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Graphics https://phpbb.mfgg.net/viewtopic.php?f=9&t=12051 |
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Author: | Chaoxys [ Tue Mar 05, 2013 4:25 pm ] |
Post subject: | Re: Graphics |
Nope, he's as tall as his basic sprite. It may look like it thought because his mouth is open which is blocking some of his body which may be giving the allusion that he's shorter. |
Author: | kirbymariomega [ Tue Mar 05, 2013 4:50 pm ] |
Post subject: | Re: Graphics |
Ah, alright. Makes sense! |
Author: | Chaoxys [ Fri Mar 22, 2013 1:44 pm ] |
Post subject: | Re: Graphics |
Well, due to an unfortunate series of events, I have been fired from my job, so now I'll have plenty of time to sprite I guess... |
Author: | Shadow Kami [ Fri Mar 22, 2013 3:00 pm ] |
Post subject: | Re: Graphics |
Chaoxys wrote: Well, due to an unfortunate series of events, I have been fired from my job, so now I'll have plenty of time to sprite I guess... Well that sucks, I know how it feels to lose a job. Hope you find a job you'll like soon. |
Author: | Chaoxys [ Sat Mar 23, 2013 12:27 pm ] |
Post subject: | Re: Graphics |
Well I used my time off yesterday to finish the jungle tileset. I won't show it now as I feel seeing it in pieces wouldn't do it justice, but I will say something interesting that more or less came about because of it. Basically, the tilesets will all be in MM style (obviously), but the actual design choices will changed based on how much life is in the environment. The more "alive" the area would be, the more stylistic and vibrant it will be where as "dead" areas will use more basic shapes and designs. For example, the desert levels are mainly made up of squares and use more realistic designs, like with the palm tree. On the other hand, the jungle looks like this: I feel this will give a bit of a more interesting feel to the worlds themselves. Also, that mock up is a bit old so some things may have been updated since then. |
Author: | CopperMario [ Sun Mar 31, 2013 7:52 am ] |
Post subject: | Re: Graphics |
I like the design of those palm trees and the honeycomb-patterned ground underneath. Would it be alright if I based some tiles in my water tileset off them? |
Author: | Chaoxys [ Sun Mar 31, 2013 10:14 am ] |
Post subject: | Re: Graphics |
Sure, I don't see why not. |
Author: | GamerFox [ Wed Apr 10, 2013 8:45 pm ] |
Post subject: | Re: Graphics |
Man, The sprites for this game are so great, it's also cool thinking about how much effort is put in to them... Makes me get excited to see the final product |
Author: | Chaoxys [ Thu Apr 11, 2013 12:16 am ] |
Post subject: | Re: Graphics |
Glad you like them. I really should get back to work on them at some point soon since I have so much free time. |
Author: | Evil Yoshi Toes [ Thu Apr 11, 2013 3:44 pm ] |
Post subject: | Re: Graphics |
GamerFox wrote: Man, The sprites for this game are so great, it's also cool thinking about how much effort is put in to them... Makes me get excited to see the final product Agreed. The sprites and such are all so professional. I'm not just saying this to flatter, it is true, these look better than a lot of Nintendo's sprites (no offence to them). The smooth animations and style are just stunning. |
Author: | Chaoxys [ Wed Aug 07, 2013 12:15 am ] |
Post subject: | Re: Graphics |
Haven't uploaded a graphic recently. I call it Beezerk (it's more or less replacing an enemy of the same name that I made years ago for the game). Made it more for fun than anything else since I haven't run it by Guinea yet, but the general idea is that there would be little beehive spawners that spawn one of these once (one at a time per hive on screen). Past that they work like Boo, except they don't hide form you, and you can kill them. |
Author: | Chaoxys [ Tue Aug 27, 2013 8:14 pm ] |
Post subject: | Re: Graphics |
This is actually an update of a sprite I posted a while back, I believe it was on the old MFGG... or maybe it was on TsR? Oh well, heres a thing (Spoilers since it's a boss). Spoiler: |
Author: | Friendly Dictator [ Tue Aug 27, 2013 8:27 pm ] |
Post subject: | Re: Graphics |
Chay-O wrote: This is actually an update of a sprite I posted a while back, I believe it was on the old MFGG... or maybe it was on TsR? Oh well, heres a thing (Spoilers since it's a boss). Spoiler: Oh wow, that looks really cool. |
Author: | Hypernova [ Tue Aug 27, 2013 8:28 pm ] |
Post subject: | Re: Graphics |
Very impressive on the machine (especially the chrome-ish feeling.) You have never failed to amuse us. |
Author: | CouchTomato [ Tue Aug 27, 2013 9:16 pm ] |
Post subject: | Re: Graphics |
Seriously, these graphics are better than any official 2D Mario game |
Author: | Chaoxys [ Tue Aug 27, 2013 10:10 pm ] |
Post subject: | Re: Graphics |
Heh, glad you guys like the sprite. Guinea and I were talking over some ideas for the sprite so I felt like fixing it up a bit. @CouchTomato- Idk if I'd go that far, but thanks either way. EDIT- Nothing beats working on a single layer of a detailed BG for 4+ hours, straight into the early morning! Bluh, I don't even know what I want to do with the rest of the layers yet. I'll decide after I get some sleep. |
Author: | Chaoxys [ Thu Aug 29, 2013 12:39 am ] |
Post subject: | Re: Graphics |
Still a WIP? Idk, maybe, I'm actually kinda happy with it honestly. It has an empty yet trippy feel to it that I enjoy. |
Author: | lexiPemaG [ Thu Aug 29, 2013 4:15 am ] |
Post subject: | Re: Graphics |
That looks really great! Also the bowser Jr boss reminds me of Emerald Hill zone boss |
Author: | Guinea [ Thu Aug 29, 2013 5:04 am ] |
Post subject: | Re: Graphics |
I love that BG, good job! |
Author: | Gato [ Thu Aug 29, 2013 7:06 pm ] |
Post subject: | Re: Graphics |
Is that BG pixel art cus holy damn that is impressive. |
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