Yoshbert wrote: CouchTomato wrote: This is not so much an idea for a game as it is a plea for a little more variation. The main issue of variation I wanted to bring up was characters. Nintendo's been very dry when it comes to new characters -- I think the last true recurring one has been Rosalina, with an even longer drought before then. You're forgetting about Nabbit, not to mention non-recurring ones like Captain Toad, Pom Pom, Wingo, Draggadon, Plessie, the Sprixie Princesses, and 65% of the characters from the third and fourth Mario and Luigi games. Anyways, you bring up a good point. On a similar note, I think the metal and baby characters actually have untapped potential. The only reason why they draw so much ire is because they show up in the Mario Kart games and "take away" playable character status from established characters who should've been there from the start. That's it. Now, what better way to make a "useless" character less "useless" than giving them a significant role in a game, in turn, making them more enjoyable by association? For the babies, I'm imagining a game blending the tried-and-true Mario formula with the Superstar Baby Mario segments from Yoshi's Island, resulting in a weird Sonic-style-but-not-really-Sonic-style Mario platformer. Each playable baby (Mario, Luigi, Peach, Daisy, Wario, and Rosalina has their own abilities, and can use them to solve puzzles and such. Hell, the story could even be tied into Yoshi's Island (maybe taking place directly after the DS game) and involve Baby Bowser and Kamek plotting to carry out some... evil plans (preferably, nothing related to time travel please for the love of all that is holy). Metal Mario and Pink Gold Peach have already been established as cocky rivals to their organic counterparts, so naturally, they'd probably fit in well as antagonists. They seem most likely to fill the "evil robot counterpart" niche (i.e., Bowser's answer to Eggman's Metal Sonic). Or better yet, a game in which Mario and Luigi explore an alternate dimension Mushroom Kingdom where everyone's made out of metal, and Pink Gold Peach is this crazy power-hungry wench of a dictator who plans to take over the normal world and sends Metal Mario to carry out her... evil plans. Also, there'd probably be dimension-hopping involved (see: A Link to the Past). Plus, it'd be the perfect chance to introduce other metal versions of your favorite Mario characters such as: the brave, cool, and collected Emerald Luigi; the wild and vicious Chrome Yoshi; the charitable and cleanliness-obsessed Bronze Wario; the stoic and introverted Topaz Daisy; the sensitive and effeminate Titanium Bowser; and the insecure Crystal Rosalina! ...Bottom line though, you can make any character more interesting if you do something creative with them. Oh yeah, Captain Toad. I'd count him as recurring at this point -- the man's got his own game. From what I understand though, he's the original Toad, but props to him to evolving into something more than just a generic species character. Pom Pom is whatever -- she's a miniboss like Boom Boom and like her male countepart, will never really reach out of that role (nor are they interesting enough to). I don't think the metal chracters even got much backstory aside from a small blurb or two, which is where the "cocky rivals" come from... They're strictly party game "characters" (then again, so is Waluigi), and are anything but creative as far as character design is concerned. At least Metal Sonic looked cool and different. But yeah, even including them in a game as antagonists would at least bring them from abysmal characters to just bad. By the way, emerald, topaz, and crystal aren't metals.
[quote="Yoshbert"][quote="CouchTomato"]This is not so much an idea for a game as it is a plea for a little more variation. The main issue of variation I wanted to bring up was characters. Nintendo's been very dry when it comes to new characters -- I think the last true recurring one has been Rosalina, with an even longer drought before then.[/quote]
You're forgetting about Nabbit, not to mention non-recurring ones like Captain Toad, Pom Pom, Wingo, Draggadon, Plessie, the Sprixie Princesses, and 65% of the characters from the third and fourth Mario and Luigi games. Anyways, you bring up a good point.
On a similar note, I think the metal and baby characters actually have untapped potential. The [i]only[/i] reason why they draw so much ire is because they show up in the Mario Kart games and "take away" playable character status from established characters who should've been there from the start. That's it.
Now, what better way to make a "useless" character less "useless" than giving them a significant role in a game, in turn, making them more enjoyable by association?
For the babies, I'm imagining a game blending the tried-and-true Mario formula with the Superstar Baby Mario segments from Yoshi's Island, resulting in a weird Sonic-style-but-not-really-Sonic-style Mario platformer. Each playable baby (Mario, Luigi, Peach, Daisy, Wario, and Rosalina has their own abilities, and can use them to solve puzzles and such. Hell, the story could even be tied into Yoshi's Island (maybe taking place directly after the DS game) and involve Baby Bowser and Kamek plotting to carry out some... evil plans (preferably, nothing related to time travel [i]please for the love of all that is holy[/i]).
Metal Mario and Pink Gold Peach have already been established as cocky rivals to their organic counterparts, so naturally, they'd probably fit in well as antagonists.
They seem most likely to fill the "evil robot counterpart" niche (i.e., Bowser's answer to Eggman's Metal Sonic).
Or better yet, a game in which Mario and Luigi explore an alternate dimension Mushroom Kingdom where everyone's made out of metal, and Pink Gold Peach is this crazy power-hungry wench of a dictator who plans to take over the normal world and sends Metal Mario to carry out her... evil plans. Also, there'd probably be dimension-hopping involved (see: A Link to the Past). Plus, it'd be the perfect chance to introduce other metal versions of your favorite Mario characters such as: the brave, cool, and collected Emerald Luigi; the wild and vicious Chrome Yoshi; the charitable and cleanliness-obsessed Bronze Wario; the stoic and introverted Topaz Daisy; the sensitive and effeminate Titanium Bowser; and the insecure Crystal Rosalina!
...Bottom line though, you can make any character more interesting if you do something creative with them.[/quote]
Oh yeah, Captain Toad. I'd count him as recurring at this point -- the man's got his own game. From what I understand though, he's the original Toad, but props to him to evolving into something more than just a generic species character. Pom Pom is whatever -- she's a miniboss like Boom Boom and like her male countepart, will never really reach out of that role (nor are they interesting enough to).
I don't think the metal chracters even got much backstory aside from a small blurb or two, which is where the "cocky rivals" come from... They're strictly party game "characters" (then again, so is Waluigi), and are anything but creative as far as character design is concerned. At least Metal Sonic looked cool and different. But yeah, even including them in a game as antagonists would at least bring them from abysmal characters to just bad. By the way, emerald, topaz, and crystal aren't metals. ;)
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