Guinea wrote:
Maybe you should change that to hurting the player. And while player is hurt, he release the item that is currently holding. Just my suggestion to fix that.
You don't say!
Anyway this is already happening. There is probably some sort of "race condition" or something that provokes this, as I imagine this is very hard to reproduce. If somebody actually knows a surefire way to reproduce this glitch, tell me how it's done, then I can fix it.
Oh, it wasn't
that hard.
Grabbed the shyguy, dropped it (due to being smashed by an anvil), picked it up, and this happened.
That reminds me, the anvils seem to give errors when they touch the player now, and they don't hurt you. Also, for effect, I'm thinking we should have a flattened pose for the characters or have it send the player in another direction so they can't get stuck under it.
EDIT- Okay so from what I can tell, it's not registering when it can pick up enemies (flipped out upright) once it's been picked up. It hurts you initially, and then it seems to register as being flipped or something.
[quote="Guinea"][quote="[url=http://phpbb.mfgg.net/viewtopic.php?p=339885#p339885]supernova[/url]"]Maybe you should change that to hurting the player. And while player is hurt, he release the item that is currently holding. Just my suggestion to fix that. ;)[/quote]You don't say! :shifty:
Anyway this is already happening. There is probably some sort of "race condition" or something that provokes this, as I imagine this is very hard to reproduce. If somebody actually knows a surefire way to reproduce this glitch, tell me how it's done, then I can fix it.[/quote]
Oh, it wasn't [i]that[/i] hard.
[img]http://i39.tinypic.com/a2639c.jpg[/img]
Grabbed the shyguy, dropped it (due to being smashed by an anvil), picked it up, and this happened.
That reminds me, the anvils seem to give errors when they touch the player now, and they don't hurt you. Also, for effect, I'm thinking we should have a flattened pose for the characters or have it send the player in another direction so they can't get stuck under it.
EDIT- Okay so from what I can tell, it's not registering when it can pick up enemies (flipped out upright) once it's been picked up. It hurts you initially, and then it seems to register as being flipped or something.