That goop thingeee was in the piranha gut screenshot in the midas booth.
The Tenderling walking animation has a few little "transformations" in it's bone.
That goop thingeee was in the piranha gut screenshot in the midas booth.
The Tenderling walking animation has a few little "transformations" in it's bone.
That goop thingeee was in the piranha gut screenshot in the midas booth.
The Tenderling walking animation has a few little "transformations" in it's bone.
As I said, it's still a WIP and thats exactly why. I've more or less smoothed things out from what I posted last night though.
Quote:
I hope the Dr. Mario viruses show up!
I was actually planning on making them, and then I remembered that we already have them planned to show up as Fez stated.
[quote="Shadow Kami"]That goop thingeee was in the piranha gut screenshot in the midas booth.
The Tenderling walking animation has a few little "transformations" in it's bone.[/quote]
As I said, it's still a WIP and thats exactly why. I've more or less smoothed things out from what I posted last night though.
[quote]I hope the Dr. Mario viruses show up![/quote]
I was actually planning on making them, and then I remembered that we already have them planned to show up as Fez stated.
That looks pretty good chaoxys, but the curves in the background seem to bother me a little. I'm not sure how to exactly explain it, but it makes the background kinda seem like flat layers of cardboard.
That looks pretty good chaoxys, but the curves in the background seem to bother me a little. I'm not sure how to exactly explain it, but it makes the background kinda seem like flat layers of cardboard.
That was more or less the point. A lot of the graphics in this level are made to mimic design choice from Bowser's Inside Story (the whole level itself is essentially a reference as well). Also, the "hills" are meant to be like bleachers so I did want them to be somewhat flat to give them a closer, slightly layered look.
That was more or less the point. A lot of the graphics in this level are made to mimic design choice from Bowser's Inside Story (the whole level itself is essentially a reference as well). Also, the "hills" are meant to be like bleachers so I did want them to be somewhat flat to give them a closer, slightly layered look.
My idea is that he acts like a sniffit, except his ice bullets can freeze you. I plan on using him in sections with moving floors/strong wind so that if you are hit, you will get pushed back.
[img]http://i46.tinypic.com/v58lk1.jpg[/img]
Buckethead from Wario Land.
My idea is that he acts like a sniffit, except his ice bullets can freeze you. I plan on using him in sections with moving floors/strong wind so that if you are hit, you will get pushed back.
I'm currently trying to make a better looking water for the OW. Right now I'm experimenting with a WW styled water.
I'm currently trying to make a better looking water for the OW. Right now I'm experimenting with a WW styled water.
[img]http://i47.tinypic.com/2zyxugj.jpg[/img]
That. Is. The. Most. Fluent. Animation. I. Have. Ever. Seen.
Thanks, I was pretty happy with it myself.
[quote="moonrat"][quote="Chaoxys"][img]http://i50.tinypic.com/4r4zmp.jpg[/img]
Spitting is rude[/quote]
That. Is. The. Most. Fluent. Animation. I. Have. Ever. Seen.[/quote]
Thanks, I was pretty happy with it myself.
I know you're going for a subtle difference between the two but the difference is a little too subtle I think. Maybe tweak the color of the nose a bit for one or give them hats with slightly different colored bands?
[img]http://i.imgur.com/3SvtzZZ.png[/img]
I know you're going for a subtle difference between the two but the difference is a little [i]too[/i] subtle I think. Maybe tweak the color of the nose a bit for one or give them hats with slightly different colored bands?
EDIT- I put my original post in a spoiler because it was me being in a bad mood after work. To sum it up in a nicer way, there are a number of differences between the real and fake snowmen, the main being that the fake ones always start off looking at you while the real ones look away which should be a very clear visual give away. If need be I could have E. Gadd mention this, but I don't think it's necessary as there is a real and fake snowman right at the start of the level so that the player can make said comparison.
Spoiler:
Idk, considering all you have to do is quickly turn around, I don't see it as an issue, not to mention the enemy snowmen always start of facing left while the real snowmen face right. Either way I'll see about making a difference, although one is also taller than the other and the faces differ a bit as well. Also, the very first one appears below you on a little ice bridge so you can see him move as you pass over him. I can't think of any valid excuse for having trouble with these enemies aside from "I wasn't paying attention at all".
I feel that I should also point out that if you are in the 4th world of a game and you are still blindly rushing through without thinking about what you are doing, you may be doing something wrong, because a LOT of games use stealth enemies that are way more subtle and dangerous than these slow moving snowmen (the fake doors from Kirby 3 comes to mind).
Sorry if I sound annoyed (just got off of a stressful day at work), but I'm also wondering how adding hats with subtle differences would help when you've managed to look past the current differences. I mean heck, if I make the differences more noticeable, then there pretty much no point in having the enemy in the first place since he's meant to trick the player by making them think he's a normal snowman.
EDIT- Top is the original one, as you can see, the enemy version has a noticeably taller face.
In the second set, I've made the real snowman a tad more rotund. I'm hesitant changing anything past that because, like I've already said, if you overlook the current subtle differences, adding more subtle differences won't make it any more clearer on which snowman is which (thats also why I have a real and fake snowman right at the start of the level, so you can compare them). Past this I don't know what I could change that wouldn't make it blatantly obvious (when you bunch this with the fact that the enemy once start off facing you while the decoration ones face away).
EDIT2- Snowman stuff aside, I've started on some stuff that Guinea and I talked about today.
EDIT- I put my original post in a spoiler because it was me being in a bad mood after work. To sum it up in a nicer way, there are a number of differences between the real and fake snowmen, the main being that the fake ones always start off looking at you while the real ones look away which should be a very clear visual give away. If need be I could have E. Gadd mention this, but I don't think it's necessary as there is a real and fake snowman right at the start of the level so that the player can make said comparison.
[spoiler]Idk, considering all you have to do is quickly turn around, I don't see it as an issue, not to mention the enemy snowmen always start of facing left while the real snowmen face right. Either way I'll see about making a difference, although one is also taller than the other and the faces differ a bit as well. Also, the very first one appears below you on a little ice bridge so you can see him move as you pass over him. I can't think of any valid excuse for having trouble with these enemies aside from "I wasn't paying attention at all".
I feel that I should also point out that if you are in the 4th world of a game and you are still blindly rushing through without thinking about what you are doing, you may be doing something wrong, because a LOT of games use stealth enemies that are way more subtle and dangerous than these slow moving snowmen (the fake doors from Kirby 3 comes to mind).
Sorry if I sound annoyed (just got off of a stressful day at work), but I'm also wondering how adding hats with subtle differences would help when you've managed to look past the current differences. I mean heck, if I make the differences more noticeable, then there pretty much no point in having the enemy in the first place since he's meant to trick the player by making them think he's a normal snowman.[/spoiler]
EDIT-[img]http://i52.tinypic.com/dzjmue.jpg[/img]
Top is the original one, as you can see, the enemy version has a noticeably taller face.
In the second set, I've made the real snowman a tad more rotund. I'm hesitant changing anything past that because, like I've already said, if you overlook the current subtle differences, adding more subtle differences won't make it any more clearer on which snowman is which (thats also why I have a real and fake snowman right at the start of the level, so you can compare them). Past this I don't know what I could change that wouldn't make it blatantly obvious (when you bunch this with the fact that the enemy once start off facing you while the decoration ones face away).
EDIT2- Snowman stuff aside, I've started on some stuff that Guinea and I talked about today.
[img]http://i51.tinypic.com/vdpsu8.jpg[/img]
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