but that's how I feel and I can't see myself participating unless I come up with something of sufficient enough quality and/or is actually fairly unique.
I figure that most games submitted will probably be slightly different takes on the same general idea: namely, that you have a lot of things thrown at you while you yourself remain stationary. Either that, or they'll nix off the linked example game in the OP and have one giant area that zooms in on the player to maintain single-screenness. Not that either of these ideas are a bad thing to play off of, but hardly "unique ideas all around from everyone".
[s]oh my goodness me I really cut back on the fat in my posts wowie zowie[/s]