Guinea wrote:
Ok, fixed with some small additions.
First off, thanks for fixing that. If you don't mind me asking, what did I do wrong? I was looking for the issue for a while last night and I could figure it out.
Second, WHOA! That effect you added to the world 6 map (the second part of it) looks amazing, seriously, that is impressive. I'm almost wondering if we should use that effect on levels that are exclusively underwater (or for levels that are mainly underwater like the first half of the sub), mainly because it looks so cool, it'd be a shame to only use it once
[quote="Guinea"]Ok, fixed with some small additions.[/quote]
First off, thanks for fixing that. If you don't mind me asking, what did I do wrong? I was looking for the issue for a while last night and I could figure it out.
Second, WHOA! That effect you added to the world 6 map (the second part of it) looks amazing, seriously, that is impressive. I'm almost wondering if we should use that effect on levels that are exclusively underwater (or for levels that are mainly underwater like the first half of the sub), mainly because it looks so cool, it'd be a shame to only use it once