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 [us]
 Post subject: Re: Screens and Videos!
PostPosted: Tue Jul 09, 2013 12:56 am 
The plot thickens
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Im the Red Spy wrote:
That looks incredible! Nice job.

Thanks. Guinea did a superb just with the special objects introduced in the level and it really helps to make the overall experience feel... idk how to explain it, it just feels really neat.

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 [gb]
 Post subject: Re: Screens and Videos!
PostPosted: Tue Jul 09, 2013 3:11 am 
I never really was on your side.
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Chay-O wrote:
Im the Red Spy wrote:
That looks incredible! Nice job.

Thanks. Guinea did a superb just with the special objects introduced in the level and it really helps to make the overall experience feel... idk how to explain it, it just feels really neat.

It looks like there are some vertical gears in the level. Do you recall those wooden spinning things in the castles from Yoshi's Island? I think it'd be really cool if you could jump on the gears and they would function similar to that.

 
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 Post subject: Re: Screens and Videos!
PostPosted: Tue Jul 09, 2013 11:39 am 
The plot thickens
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We don't really have a need for those honestly. Besides, it would just be additional work on Guinea and myself for something that would most likely only show up once or twice.

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 Post subject: Re: Screens and Videos!
PostPosted: Tue Jul 09, 2013 12:29 pm 
I never really was on your side.
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True. That's true. I just thought the idea would be pretty cool.

 
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 Post subject: Re: Screens and Videos!
PostPosted: Mon Jul 22, 2013 1:21 am 
The plot thickens
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Sure would love to be playing Pikmin 3 and Dream Team, but I still have a few weeks to go, so I'll pass the time with some new screenshots.

Image
Wario was hit as I took the picture so he is currently invisible.

Image

These are both from the first half of a new level I'm making. The second half plays out a bit differently. I'll just say it now since I'm sure Elyk is dieing to know, yes, it is an autoscroll level (the second half that is), although I have something in mind for it that should be rather cool, if I can get it to work that is.

Also, provided they are added into the game, I plan on introducing Bloopers in this level.

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