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 [jp]
 Post subject: Re: Graphics
PostPosted: Tue Feb 05, 2013 6:02 pm 
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That goop thingeee was in the piranha gut screenshot in the midas booth.

The Tenderling walking animation has a few little "transformations" in it's bone.

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 [us]
 Post subject: Re: Graphics
PostPosted: Tue Feb 05, 2013 6:06 pm 
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MarioBrosFan2010 wrote:
It looks like you are planning to make a level inside the body.


I hope the Dr. Mario viruses show up!

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 [sc]
 Post subject: Re: Graphics
PostPosted: Tue Feb 05, 2013 7:12 pm 
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^^they show up as computer viruses in a digital-themed level iirc.

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 Post subject: Re: Graphics
PostPosted: Wed Feb 06, 2013 12:09 am 
The plot thickens
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Shadow Kami wrote:
That goop thingeee was in the piranha gut screenshot in the midas booth.

The Tenderling walking animation has a few little "transformations" in it's bone.

As I said, it's still a WIP and thats exactly why. I've more or less smoothed things out from what I posted last night though.

Quote:
I hope the Dr. Mario viruses show up!

I was actually planning on making them, and then I remembered that we already have them planned to show up as Fez stated.

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 [us]
 Post subject: Re: Graphics
PostPosted: Fri Feb 08, 2013 12:45 am 
The plot thickens
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Image
Haha, I have no idea what I'm doing anymore!

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 [jp]
 Post subject: Re: Graphics
PostPosted: Fri Feb 08, 2013 11:47 am 
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That looks pretty good chaoxys, but the curves in the background seem to bother me a little. I'm not sure how to exactly explain it, but it makes the background kinda seem like flat layers of cardboard.

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 Post subject: Re: Graphics
PostPosted: Fri Feb 08, 2013 12:05 pm 
The plot thickens
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That was more or less the point. A lot of the graphics in this level are made to mimic design choice from Bowser's Inside Story (the whole level itself is essentially a reference as well). Also, the "hills" are meant to be like bleachers so I did want them to be somewhat flat to give them a closer, slightly layered look.

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 [jp]
 Post subject: Re: Graphics
PostPosted: Fri Feb 08, 2013 12:11 pm 
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Yeah, I don't Even...
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Ahhh, I see what you mean now.

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 Post subject: Re: Graphics
PostPosted: Sat Feb 16, 2013 11:33 pm 
The plot thickens
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Buckethead from Wario Land.

My idea is that he acts like a sniffit, except his ice bullets can freeze you. I plan on using him in sections with moving floors/strong wind so that if you are hit, you will get pushed back.

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 Post subject: Re: Graphics
PostPosted: Tue Feb 19, 2013 12:56 am 
The plot thickens
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I'm currently trying to make a better looking water for the OW. Right now I'm experimenting with a WW styled water.
Image

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 [at]
 Post subject: Re: Graphics
PostPosted: Tue Feb 19, 2013 9:41 am 
Real horses don't run into trees
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awesome :o

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 Post subject: Re: Graphics
PostPosted: Wed Feb 20, 2013 1:35 am 
The plot thickens
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Image
Spitting is rude

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 [us]
 Post subject: Re: Graphics
PostPosted: Thu Feb 21, 2013 6:59 pm 
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S̛̜̭͚̗͚̪͚̃ͯ̑̉̾̍̎O͙͈̻͖̣͍ͬͨͧO̯̮̯̠N̩̫̣͛̔
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Chaoxys wrote:
Image
Spitting is rude

That. Is. The. Most. Fluent. Animation. I. Have. Ever. Seen.

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 Post subject: Re: Graphics
PostPosted: Thu Feb 21, 2013 10:57 pm 
The plot thickens
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moonrat wrote:
Chaoxys wrote:
Image
Spitting is rude

That. Is. The. Most. Fluent. Animation. I. Have. Ever. Seen.

Thanks, I was pretty happy with it myself.

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 [at]
 Post subject: Re: Graphics
PostPosted: Fri Feb 22, 2013 6:08 am 
Real horses don't run into trees
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Yea, I like it too!

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 Post subject: Re: Graphics
PostPosted: Tue Feb 26, 2013 3:41 pm 
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Image
I know you're going for a subtle difference between the two but the difference is a little too subtle I think. Maybe tweak the color of the nose a bit for one or give them hats with slightly different colored bands?

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 [at]
 Post subject: Re: Graphics
PostPosted: Tue Feb 26, 2013 3:47 pm 
Real horses don't run into trees
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^Agree with this. When playing the level, it seems odd that some snowmen are background objects and some are not and there's not really a difference.

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 Post subject: Re: Graphics
PostPosted: Tue Feb 26, 2013 10:53 pm 
The plot thickens
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EDIT- I put my original post in a spoiler because it was me being in a bad mood after work. To sum it up in a nicer way, there are a number of differences between the real and fake snowmen, the main being that the fake ones always start off looking at you while the real ones look away which should be a very clear visual give away. If need be I could have E. Gadd mention this, but I don't think it's necessary as there is a real and fake snowman right at the start of the level so that the player can make said comparison.

Spoiler:

EDIT-Image
Top is the original one, as you can see, the enemy version has a noticeably taller face.

In the second set, I've made the real snowman a tad more rotund. I'm hesitant changing anything past that because, like I've already said, if you overlook the current subtle differences, adding more subtle differences won't make it any more clearer on which snowman is which (thats also why I have a real and fake snowman right at the start of the level, so you can compare them). Past this I don't know what I could change that wouldn't make it blatantly obvious (when you bunch this with the fact that the enemy once start off facing you while the decoration ones face away).


EDIT2- Snowman stuff aside, I've started on some stuff that Guinea and I talked about today.
Image

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 Post subject: Re: Graphics
PostPosted: Tue Mar 05, 2013 2:24 am 
The plot thickens
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This sprite seemed like an excellent use of my time.

And yes, this is for something in game.

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 [kg]
 Post subject: Re: Graphics
PostPosted: Tue Mar 05, 2013 3:05 pm 
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Oh God that is amazing.
Is it me, though, or is Luigi a bit short there?

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