Two ideas.
Volectro (Volt-Jelectro) My idea for the one of the minibosses in world 5. You fight it while clinging onto a grate in a construction site in the harbor (like the setting for the Ricco Harbor in SMS). He basically sends electricity at you and tries to smack you with his tentacles.
My second idea is a bit more complex in terms of explaining. The boss of world 3, the guy in the first post, my idea is that after 3 hits, he fakes his own death, you grab the hand piece and it all looks good, but then the music stops, and you notice a suit of armor that was in the BG is missing (my idea is that when you get a piece of the hand, it zooms in on the payer and they strike a pose, the armor will disappear while this happens.)
The armor, with the bosses cape/hair will fall from the ceiling to continue the fight, but first it will suck the player into a painting (this is referencing how ghosts posses things, in this case the armor, and how King Boo trapped mario in the painting.)
The actual concept for this is simple. When in control of the painting, you can "walk", jump (not high), duck (you lay flat on the ground), and turn super thin. You can't run, climb, ect, and all characters will control the same while in this form. The armor has 2 attacks, but while in the painting, you can't fight back very well.
Attack 1- Launches fireballs into the air. They come down in a way that mimics the fire falling during the final boss fight in SMW. While in Painting form, you have to go think to avoid it since you won't be fast enough to dodge it/can't jump well enough.
Attack 2- He hovers a bit off the ground and rams at you with his sword pointed forward. All you have to do is duck to avoid him (there may be some delay with the ducking since you'd have to first fall over, so it would be more than 1 frame). If you dodge him, he will get his sword stuck in the wall and try to pull it out, while pulling, you will see his real form exposed on the back, if you jump on/at it, it will free the player from the paint.
After you are free, you continue to dodge the attacks (although now you have to dodge them differently, for example, you must jump over him when he rams at you, not duck) until he gets his sword stuck again, this time when you jump on him, it will hurt (human body vs. painting, which is heavier?). After that he puts you back in the painting and it goes again.
Two ideas.
[img]http://i54.tinypic.com/2m2ygi9.jpg[/img]
Volectro (Volt-Jelectro) My idea for the one of the minibosses in world 5. You fight it while clinging onto a grate in a construction site in the harbor (like the setting for the Ricco Harbor in SMS). He basically sends electricity at you and tries to smack you with his tentacles.
My second idea is a bit more complex in terms of explaining. The boss of world 3, the guy in the first post, my idea is that after 3 hits, he fakes his own death, you grab the hand piece and it all looks good, but then the music stops, and you notice a suit of armor that was in the BG is missing (my idea is that when you get a piece of the hand, it zooms in on the payer and they strike a pose, the armor will disappear while this happens.)
The armor, with the bosses cape/hair will fall from the ceiling to continue the fight, but first it will suck the player into a painting (this is referencing how ghosts posses things, in this case the armor, and how King Boo trapped mario in the painting.)
[img]http://i51.tinypic.com/a9qm1f.jpg[/img]
The actual concept for this is simple. When in control of the painting, you can "walk", jump (not high), duck (you lay flat on the ground), and turn super thin. You can't run, climb, ect, and all characters will control the same while in this form. The armor has 2 attacks, but while in the painting, you can't fight back very well.
Attack 1- Launches fireballs into the air. They come down in a way that mimics the fire falling during the final boss fight in SMW. While in Painting form, you have to go think to avoid it since you won't be fast enough to dodge it/can't jump well enough.
Attack 2- He hovers a bit off the ground and rams at you with his sword pointed forward. All you have to do is duck to avoid him (there may be some delay with the ducking since you'd have to first fall over, so it would be more than 1 frame). If you dodge him, he will get his sword stuck in the wall and try to pull it out, while pulling, you will see his real form exposed on the back, if you jump on/at it, it will free the player from the paint.
After you are free, you continue to dodge the attacks (although now you have to dodge them differently, for example, you must jump over him when he rams at you, not duck) until he gets his sword stuck again, this time when you jump on him, it will hurt (human body vs. painting, which is heavier?). After that he puts you back in the painting and it goes again.