Based on my post in the engine topic:
Basically, one of these guys would pop up in a level from time to time and steal an item and essentially try to keep it from you. What are they? Greed given form. With all the greed in the mushroom kingdom, it managed to take shape in the form of these little green eyed monsters. My idea is that they poof in over the item, thus avoiding the need for a cutscene or anything.
Anyways...
Gredi is probably the most common. He will appear around the item and run away, making small jumps when he hits a solid wall.
Averce uses the Monty Mole programming, minus the rock throw attack. There would be multiple points set in the room that he could appear from, it picks one, he pops out, then goes back down.
Renvious is fairly simple. He grabs the item then floats about 10 blocks up so you can't reach him. At that point he'll just float about.
Gloten would appear in Marine Pop areas. My idea is that there could be 8, each with a red coin that swim at/past you, meaning all you have to do is take out all 8 and grab the red coins that they drop. This would probably work best since it might be hard to work a goldshroom into a marine pop level otherwise.
Based on my post in the engine topic:
[img]http://i44.tinypic.com/avhpxf.jpg[/img]
Basically, one of these guys would pop up in a level from time to time and steal an item and essentially try to keep it from you. What are they? Greed given form. With all the greed in the mushroom kingdom, it managed to take shape in the form of these little green eyed monsters. My idea is that they poof in over the item, thus avoiding the need for a cutscene or anything.
Anyways...
Gredi is probably the most common. He will appear around the item and run away, making small jumps when he hits a solid wall.
Averce uses the Monty Mole programming, minus the rock throw attack. There would be multiple points set in the room that he could appear from, it picks one, he pops out, then goes back down.
Renvious is fairly simple. He grabs the item then floats about 10 blocks up so you can't reach him. At that point he'll just float about.
Gloten would appear in Marine Pop areas. My idea is that there could be 8, each with a red coin that swim at/past you, meaning all you have to do is take out all 8 and grab the red coins that they drop. This would probably work best since it might be hard to work a goldshroom into a marine pop level otherwise.