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Concept corner., Got any random fangame thoughts?
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 Post subject: Concept corner.
PostPosted: Sat Apr 23, 2011 5:04 pm 
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Suppose you have an idea, but just don't have the drive to put it into play. Drop it off here - somebody may be able to use it some day.

To name a few kinds of ideas:
- Storyline concepts (fan fiction included)
- Character ideas (Is that a pink thwomp? Is it friendly?)
- Locations (For example, a Mario themed Hyrule.)
- Power-ups & Power-downs (For example, a green rock that gives you the power of radiation.)
- Bosses (It's GoombGirra!!)
- Theories (How does the fire flower work?)

Anything that you cannot put into play, anything that has not been drawn up, even if you think that it's bad. Remember that anyone who uses your ideas is allowed to tweak things a little, and for full idea sets you may request credit.

Update!
If you use a "full set" idea, please contact the creator of that concept so that it might be marked as "used" or removed.

----Edit----
Thank you Miles for helping me fix all this.


Last edited by Nite Shadow on Mon Sep 12, 2011 7:40 pm, edited 5 times in total.
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 Post subject: Re: Concept corner.
PostPosted: Sun Apr 24, 2011 11:10 am 
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Mushroom kingdom: the dark apocalypse.
Spoiler:


Concept is open to interpretation an/or adjustment
No credit is needed,


Last edited by Nite Shadow on Mon Apr 25, 2011 6:50 pm, edited 1 time in total.
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 Post subject: Re: Concept corner.
PostPosted: Mon Apr 25, 2011 6:42 pm 
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Name: Super Mari Bros.
Starring: Mario (and maybe Luigi)
Genre: Platform

A Stylistic-Suck kind of game that parodies all pirate games.
Awful colors, bad music/midis and bad gameplay.

And the title comes from the fact that a lot of pirates call Mario 'Mari' for some reason.

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 Post subject: Re: Concept corner.
PostPosted: Mon May 30, 2011 8:30 pm 
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Heck of a bump, but i do have some relevant content to add.

Theory:
Koopa and Bowser are 2 different characters,

Koopa may have been the original king of darkworld,
and in his death, bowser took his place.

Theory based on content from the cartoon show,
a sudden change in koopas name.
and the following pic,
http://tyrannosaurx.deviantart.com/art/ ... s-98720497

----edit----
hey, this could be whats missing in my game concept from before,

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 Post subject: Re: Concept corner.
PostPosted: Tue May 31, 2011 7:20 am 
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Title: ???
Genre: Either RPG or Platformer
Story: Spoiler:

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 Post subject: Re: Concept corner.
PostPosted: Thu Jun 02, 2011 3:30 am 
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What I've always wanted to do (and may still do someday) is develop a fangame, simple enough to program without too many complications, of an adventure, story-driven theme, more focused on exploration and setting than gameplay. I started creating one a long while back which followed a gray goomba, Grey The Goomba (hoh hoh), the only survivor of a ruined kingdom in the desert

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 Post subject: Re: Concept corner.
PostPosted: Mon Jun 06, 2011 12:07 pm 
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Location:Warp zone (World 9)
Application: storyline possibility.

a travel agency or an air liner,
"welcome to the world nine travel agency"

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 Post subject: Re: Concept corner.
PostPosted: Sat Nov 19, 2011 10:26 pm 
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Theory: How does the fire flower work?

The fire flower, When in full bloom, sucretes a highly volatile oil from its petals, which can be ignited by even the energy generated by snapping your fingers.

Often used as a weapon, Rags soaked in this oil, act like Greek fire,
More water, More flames.

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 Post subject: Re: Concept corner.
PostPosted: Mon Nov 21, 2011 12:33 am 
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superdimentiobros wrote:
Title: ???
Genre: Either RPG or Platformer
Story: Spoiler:


From where Mario enters the time machine near the end, or at a different point in the story line that would make sense, you'd have to correct the past by playing through bits and pieces of the different Mario games, throwing in the fact that Bowser randomly appears in these past games, and you have to stop him. You could also give Mario the power to travel time on his own, and be able to weave through events and/or games. It'd almost be like Assassins Creed.

 
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 Post subject: Re: Concept corner.
PostPosted: Mon Nov 21, 2011 3:43 pm 
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jakeasaurous wrote:
superdimentiobros wrote:
Title: ???
Genre: Either RPG or Platformer
Story: Spoiler:


From where Mario enters the time machine near the end, or at a different point in the story line that would make sense, you'd have to correct the past by playing through bits and pieces of the different Mario games, throwing in the fact that Bowser randomly appears in these past games, and you have to stop him. You could also give Mario the power to travel time on his own, and be able to weave through events and/or games. It'd almost be like Assassins Creed.


Well, whatever you do, don't name it anything that can be confused with my project - Time Twisted. Because this project idea has Mario going through time, while Time Twisted... well, in the World Zero, time itself is truly twisted, as enemies from Mario's past, as well as foes/rivals that he hadn't faced in a proper Mario game, appear to try and stop him.

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Creator of Mario RPG: Time Twisted
Spoiler:


Creator of Mario: Wind Walkers (Ex-3rd place in Minigame Comp 13)
Spoiler:
 
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 Post subject: Re: Concept corner.
PostPosted: Mon Nov 21, 2011 4:44 pm 
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ah2190 wrote:
jakeasaurous wrote:
superdimentiobros wrote:
Title: ???
Genre: Either RPG or Platformer
Story: Spoiler:


From where Mario enters the time machine near the end, or at a different point in the story line that would make sense, you'd have to correct the past by playing through bits and pieces of the different Mario games, throwing in the fact that Bowser randomly appears in these past games, and you have to stop him. You could also give Mario the power to travel time on his own, and be able to weave through events and/or games. It'd almost be like Assassins Creed.


Well, whatever you do, don't name it anything that can be confused with my project - Time Twisted. Because this project idea has Mario going through time, while Time Twisted... well, in the World Zero, time itself is truly twisted, as enemies from Mario's past, as well as foes/rivals that he hadn't faced in a proper Mario game, appear to try and stop him.

They're fan games. He's free to name it whatever he wants to :)

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 Post subject: Re: Concept corner.
PostPosted: Mon Nov 21, 2011 5:51 pm 
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you people do realize that this post is for stuff that you wish for others to use, right?

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 Post subject: Re: Concept corner.
PostPosted: Mon Nov 21, 2011 6:27 pm 
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The Quantifiably Quip-tic QC Dude
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I've had this idea for quite a while now, and I'm sure someone out there can turn this into an actual game. It takes a little (read: lots of) inspiration from this obscure Sonic game called "Knuckles' Chaotix".

Title: Mario & Wario Land
Genre: Platformer
Story:
Spoiler:


Good lord, I wrote a lot for this

Gameplay:
Spoiler:


Make as many changes as you want to this; I'm just throwing this out there for someone to use.

EDIT: Revised a few things.


Last edited by Mr. Yoshbert on Mon Nov 21, 2011 6:48 pm, edited 5 times in total.
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 Post subject: Re: Concept corner.
PostPosted: Mon Nov 21, 2011 6:29 pm 
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Yoshbert wrote:
Mario, Wario, Luigi, and Waluigi are the main playable characters, each with their own unique stats and moves.


Uhm, Midas Machine, anyone?

 
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 Post subject: Re: Concept corner.
PostPosted: Mon Nov 21, 2011 6:33 pm 
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D-Dazzle wrote:
Yoshbert wrote:
Mario, Wario, Luigi, and Waluigi are the main playable characters, each with their own unique stats and moves.


Uhm, Midas Machine, anyone?

I knew someone would bring this up. I'm sure Midas Machine is not the first fangame to have these four as playable characters.

(Why do I keep editing my posts?)


Last edited by Mr. Yoshbert on Mon Nov 21, 2011 6:50 pm, edited 3 times in total.
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 Post subject: Re: Concept corner.
PostPosted: Mon Nov 21, 2011 6:43 pm 
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D-Dazzle wrote:
Yoshbert wrote:
Mario, Wario, Luigi, and Waluigi are the main playable characters, each with their own unique stats and moves.


Uhm, Midas Machine, anyone?

MM didn't invent that. I actually had an idea for a game where you could play as those four before I even heard of MM.

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 Post subject: Re: Concept corner.
PostPosted: Tue Nov 22, 2011 6:13 am 
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superdimentiobros wrote:
D-Dazzle wrote:
Yoshbert wrote:
Mario, Wario, Luigi, and Waluigi are the main playable characters, each with their own unique stats and moves.


Uhm, Midas Machine, anyone?

MM didn't invent that. I actually had an idea for a game where you could play as those four before I even heard of MM.


Oh, sorry then, guys ^^

 
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 Post subject: Re: Concept corner.
PostPosted: Sun Nov 27, 2011 6:22 pm 
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Quick bump, and probably not a good idea, but I need to get it out of my head somehow!

Super Mario vs Mortal Kombat

Story: I don't know, just some Mortal Kombat tournament.

Gameplay: Plays like Mortal Kombat 3, but adds Brutality, Hara-Kiri, and super moves (not the x-ray moves from MK9, mind you).

Roster: Uh, here it is
Mario side:
Mario
Luigi
Yoshi
Bowser
Koopa Troopa
Peach
Daisy
Fawful
Cosmic Mario
Cosmic Luigi
Boshi
Birdo
Toad

MK Side:
Scorpion
Sub-Zero
Ermac
Reptile
Johnny Cage
Liu Kang
Raiden
Kitana
Mileena
Jade
Smoke
Cyrax
Sektor
Jax
Sonya
Shao Kahn

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 Post subject: Re: Concept corner.
PostPosted: Sun Nov 27, 2011 7:15 pm 
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In a stickied topic, like this one, bumping isn't a bad thing. (posting 5 days later isn't much a bump either)
Welcome to the forums!

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 Post subject: Re: Concept corner.
PostPosted: Fri Feb 24, 2012 11:13 pm 
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I'd love to see someone make a point-and-click Mario game, maybe a bit like Mario Is Missing! but set in the Mushroom Kingdom - and executed better.

Also, a good Yoshi's Island engine would be nice if it wouldn't get abused like Hello's engines. Previous Yoshi engines have barely progressed past the physics seen in Yoshi vs. Windows.

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