Guinea wrote: ^Which legit hate of new developments? Well, I won't go into incredible detail, but there were two main new things that bugged the ever-living cr*p out of me: 1) Sand Geysers: Jumping off these things is unbelievably hard. It took me WAY too much effort to make the right jump most times and even after I got the timing better I could still fail in making my jumps. Heck, I even just took damage sometime because it saved me more time than it would've just to jump over an enemy. I wouldn't have had such a hate for these things, except you used them a TON throughout the second world. The Pyramid level especially made you take it in the *ss with those amazingly placed spiny eggs, giving you little-to-no room to even land beside them, let alone get your jump timed right enough so you could make it over them. Opening the window for when you can jump off these things would be AMAZING, considering how hard it is now. 2) Level Design (Only at some points): The levels, for the most parts, are pretty clean and fine. However, there are some stages (Even in world 1) where it's just crowded with enemies/hazards. Even worse is when you've placed enemies in amongst levels segments where they'd be just perfectly annoying (EXP: The Volcano Plants in the Pyramid section. That's the first time you even see them and you put them in a place like that? How about even the first Boomerang Bro you see, which is in the Wario Train stage and it's NOT KILLABLE. Those particularly weren't hard, but have mercy when it's a NEW enemy especially >_>'). I'm not saying making the game's hard is a BAD thing, but this is the first 2 chapters/worlds of the game. If you're putting 8 in there, be more forgiving so the difficulty can be gradual, because if you only plan on making it even harder after then, you might end up just plain annoying players. Beyond that, being able to play as Wario and Waluigi was a GREAT breath of fresh air. However, this is mainly in due to an old gripe I've had with the game since the beginning: 3) Controls: I have to fight these things nearly ALL the time. Simple level traversing is fine, but when it comes to precision movements/jumping/landing, it becomes a royal pain. Mario and Luigi have even LESS control than they do in normal Mario games, sliding and floating around as if they're refusing to listen to my commands. This become even more prevalent when in water, as I can barely get moving or stop moving. Also, whenever I take damage, I fly half a mile away from where I was (underwater), which is honestly annoying (Especially within hazard filled levels). The Wario Bros actually have some of the best controls, even in spite of the Mario bros. Wario is slower and, therefore, easier to control, and Waluigi has the best acceleration, making him easier to control too. However, Wario's charge and run button being made the SAME button has back-fired in many cases, making me run off or into things I didn't intend. His charge move should really be only activated in context to another key, like maybe the movement key (If it isn't already). That way, the player can simply activate him running without needing to charge first, if they choose to. Waluigi worked pretty d*mn nice. His controls were by far the best for me, but I swear to god, make it easier for him to go up a vertical pipe with. When you press up and he goes super-skinny, that prevents you from going up the pipe. Instead, you gotta time it perfectly so you only press up right when you're within range of the pipe, or it doesn't work (at least, not in the same regards as the other characters, which was far easier). This is a really simple thing to correct for, that would otherwise be my current favourite character. Anyway, I could go on with less trivial matters (Nit-picks >_>'), but those were the biggest issues I had with the game so far. Beyond that, and even in spite of them, I still really enjoyed the game/demo (especially over the first). It's great to have some new/original content and the graphics have remained appealing or improved in some sections. The music too (especially for that bloody map screen) appears to have improved as well. You want a general idea of what I thought in terms of scores? Gameplay: 7/10 Graphics: 8.5/10 Sound/Music: 7.5/10 Replay: 6.5/10 Overall: 7.3/10 (Hey, right where I said it would be ^_^) If those areas can be improved, let me know. If not, just the same. I'd rather be made aware to watch for those improves come the next demo then, so I can clarify with you if they've been adjusted for enough to make a difference. Otherwise... Yeah.
[quote="Guinea"]^Which legit hate of new developments?[/quote]
Well, I won't go into incredible detail, but there were two main new things that bugged the ever-living cr*p out of me:
1) Sand Geysers: Jumping off these things is unbelievably hard. It took me WAY too much effort to make the right jump most times and even after I got the timing better I could still fail in making my jumps. Heck, I even just took damage sometime because it saved me more time than it would've just to jump over an enemy. I wouldn't have had such a hate for these things, except you used them a TON throughout the second world. The Pyramid level especially made you take it in the *ss with those amazingly placed spiny eggs, giving you little-to-no room to even land beside them, let alone get your jump timed right enough so you could make it over them. Opening the window for when you can jump off these things would be AMAZING, considering how hard it is now.
2) Level Design (Only at some points): The levels, for the most parts, are pretty clean and fine. However, there are some stages (Even in world 1) where it's just crowded with enemies/hazards. Even worse is when you've placed enemies in amongst levels segments where they'd be just perfectly annoying (EXP: The Volcano Plants in the Pyramid section. That's the first time you even see them and you put them in a place like that? How about even the first Boomerang Bro you see, which is in the Wario Train stage and it's NOT KILLABLE. Those particularly weren't hard, but have mercy when it's a NEW enemy especially >_>'). I'm not saying making the game's hard is a BAD thing, but this is the first 2 chapters/worlds of the game. If you're putting 8 in there, be more forgiving so the difficulty can be gradual, because if you only plan on making it even harder after then, you might end up just plain annoying players.
Beyond that, being able to play as Wario and Waluigi was a GREAT breath of fresh air. However, this is mainly in due to an old gripe I've had with the game since the beginning:
3) Controls: I have to fight these things nearly ALL the time. Simple level traversing is fine, but when it comes to precision movements/jumping/landing, it becomes a royal pain. Mario and Luigi have even LESS control than they do in normal Mario games, sliding and floating around as if they're refusing to listen to my commands. This become even more prevalent when in water, as I can barely get moving or stop moving. Also, whenever I take damage, I fly half a mile away from where I was (underwater), which is honestly annoying (Especially within hazard filled levels).
The Wario Bros actually have some of the best controls, even in spite of the Mario bros. Wario is slower and, therefore, easier to control, and Waluigi has the best acceleration, making him easier to control too. However, Wario's charge and run button being made the SAME button has back-fired in many cases, making me run off or into things I didn't intend. His charge move should really be only activated in context to another key, like maybe the movement key (If it isn't already). That way, the player can simply activate him running without needing to charge first, if they choose to.
Waluigi worked pretty d*mn nice. His controls were by far the best for me, but I swear to god, make it easier for him to go up a vertical pipe with. When you press up and he goes super-skinny, that prevents you from going up the pipe. Instead, you gotta time it perfectly so you only press up right when you're within range of the pipe, or it doesn't work (at least, not in the same regards as the other characters, which was far easier). This is a really simple thing to correct for, that would otherwise be my current favourite character.
Anyway, I could go on with less trivial matters (Nit-picks >_>'), but those were the biggest issues I had with the game so far. Beyond that, and even in spite of them, I still really enjoyed the game/demo (especially over the first). It's great to have some new/original content and the graphics have remained appealing or improved in some sections. The music too (especially for that bloody map screen) appears to have improved as well.
You want a general idea of what I thought in terms of scores?
Gameplay: 7/10
Graphics: 8.5/10
Sound/Music: 7.5/10
Replay: 6.5/10
Overall: 7.3/10 (Hey, right where I said it would be ^_^)
If those areas can be improved, let me know. If not, just the same. I'd rather be made aware to watch for those improves come the next demo then, so I can clarify with you if they've been adjusted for enough to make a difference.
Otherwise... Yeah.
_________________
|