I have some ideas for a later chapter (4 to be exact.)
In the original plan we had it so in the harbor level you would meet the owner of a theater (A friendly shyguy) who would offer you his piece of hand if you take the lead role in his play (I theater version of some SMB levels), During the last act of the play, you meet "Playwrong", a writer shyguy who works for Bowser that fights you.
May idea is to make Playwrong the owner and instead of him being evil, he accepted a loan from Bowser, the only requirement is that Playwrong has to try to defeat Mario and his partners (I like the idea of Bowser doing basic things like loaning money while still being evil). Playwrong will "fight" you after this, although before the fight he will tell you that Bowser is essentially making him, and that he'd rather think of it as the grand finale to the play. One that will please Bowser and draw in more customers.
In the original plan, after you finish the play, the owner hands you the piece, but it's stolen by the world boss, Disguise Guy who when fought in an undecided area would mimic random other creatures (Boo, Bowser, Thwomp, ext).
My new idea follows that. He still takes the piece, but this time he's disguised as a shadow version of the player, and you give chase. You end at the final level of the harbor, the Shroom Stock Inn. This is a different level as you are solving a mystery (like the train chapter in PM:TTYD). I've actually come up with a good chunk of the story line for the mystery. It's not too long and it wouldn't take many, if any new features from the engine.
Anyways, after some chaos where Toadsworth (who's visiting the harbor to check on the Bros. to make sure they are doing allright) is framed as the culprit who stole the piece and other trinkets, the theater owner, Mr. Wrong, bursts in on the scene and points out the real culprit (A shyguy who was "acting" innocent). Wrong points out that he's a terrible actor.
After all that, the fight with Disguise Guy begins. He takes the form of the character you are playing as, but shadowy. He uses the players ability and a second attack that changes depending on the character. (Mario = Hammer, Wario = Ground tremor punch, ext)
I have some ideas for a later chapter (4 to be exact.)
In the original plan we had it so in the harbor level you would meet the owner of a theater (A friendly shyguy) who would offer you his piece of hand if you take the lead role in his play (I theater version of some SMB levels), During the last act of the play, you meet "Playwrong", a writer shyguy who works for Bowser that fights you.
May idea is to make Playwrong the owner and instead of him being evil, he accepted a loan from Bowser, the only requirement is that Playwrong has to try to defeat Mario and his partners (I like the idea of Bowser doing basic things like loaning money while still being evil). Playwrong will "fight" you after this, although before the fight he will tell you that Bowser is essentially making him, and that he'd rather think of it as the grand finale to the play. One that will please Bowser and draw in more customers.
In the original plan, after you finish the play, the owner hands you the piece, but it's stolen by the world boss, Disguise Guy who when fought in an undecided area would mimic random other creatures (Boo, Bowser, Thwomp, ext).
My new idea follows that. He still takes the piece, but this time he's disguised as a shadow version of the player, and you give chase. You end at the final level of the harbor, the Shroom Stock Inn. This is a different level as you are solving a mystery (like the train chapter in PM:TTYD). I've actually come up with a good chunk of the story line for the mystery. It's not too long and it wouldn't take many, if any new features from the engine.
Anyways, after some chaos where Toadsworth (who's visiting the harbor to check on the Bros. to make sure they are doing allright) is framed as the culprit who stole the piece and other trinkets, the theater owner, Mr. Wrong, bursts in on the scene and points out the real culprit (A shyguy who was "acting" innocent). Wrong points out that he's a terrible actor.
After all that, the fight with Disguise Guy begins. He takes the form of the character you are playing as, but shadowy. He uses the players ability and a second attack that changes depending on the character. (Mario = Hammer, Wario = Ground tremor punch, ext)
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