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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Fri Dec 09, 2011 8:29 am 
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Don't forget, RPG Maker VX is a useful tool to make RPG games.
Put in Game Development Tools.
Link: http://www.rpgmakerweb.com/download


Last edited by awesomeface on Thu Oct 04, 2012 12:36 pm, edited 1 time in total.
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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Mon Jan 09, 2012 5:06 pm 
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Some of the links of the old forum are broken...

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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Mon Feb 13, 2012 2:52 pm 
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Goodbye.
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3d model resources.

http://thefree3dmodels.com/

http://artist-3d.com/

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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Mon Feb 13, 2012 4:44 pm 
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Needs more Custom Title Request forum.
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http://www.turbosquid.com/

good for 3d models - obviously put in your search term, and then sort it by price lowest to highest to find the free ones

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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Fri Feb 24, 2012 8:41 pm 
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http://www.Aviary.com

-editors for music,remixing,drawing,effects ect. -- on browser

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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Sat Sep 08, 2012 1:53 pm 
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This is a good guide to drawing digital art in GIMP by Fujiko.

Some high-quality soundfonts and VSTs, although some are hefty downloads.

Several of the links in the original post are probably outdated, so if anyone's hopelessly bored, you could go through those.

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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Tue Nov 20, 2012 12:17 pm 
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Char, You missed out a YouTube down loader

It's called aTube Catcher. It lets you download videos, MP3's, WAV's and many more.

Just lettin' you know.

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 [us]
 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Tue Nov 20, 2012 1:50 pm 
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もう帰らない
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Hm, I never noticed this topic before. Well, I don't see any of these mentioned anywhere. Because I'm a free software advocate, everything I list here is free software.

Game Editor: http://game-editor.com
Quite different in its interface from Game Maker, but another choice for a game development tool. The main advantages of Game Editor are being copylefted free software (though there are alternative proprietary
licenses if you want to make your game proprietary) and being cross-platform. It's much too difficult to use for platformers effectively, but a good choice for other types of games (e.g. flying games).

Pinta: http://pinta-project.com/
Similar to Paint.NET, and in fact almost a Paint.NET clone (even going so far as to still use .NET), but it is free software and cross-platform (works with Mono).

WinFF: http://code.google.com/p/winff/
Graphical frontend to FFmpeg, allows conversion between several video formats, including Ogg/ogv, Wmv, Avi, Flv, Mpeg/mp4, Ogg or MP3 audio, and many others.

Dyne:bolic: http://www.dynebolic.org/
This is actually an entire operating system, but it's a "Live DVD" based system, which means you keep it on a DVD which you boot from rather than installing it. It comes with a large amount of video, audio, and image editing software and is optimized for audio and video production, though it also includes other tools (such as programming tools) and even a few games.

PiTiVi: http://www.pitivi.org/
Free video editor for GNU/Linux which is as easy to use as Windows Movie Maker (perhaps even easier), but very powerful.

LiVES: http://lives.sourceforge.net/
A free video editor for GNU/Linux which is a bit difficult to learn, but works very well once you do. It is included with Dyne:bolic, so if you're a Windows user, that's probably the easiest way to use this.


Last edited by onpon4 on Thu Feb 07, 2013 4:37 pm, edited 2 times in total.
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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Wed Jan 16, 2013 2:55 pm 
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Nite Shadow wrote:


ROFL. My library blocked http://thefree3dmodels.com/ and the reason it's blocked is because it's
category falls under porn. The other is blocked because it's category is "adult"

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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Fri Jan 18, 2013 10:17 pm 
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もう帰らない
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UnPlug: https://addons.mozilla.org/en-US/firefox/addon/unplug/
A Firefox add-on which allows you to download videos from various websites, including YouTube, Blip.tv, and many others. It's also in some ways more convenient than other YouTube video downloaders.

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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Sat Jan 19, 2013 3:34 pm 
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I completely understated the power of PiTiVi when I first mentioned it a couple posts ago: http://www.pitivi.org/?go=showcase

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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Sat Apr 06, 2013 10:47 am 
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Quiet please, it's snack time!
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Just a couple more engines to add to 'Game Development Tools:'

Unity - http://unity3d.com/
UDK (Unreal Development Kit) - http://www.unrealengine.com/udk/
Ren'Py - http://www.renpy.org/
CryENGINE 3 - http://mycryengine.com/
PyGame - http://www.pygame.org/news.html
GameSalad - http://gamesalad.com/
RPG Maker - http://www.rpgmakerweb.com/

Just to name a few.

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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Thu Apr 25, 2013 10:42 am 
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fantanoice wrote:
Just a couple more engines to add to 'Game Development Tools:'

...
PyGame - http://www.pygame.org/news.html


Pygame isn't an engine, it's a graphical library, mostly an SDL binding for Python with a few higher-level extras. It's actually kind of low-level, and Pyglet is a better choice for most people, I think. I think it's also theoretically possible to use 3D with Pyglet, though I don't know how easy or practical that is.

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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Sun Sep 08, 2013 1:13 am 
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Some things that might be useful:

- Notepad++, open-source Windows text editor (great for programming, has syntax coloring)
- Geany, cross-platform text editor (alternative to Notepad++)

- W3Schools, website with tutorials for practically every web-based code

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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Sun Dec 22, 2013 1:09 am 
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I'd just like to post this link which links to two AI videos. They're about utility theory as a way of improving decision making and can also give the AI a bit more personality.

http://intrinsicalgorithm.com/IAonAI/20 ... gdc-vault/

It might be a bit overkill for common mario fangames. Although, npcs and Boss battles could be made a bit more interesting with this. I'll probably try it out soon to make the AI for the game I'm working on a bit more interesting.

For those who checked them out, what do you think?

---------------------------------
A tool to record your game into a gif.
http://www.cockos.com/licecap/

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"It feels that time is better spent on original creations" - Konjak
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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Wed Apr 23, 2014 2:59 pm 
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http://gameprogrammingpatterns.com/

 
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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Mon Aug 04, 2014 9:31 pm 
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YouTube Video Downloaders {vdl}
ClipConverter: http://www.clipconverter.cc/

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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Mon Mar 30, 2015 8:38 pm 
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This is a great guide by Cap'n Coconuts for writing better reviews.

Also, if there are any exceptionally helpful people around here, it would be cool if someone went through the old links to see which links were still working.

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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Sun May 03, 2015 12:26 pm 
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zzz...
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 Post subject: Re: Resources, Links, Programs and Other Stuff
PostPosted: Fri Jul 17, 2015 1:32 am 
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How to draw sprites using a palette in GM Studio:

Vertex Shader (GLSL ES)

Code:
//
// Simple passthrough vertex shader
//
attribute vec3 in_Position;                  // (x,y,z)
//attribute vec3 in_Normal;                  // (x,y,z)     unused in this shader.
attribute vec4 in_Colour;                    // (r,g,b,a)
attribute vec2 in_TextureCoord;              // (u,v)

varying vec2 v_vTexcoord;
varying vec4 v_vColour;

void main()
{
 vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0);
 gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
 
 v_vColour = in_Colour;
 v_vTexcoord = in_TextureCoord;
}


Fragment or pixel Shader (GLSL ES)
Code:
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;

uniform sampler2D Palette;

//size of palette image, in pixels.
uniform vec2 PaletteImageSize;

void main()
{

//Use 255 if not intel.
//texture2D() returns colors in range [0,1].  Put them back into the range[0,255],
//where the value refers to the exact pixel X,Y.
vec4 indexPixel = texture2D( gm_BaseTexture, v_vTexcoord) * vec4(256);

//Comment out these conditionals if not intel.
if(indexPixel.r >= 128.0)indexPixel.r--;
if(indexPixel.g >= 128.0)indexPixel.g--;
if(indexPixel.b >= 128.0)indexPixel.b--;
if(indexPixel.a >= 128.0)indexPixel.a--;

 //convert the pixel coords into UV coords in the range [0,1],
 // as expected by texture2D()
 vec2 paletteCoords = vec2(indexPixel.x,indexPixel.y) / PaletteImageSize;
 
 //issue: gamemaker stores all images into a "Texture page",
 //thus, the above coords are incorrect.
 //fix: externally loaded palette images
 gl_FragColor =  texture2D( Palette, paletteCoords);
}


Notes:

"uniform sampler2D Palette" refer to a sampler texture that is an externally loaded sprites since GM will auto batch sprites into a "Texture Page". When that happens, GM will change the UV coords to something unexpected. But, I need to know the exact UV coords of the palette image, so instead I externally load them to reserve the original UV coords.

The drawn sprite (gm_BaseTexture) is an indexed sprite, where each pixel's color.r (indexPixel.x) refers to the x coordinate of the correct color within the palette (domain [0,255]) and color.g (indexPixel.y) refers to the y coordinate of the correct color within the palette (domain [0,255]).

___

I'm just typing this up for other people and for my own reference. If you ever move to GM Studio or any other graphics library (OpenGL, Direct X), you can still refer to the above to draw sprites with arbitrary palettes.

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