Oh hey, Guinea made an update!
Quote:
ERROR in
action number 1
of Step Event
for object objMapChar:
Error in code at line 64:
if (ctXaxis < 0 && ii.vPathLeft) {
at position 26: Unknown variable vPathLeft
Oh...
That aside, I like the fog you added on the map. I'll have to see it over everything before I can say for sure, but I think it looks pretty nice so far.
EDIT- Oh yeah, do you think we'd be able to start on wind mechanics sometime in the near future? I plan on making the final level in world 3 (and possibly a few levels in world 4) use wind gimmicks. If not thats fine, I'm just currently trying to knock out as much of world 3 as I can so I can fully focus on world 4. Either way I've started to work on the wind graphics, and but that I mean I'm spriting leaves that that will go flying in the direction of the wind (I'm also going to try and make little dancing lines that can be somewhat transparent to better show the wind.
Oh hey, Guinea made an update!
[quote]ERROR in
action number 1
of Step Event
for object objMapChar:
Error in code at line 64:
if (ctXaxis < 0 && ii.vPathLeft) {
at position 26: Unknown variable vPathLeft[/quote]
Oh...
That aside, I like the fog you added on the map. I'll have to see it over everything before I can say for sure, but I think it looks pretty nice so far.
EDIT- Oh yeah, do you think we'd be able to start on wind mechanics sometime in the near future? I plan on making the final level in world 3 (and possibly a few levels in world 4) use wind gimmicks. If not thats fine, I'm just currently trying to knock out as much of world 3 as I can so I can fully focus on world 4. Either way I've started to work on the wind graphics, and but that I mean I'm spriting leaves that that will go flying in the direction of the wind (I'm also going to try and make little dancing lines that can be somewhat transparent to better show the wind.