Cool. Now if only I could find some inspiration for any of the requested music. I've tried some of them multiple times. Nothing good ever comes of it, but I won't give up.
Cool. Now if only I could find some inspiration for any of the requested music. I've tried some of them multiple times. Nothing good ever comes of it, but I won't give up.
Cool. Now if only I could find some inspiration for any of the requested music. I've tried some of them multiple times. Nothing good ever comes of it, but I won't give up.
Well take your time. I'd rather you have fun with it because I feel the end result will reflect that.
[quote="techmario"]Cool. Now if only I could find some inspiration for any of the requested music. I've tried some of them multiple times. Nothing good ever comes of it, but I won't give up.[/quote]
Well take your time. I'd rather you have fun with it because I feel the end result will reflect that.
A new addition to the needed music list. Basically, the boss and miniboss of world 7 are being swapped.
Spoiler:
Big Pamooka will now act as the miniboss while Seedy Piranha will be the main boss (don't worry Spritey, I still plan on using the theme you made). This means that Seedy will need a battle theme. He is like a baby Petey Piranha, and his fight is in a wrestling arena. If you need some ideas, I'd suggest looking at Petey's Paper Mario Sticker Star Theme, or maybe Rawk Hawk's theme in Paper Mario 2.
If it helps, there will be an audience in the BG if you want to add chanting or cheering in the theme
A new addition to the needed music list. Basically, the boss and miniboss of world 7 are being swapped.
[spoiler]Big Pamooka will now act as the miniboss while Seedy Piranha will be the main boss (don't worry Spritey, I still plan on using the theme you made). This means that Seedy will need a battle theme. He is like a baby Petey Piranha, and his fight is in a wrestling arena. If you need some ideas, I'd suggest looking at Petey's [ispoiler]Paper Mario Sticker Star Theme[/ispoiler], or maybe Rawk Hawk's theme in Paper Mario 2.
If it helps, there will be an audience in the BG if you want to add chanting or cheering in the theme[/spoiler]
Alright, not gonna lie, I have something planned in the game and, although I could use another song for it, theres a specific song I'd like to see remixed/mariofied for it if anyone is interested.
I'm not adding that to the "Needed Music" list because it's not actually needed, I just think it would be cool for a specific section or two.
...This sounds like a tempting chakkenge. With my album stuffamajig slowly wrapping up (Release due 3 April, sounds like self-promotion, yadda yadda yadda), I'll take some time to work on this and the Theater theme - as well as fix the Train and Underwater themes - in a bit.
...The underwater theme /is/ still being used, right? ...Right?
[quote="Chaoxys"]Alright, not gonna lie, I have something planned in the game and, although I could use another song for it, theres a specific song I'd like to see remixed/mariofied for it if anyone is interested.
http://www.youtube.com/watch?v=XAYhNHhxN0A
I'm not adding that to the "Needed Music" list because it's not actually needed, I just think it would be cool for a specific section or two.[/quote]
...This sounds like a tempting chakkenge. With my album stuffamajig slowly wrapping up (Release due 3 April, sounds like self-promotion, yadda yadda yadda), I'll take some time to work on this and the Theater theme - as well as fix the Train and Underwater themes - in a bit.
...The underwater theme /is/ still being used, right? ...Right?
Yes, we are indeed still using your underwater theme. As of right now I'm using your theme in basic underwater levels and TechMario's in deeper underwater levels or more open underwater levels.
Also, another change with the main music list involving the boss of world 5. Spoiler:
The final boss of world 5 is now interchangeable. There will be a split path, one way leading to the boss, the other to the miniboss. The fights will change depending on which boss you fight first. Both bosses will be set up with a somewhat simple fight, then a fight where they turn into giants. During the first boss fight, you will only have to worry about the first phase where as the second one will add both phases. The two bosses are: BowzWare/Giant BowzWare (inside the computer) Cut-out/ Giant (Dry Bowser) Cut-out (theater)
I'm not sure how this should be done honestly. I'd say if nothing else, only the giant forms would need a theme. I'd say maybe we should have a theme made for Giant Cut-out, then we can remix it to sound fitting for BowzWare.
If anyone has any questions or wants some more details, feel free to ask.
Yes, we are indeed still using your underwater theme. As of right now I'm using your theme in basic underwater levels and TechMario's in deeper underwater levels or more open underwater levels.
Also, another change with the main music list involving the boss of world 5.
[spoiler]The final boss of world 5 is now interchangeable. There will be a split path, one way leading to the boss, the other to the miniboss. The fights will change depending on which boss you fight first. Both bosses will be set up with a somewhat simple fight, then a fight where they turn into giants. During the first boss fight, you will only have to worry about the first phase where as the second one will add both phases. The two bosses are:
BowzWare/Giant BowzWare (inside the computer)
Cut-out/ Giant (Dry Bowser) Cut-out (theater)
I'm not sure how this should be done honestly. I'd say if nothing else, only the giant forms would need a theme. I'd say maybe we should have a theme made for Giant Cut-out, then we can remix it to sound fitting for BowzWare.[/spoiler]
If anyone has any questions or wants some more details, feel free to ask.
Yes, we are indeed still using your underwater theme. As of right now I'm using your theme in basic underwater levels and TechMario's in deeper underwater levels or more open underwater levels.
Also, another change with the main music list involving the boss of world 5. Spoiler:
The final boss of world 5 is now interchangeable. There will be a split path, one way leading to the boss, the other to the miniboss. The fights will change depending on which boss you fight first. Both bosses will be set up with a somewhat simple fight, then a fight where they turn into giants. During the first boss fight, you will only have to worry about the first phase where as the second one will add both phases. The two bosses are: BowzWare/Giant BowzWare (inside the computer) Cut-out/ Giant (Dry Bowser) Cut-out (theater)
I'm not sure how this should be done honestly. I'd say if nothing else, only the giant forms would need a theme. I'd say maybe we should have a theme made for Giant Cut-out, then we can remix it to sound fitting for BowzWare.
If anyone has any questions or wants some more details, feel free to ask.
May sound a bit odd, but what about King Kut-Out's song from DK64 for Cut-out. But if this isn't the point, ignore this post completely.
[quote="[url=http://phpbb.mfgg.net/viewtopic.php?p=374037#p374037]Chaoxys[/url]"]Yes, we are indeed still using your underwater theme. As of right now I'm using your theme in basic underwater levels and TechMario's in deeper underwater levels or more open underwater levels.
Also, another change with the main music list involving the boss of world 5.
[spoiler]The final boss of world 5 is now interchangeable. There will be a split path, one way leading to the boss, the other to the miniboss. The fights will change depending on which boss you fight first. Both bosses will be set up with a somewhat simple fight, then a fight where they turn into giants. During the first boss fight, you will only have to worry about the first phase where as the second one will add both phases. The two bosses are:
BowzWare/Giant BowzWare (inside the computer)
Cut-out/ Giant (Dry Bowser) Cut-out (theater)
I'm not sure how this should be done honestly. I'd say if nothing else, only the giant forms would need a theme. I'd say maybe we should have a theme made for Giant Cut-out, then we can remix it to sound fitting for BowzWare.[/spoiler]
If anyone has any questions or wants some more details, feel free to ask.[/quote]
May sound a bit odd, but what about King Kut-Out's song from DK64 for Cut-out. But if this isn't the point, ignore this post completely.
_________________
Spoiler:
Quote:
-_- why i turned like my enemy?
Mit wrote:
Just what is the deal with Paper Mario? I mean really! You've got these huge sprites, all this shading, it's a wonder it doesn't crash the game! Just how do they do it? Really!
DarkBlueYoshi wrote:
Also, it's a 4-bit sprite, not 16-bit in the SNES.
Idk, I mean, I guess it could work, main thing is that we have two versions. The theater version and the glitchy version.
Oh. I suppose that wouldn't work then.
[quote="[url=http://phpbb.mfgg.net/viewtopic.php?p=376891#p376891]Chaoxys[/url]"]Idk, I mean, I guess it could work, main thing is that we have two versions. The theater version and the glitchy version.[/quote]
Oh. I suppose that wouldn't work then.
_________________
Spoiler:
Quote:
-_- why i turned like my enemy?
Mit wrote:
Just what is the deal with Paper Mario? I mean really! You've got these huge sprites, all this shading, it's a wonder it doesn't crash the game! Just how do they do it? Really!
DarkBlueYoshi wrote:
Also, it's a 4-bit sprite, not 16-bit in the SNES.
Idk, I mean, I guess it could work, main thing is that we have two versions. The theater version and the glitchy version.
Oh. I suppose that wouldn't work then.
I think it could, it's just a matter of someone finding a way to remix it in two different ways.
[quote="LuigiM9"][quote="[url=http://phpbb.mfgg.net/viewtopic.php?p=376891#p376891]Chaoxys[/url]"]Idk, I mean, I guess it could work, main thing is that we have two versions. The theater version and the glitchy version.[/quote]
Oh. I suppose that wouldn't work then.[/quote]
I think it could, it's just a matter of someone finding a way to remix it in two different ways.
Depending how about the theatrical version being orchestrated and the giant version in like G-major or something? Or for Bozware, technical bleeps and buzzes or possibly GBC soundfont. (Giant version in G-major again)
Depending how about the theatrical version being orchestrated and the giant version in like G-major or something?
Or for Bozware, technical bleeps and buzzes or possibly GBC soundfont. (Giant version in G-major again)
_________________
Spoiler:
Quote:
-_- why i turned like my enemy?
Mit wrote:
Just what is the deal with Paper Mario? I mean really! You've got these huge sprites, all this shading, it's a wonder it doesn't crash the game! Just how do they do it? Really!
DarkBlueYoshi wrote:
Also, it's a 4-bit sprite, not 16-bit in the SNES.
I had an interesting idea, and I thought I'd run it by you to see if it is any good. I was thinking about the castle theme I made and how it turned into an ice castle theme. Then I was thinking about a song I made for a game I'm doing and how it sounds like something in a desert. I know, two completely random thoughts. I was thinking if it would be an interesting idea to make a different theme for each world's castles. If not, that's okay, but I thought it would be fun to do castle themes with styles reflecting the world.
I had an interesting idea, and I thought I'd run it by you to see if it is any good. I was thinking about the castle theme I made and how it turned into an ice castle theme. Then I was thinking about a song I made for a game I'm doing and how it sounds like something in a desert. I know, two completely random thoughts. I was thinking if it would be an interesting idea to make a different theme for each world's castles. If not, that's okay, but I thought it would be fun to do castle themes with styles reflecting the world.
The only issue is that not every world has a castle, although most worlds do have a castle like area if that makes any difference. I'll break down said areas, who knows, it may give you some ideas?
Spoiler:
World 1- Peach's Castle (Already has music) World 2- Pyramid (I believe Tri started a song for this) World 3- Windy Weaponry (It's basically a tall tower with possessed weapons) World 4- An actual castle (it's the ice one) World 5- Theater Castle/Computer Castle (This world has two castles in it) World 6- Underwater Ruins World 7- Ruins of Mook (jungle ruins) World 8- (Doesn't have a castle) World 9- SMB2 inspired castle/ShyGuy's Toy Tower (Like world 5, this world has two unique castle like locations) World 10- Various Castles. So far theres 4 main ones themed with ice, water, fire, and basic, the basic one being the final level in general.
Theres a lot of variety so take your pick if you feel like it
The only issue is that not every world has a castle, although most worlds do have a castle like area if that makes any difference. I'll break down said areas, who knows, it may give you some ideas?
[spoiler][s]World 1- Peach's Castle (Already has music)[/s]
World 2- Pyramid (I believe Tri started a song for this)
World 3- Windy Weaponry (It's basically a tall tower with possessed weapons)
[s]World 4- An actual castle (it's the ice one)[/s]
World 5- Theater Castle/Computer Castle (This world has two castles in it)
World 6- Underwater Ruins
World 7- Ruins of Mook (jungle ruins)
World 8- (Doesn't have a castle)
World 9- SMB2 inspired castle/ShyGuy's Toy Tower (Like world 5, this world has two unique castle like locations)
World 10- Various Castles. So far theres 4 main ones themed with ice, water, fire, and basic, the basic one being the final level in general.[/spoiler]
Theres a lot of variety so take your pick if you feel like it
I made this. I named it that because I didn't know where it would fit in. I was picturing a pyramid level when I made it. If that helps.
I made [url=http://www.sendspace.com/file/x6ukud]this[/url]. I named it that because I didn't know where it would fit in. I was picturing a pyramid level when I made it. If that helps.
I made this. I named it that because I didn't know where it would fit in. I was picturing a pyramid level when I made it. If that helps.
Oh yeah, that'd be perfect for the pyramid level in world two, and probably the SMB2 castle level in world 9 as well. I may add it in other places if it fits, but I know it'd work for those two for sure (unless you had something else in mind for the SMB2 castle, in which case I'd still use it in the pyramid.)
[quote="techmario"]I made [url=http://www.sendspace.com/file/x6ukud]this[/url]. I named it that because I didn't know where it would fit in. I was picturing a pyramid level when I made it. If that helps.[/quote]
Oh yeah, that'd be perfect for the pyramid level in world two, and probably the SMB2 castle level in world 9 as well. I may add it in other places if it fits, but I know it'd work for those two for sure (unless you had something else in mind for the SMB2 castle, in which case I'd still use it in the pyramid.)
Ok, this one was a bit of a stretch for me. I was going for sunken ruins, but I'm not so sure it is Mario-ish. I'll let you see if it is any good. http://www.sendspace.com/file/38vedc
Ok, this one was a bit of a stretch for me. I was going for [ispoiler]sunken ruins[/ispoiler], but I'm not so sure it is Mario-ish. I'll let you see if it is any good.
http://www.sendspace.com/file/38vedc
Sounds good though, but I do see what you are saying about it not sounding Mario like. Tell you what, we'll use this one for now, and if you decide to remake it/change it, then we simply swap it out, otherwise we can stick with this one.
EDIT- Oh yeah, I placed your song from yesterday into the pyramid level, and it works so well with everything there, it's perfect.
Sounds good though, but I do see what you are saying about it not sounding Mario like. Tell you what, we'll use this one for now, and if you decide to remake it/change it, then we simply swap it out, otherwise we can stick with this one.
EDIT- Oh yeah, I placed your song from yesterday into the pyramid level, and it works so well with everything there, it's perfect.
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