Forum rules


NOTE: This forum is for discussion of the Midas Machine MFGG Project ONLY.

DO NOT POST if it is not relevant to "Midas Machine."



Go to page Previous  1 ... 5, 6, 7, 8, 9  [ 161 posts ]  This topic is locked, you cannot edit posts or make further replies.Forum locked 
Author Message
 [us]
 Post subject: Re: Idea Pool
PostPosted: Tue Jul 30, 2013 1:44 am 
User avatar
The plot thickens
Site Staff
[S]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
I'm not even sure I understand what you mean by that. Do you mean that it's too slippery? If so then well, idk, Mario doesn't stop on a dime in any game I can think of. I'm pretty sure that Guinea had tweaked the slipping and what not recently, but I don't remember if it was before or after the last demo, but with how the build I'm playing now it, it feels nice.

If you mean while you are in the air jumping then I'm really lost as the jumping seems fairly precise, unless of course you want the players to come to a dead stop the moment you let go of the left/right key.

_________________
 
Top
Offline 
 User page at mfgg.net
 
« Previous topic | Next topic »
Display posts from previous:  Sort by  
Go to page Previous  1 ... 5, 6, 7, 8, 9  [ 161 posts ]  This topic is locked, you cannot edit posts or make further replies.Forum locked 


Who is online

Users browsing this topic: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
cron


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group