I suppose that the contest ends around now? I suppose I'll give my thoughts on the entries TO DISCREDIT THEM AND MAKE YOU VOTE FOR MIIINE.
WarioWear (by Roo): I suppose this won't be accurate should Roo release another version in the next few hours, but...this computer-designed WarioWare felt a bit too unfinished. However, it really captured the feel of a WarioWare game really well by juxtaposing so many wildly-different graphical designs and minigame subjects together so quickly; it also had quite a bit of humor to it (particularly with the crazy sound effects), which is fantastic, since humor is so integral to WarioWare's design.
Super Wario Bros. (by lu9): Certainly one of the more creative entries, expanding upon the original WarioWare's "bounce around on Goombas" microgame to make a full-fledged level. It does that rather well, considering the inherent simplicity of its source material. The game has both Goombas and un-stompable spiny enemies that must be defeated using the fart ability, which is obtained for single uses through powerups. While it made for an interesting concept, I didn't care for the ability; with the spiny enemies generally placed directly after the powerup, I did not feel as if I had any choice as to when and where I used the attack. However, I did find Wario's temporary decrease in bounce height in certain parts of the level to be a very interesting idea for a platformer. I completed the "kill all enemies" challenge, but not the minimum-bounces challenge.
Paper Wario (by Wiidog4ever): While I personally like the choice of concept, it wasn't executed particularly well. Even as an engine test, the faulty collisions (which Wiidog did mention) are a mark against it, as are the general problems with health. This may be a bit of a nitpick, but I didn't like how Wario charged directly through enemies and bricks without reacting to collisions. Graphically, it looked nice (especially with the interface), and it did animate very well, but...I'm afraid there's not much else to praise.
Wario Land: 30 Golden Bombs (by Magnemania): This was also an entry. Was it too hard to complete? Kind've curious. I don't want to make frustrating games.
I believe that's all the entries. Voting begins now and ends at the end of this week, I believe? Six days seems like it would be enough, but people tend to be busy at this time of year with moving-to-college and whatnot (I just moved back into my dorm today!) so it may require additional time. I'm not entirely too familiar with the system.
I suppose that the contest ends around now? I suppose I'll give my thoughts on the entries [s]TO DISCREDIT THEM AND MAKE YOU VOTE FOR MIIINE[/s].
[b]WarioWear (by [i]Roo[/i])[/b]: I suppose this won't be accurate should Roo release another version in the next few hours, but...this computer-designed WarioWare felt a bit too unfinished. However, it really captured the feel of a WarioWare game really well by juxtaposing so many wildly-different graphical designs and minigame subjects together so quickly; it also had quite a bit of humor to it (particularly with the crazy sound effects), which is fantastic, since humor is so integral to WarioWare's design.
[b]Super Wario Bros. (by [i]lu9[/i])[/b]: Certainly one of the more creative entries, expanding upon the original WarioWare's "bounce around on Goombas" microgame to make a full-fledged level. It does that rather well, considering the inherent simplicity of its source material. The game has both Goombas and un-stompable spiny enemies that must be defeated using the fart ability, which is obtained for single uses through powerups. While it made for an interesting concept, I didn't care for the ability; with the spiny enemies generally placed directly after the powerup, I did not feel as if I had any choice as to when and where I used the attack. However, I did find Wario's temporary decrease in bounce height in certain parts of the level to be a very interesting idea for a platformer. I completed the "kill all enemies" challenge, but not the minimum-bounces challenge.
[b]Paper Wario (by [i]Wiidog4ever[/i])[/b]: While I personally like the choice of concept, it wasn't executed particularly well. Even as an engine test, the faulty collisions (which Wiidog did mention) are a mark against it, as are the general problems with health. This may be a bit of a nitpick, but I didn't like how Wario charged directly through enemies and bricks without reacting to collisions. Graphically, it looked nice (especially with the interface), and it did animate very well, but...I'm afraid there's not much else to praise.
[b]Wario Land: 30 Golden Bombs (by[i] Magnemania[/i])[/b]: This was also an entry. Was it too hard to complete? Kind've curious. I don't want to make frustrating games.
I believe that's all the entries. Voting begins now and ends at the end of this week, I believe? Six days seems like it would be enough, but people tend to be busy at this time of year with moving-to-college and whatnot (I just moved back into my dorm today!) so it may require additional time. I'm not entirely too familiar with the system.
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