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 Post subject: Re: Music and Sound
PostPosted: Mon Jun 24, 2013 8:29 pm 
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Ugh, sorry for the temporary death.
I'm sorry to say that I haven't been able to work on this at all - Putting up some last tracks for my own album. I'm glad to say, however, that the quality of my stuff has arguably increased tremendously, so I'm probably going to redo most, if not all, of the tracks I did, as well as *gasp* make a slight rearrangement of the overworld theme! Nothing big - just adding a bit more of a traditional Mario overworld flair to it, as well as my usual modus operandi.
Since there's no actual content to show off right now, I'll at least give a list of the ones I'm gonna do:

Spoiler:


Please let me know if you need some reprioritization.

 
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 Post subject: Re: Music and Sound
PostPosted: Mon Jun 24, 2013 9:51 pm 
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The plot thickens
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When you say "overworld" which one do you mean because theres 10 to choose from.

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 Post subject: Re: Music and Sound
PostPosted: Tue Jun 25, 2013 9:35 am 
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"Overworld" overworld - That is, the stage theme for grassy stages that aren't too fast-paced or set in the sky. I know there's already a theme for it, but... for fun. XD;

 
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 Post subject: Re: Music and Sound
PostPosted: Tue Jun 25, 2013 11:55 am 
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The plot thickens
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Can of Nothing wrote:
"Overworld" overworld - That is, the stage theme for grassy stages that aren't too fast-paced or set in the sky. I know there's already a theme for it, but... for fun. XD;

I'm sure we could find somewhere for it either way so I say go for it.

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 Post subject: Re: Music and Sound
PostPosted: Mon Jul 29, 2013 11:38 pm 
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The plot thickens
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Just a quick thing for anyone interested. Since the earlier idea for the casino area was a bit limited, forget the jazz thing, if anyone is interested in it but doesn't want to do anything jazz related, thats fine. I originally said jazz because it seemed fitting enough, but if anyone can think up something that works then it's fine by me.

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