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Design topic
https://phpbb.mfgg.net/viewtopic.php?f=9&t=12509
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Author:  RedCreeper [ Mon May 21, 2012 5:48 am ]
Post subject:  Re: Design topic

Also off topic when is the game is going to be released?

Author:  Guinea [ Mon May 21, 2012 6:14 am ]
Post subject:  Re: Design topic

When it's done, if it's done. NCFC 2012 would be nice, but no guarantees.

Author:  Chaoxys [ Mon May 21, 2012 11:38 am ]
Post subject:  Re: Design topic

Guinea wrote:
When it's done, if it's done.

I believe we will get it finished. At this point, I feel we've invested too much time in it to not finish it. Plus I know that you are more than capable of programming an awesome game (as seen by your past projects).

Author:  Guinea [ Mon May 21, 2012 11:50 am ]
Post subject:  Re: Design topic

Yeah I think it will be finished one way or another. Maybe I flip the tea table some time, but there will in the end be a finished game.

Author:  Chaoxys [ Thu Jul 12, 2012 1:53 pm ]
Post subject:  Re: Design topic

Hey guys, remember when I said that I wasn't going to show any more of the weird levels?
Image
Yeah me neither.


EDIT
Image
Pixel lava

Author:  Fez [ Thu Jul 12, 2012 2:07 pm ]
Post subject:  Re: Design topic

Looks really nice!
Though honestly, I'm not a huge fan of the background. I couldn't tell you what it is, it just doesn't seem to match the tiles incredibly well. It might just be the object in the top left (a chandelier?)that sort of throwing it off. I'm not sure.

Author:  Shadow Kami [ Thu Jul 12, 2012 2:14 pm ]
Post subject:  Re: Design topic

Chaoxys wrote:
Hey guys, remember when I said that I wasn't going to show any more of the weird levels?
Image
Yeah me neither.


EDIT
Image
Pixel lava

I like it.

Author:  Chaoxys [ Thu Jul 12, 2012 2:15 pm ]
Post subject:  Re: Design topic

Fez wrote:
Looks really nice!
Though honestly, I'm not a huge fan of the background. I couldn't tell you what it is, it just doesn't seem to match the tiles incredibly well. It might just be the object in the top left (a chandelier?)that sort of throwing it off. I'm not sure.


Looks better in motion. Also, I guess it was a dumb idea to post this out of context so I'll say it now, this level uses a LOT of out of style graphics. A LOT.

Spoiler:

Author:  Fez [ Thu Jul 12, 2012 2:32 pm ]
Post subject:  Re: Design topic

Okay, that makes sense. I guessed it might be something sort of like that.
And I assume that after playing the buildup to that level, the level itself will make more sense.

Author:  Fez [ Thu Jul 12, 2012 2:32 pm ]
Post subject:  Re: Design topic

Whoops. Double post.

Author:  Friendly Dictator [ Thu Jul 12, 2012 8:31 pm ]
Post subject:  Re: Design topic

A level based on the bitlands? Awesome!

Author:  TheIronMiner [ Thu Jul 12, 2012 8:52 pm ]
Post subject:  Re: Design topic

superdimentiobros wrote:
A level based on the bitlands? Awesome!

Agreed It's a great Idea... A Boss like the lizard guy (Never can remeber his name)

Author:  jakeasaurous [ Tue Aug 21, 2012 5:41 pm ]
Post subject:  Re: Design topic

I'm just curious if a widescreen resolution is going to be an option. Its probably been suggested quite a few times but if there's time, it'd be a nice feature.

The games programming might restrict it and I get that

Author:  Hypernova [ Tue Aug 21, 2012 5:45 pm ]
Post subject:  Re: Design topic

I guess maybe. Due to most Mario fangame are using the 4:3 ratio with size of 320 X 240. It's what the team decide.

Author:  Guinea [ Wed Aug 22, 2012 2:18 am ]
Post subject:  Re: Design topic

I'm just curious if a widescreen resolution is going to be an option. Its probably been suggested quite a few times but if there's time, it'd be a nice feature.

The games programming might restrict it and I get that


It's not so much the programming, as the level design actually. It is all based on this view size and there are many rooms that rely on being exactly that size.

Author:  jakeasaurous [ Thu Aug 23, 2012 12:43 am ]
Post subject:  Re: Design topic

Guinea wrote:
I'm just curious if a widescreen resolution is going to be an option. Its probably been suggested quite a few times but if there's time, it'd be a nice feature.

The games programming might restrict it and I get that


It's not so much the programming, as the level design actually. It is all based on this view size and there are many rooms that rely on being exactly that size.



I thought as much. But hey you guys are doing a terrific job, keep it up :D

Author:  Clutch [ Thu Aug 23, 2012 1:10 pm ]
Post subject:  Re: Design topic

This is long overdue, but I'd like to apologize profusely for not actually following up on my earlier ideas in this thread. I got caught up in a swell of other projects and completely neglected to keep up with progress on this game in a meaningful way. I'm very sorry about that.

Author:  Chaoxys [ Sun Sep 09, 2012 2:35 pm ]
Post subject:  Re: Design topic

Just a design for a boss I thought of for a later world. Well, a mini boss.
Image
We were planning on having Blooper Glooper as a miniboss but I recently had some ideas so I revised it into this weird golem like creature.

Author:  Shadow Kami [ Sun Sep 09, 2012 2:42 pm ]
Post subject:  Re: Design topic

I though of a name: Ruin Golem Rock Blooper or Rolem Rooper for short.

Author:  Goombaking123 [ Sun Sep 09, 2012 3:00 pm ]
Post subject:  Re: Design topic

Looks like a Snifit to me.

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