At first I was like, 'wow this is dumb and boring' and then the doors locked and the music kicked in and then I was like, 'wow this is a lot less dumb and boring'.
Hahaha. Well, I'll be honest, the intended purpose of the intro was to ease you in and set up the need to find the keys, but it's kinda hilarious that it had a deceptive quality to it.
Unfortunately I think this game suffered a lot from being too small to do the metroidvania style justice. [...] It feels like it could have used a few more days, but with the above features and a little bit of polish, I think this would have been my top pick.
Yeah, completely agreed. I started kinda late, so I wasn't really able to do the idea the justice I felt it needed.
There's is no pause screen to review your upgrades or minimap to keep you moving in the right direction and nothing to tell me what buttons I should be pressing. My main gripe is that charging your jump and using your sword is much too slow. I think both of these actions could do with a speed boost. There is also no feedback from spinjumping on enemies. A sound effect would be really nice here.
Noted. The upgrade review screen was something I considered, but I didn't feel the minimap was necessary due to the relatively small size of the game world.
The spinjump delay is definitely a valid criticism, but I kinda disagree about the sword delay.
Also, yeah, I'll probably add a sound effect for spinjumping off of something later.
[quote="[url=http://phpbb.mfgg.net/viewtopic.php?p=476393#p476393]Syaxamaphone[/url]"]
At first I was like, 'wow this is dumb and boring' and then the doors locked and the music kicked in and then I was like, 'wow this is a lot less dumb and boring'.[/quote]
Hahaha. Well, I'll be honest, the intended purpose of the intro was to ease you in and set up the need to find the keys, but it's kinda hilarious that it had a deceptive quality to it.
[quote="[url=http://phpbb.mfgg.net/viewtopic.php?p=476393#p476393]Syaxamaphone[/url]"]
Unfortunately I think this game suffered a lot from being too small to do the metroidvania style justice. [...] It feels like it could have used a few more days, but with the above features and a little bit of polish, I think this would have been my top pick.
[/quote]
Yeah, completely agreed. I started kinda late, so I wasn't really able to do the idea the justice I felt it needed.
[quote="[url=http://phpbb.mfgg.net/viewtopic.php?p=476393#p476393]Syaxamaphone[/url]"]
There's is no pause screen to review your upgrades or minimap to keep you moving in the right direction and nothing to tell me what buttons I should be pressing. My main gripe is that charging your jump and using your sword is much too slow. I think both of these actions could do with a speed boost. There is also no feedback from spinjumping on enemies. A sound effect would be really nice here.[/quote]
Noted. The upgrade review screen was something I considered, but I didn't feel the minimap was necessary due to the relatively small size of the game world.
The spinjump delay is definitely a valid criticism, but I kinda disagree about the sword delay.
Also, yeah, I'll probably add a sound effect for spinjumping off of something later.