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 Post subject: Re: Graphics
PostPosted: Tue Sep 18, 2012 10:52 pm 
The plot thickens
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The stronger version is called Porkula. I wanted the weaker one to sound like a species in general while the tougher one sounded like a single creature, like it was the leader or something.

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 Post subject: Re: Graphics
PostPosted: Wed Sep 19, 2012 12:32 am 
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Chaoxys wrote:
Image
Working on Hampire.


There's something about this little piggy that feels familiar somehow...

Angry Birds? I dunno. It just feels like it's from something other than Mario. Kinda like the enemies from SMRPG.

Wait a minute... That's it! Coincidence?

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 Post subject: Re: Graphics
PostPosted: Sun Sep 23, 2012 3:52 pm 
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Chaoxys wrote:
I'm not sure I understand what you are getting at. The sides are meant to be flat, unless you mean something else.

It just seemed to me as though the pillar was simply being moved horizontally and not truly spinning. When the left edge made it's entrance and motioned towards the middle I could see the 3D effect, however once the middle portion motion towards the right, it seemed like the portion was simply being moved horizontally past the sprite's boundary. I don't really know how else to explain it. The 3D effect might just be messing with my head.

 
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 Post subject: Re: Graphics
PostPosted: Mon Sep 24, 2012 5:23 pm 
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Pootis
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I think I know what the problem is: You'd think the whole thing would get thinner on the sides, for a 3D effect, however, only the lines separating parts of the bricks are getting thinner, nothing else.

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 Post subject: Re: Graphics
PostPosted: Wed Sep 26, 2012 12:43 am 
The plot thickens
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MarioBros 101 wrote:
I think I know what the problem is: You'd think the whole thing would get thinner on the sides, for a 3D effect, however, only the lines separating parts of the bricks are getting thinner, nothing else.

What? The "bricks" are getting thinner as well as they go around the sides, unless I'm misunderstanding your point.

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 Post subject: Re: Graphics
PostPosted: Thu Sep 27, 2012 6:22 pm 
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Pootis
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If you look at it, they just get a little thinner after exiting the middle, but no thinner from going from after the middle to the edge.

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 Post subject: Re: Graphics
PostPosted: Thu Sep 27, 2012 8:25 pm 
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No? It progressively gets thinner.

Either you are talking about something else and I'm just not understanding it, or you haven't actually taken the time to look at it closely.

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 Post subject: Re: Graphics
PostPosted: Thu Sep 27, 2012 10:21 pm 
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Pootis
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I swear last time I looked at it, it was different.

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 Post subject: Re: Graphics
PostPosted: Mon Oct 08, 2012 2:13 pm 
The plot thickens
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Small update today. Basically, I wanted to make a bow that would shoot arrows (essentially making it an alt Bill Blaster). My main goal was to figure out how to make the string work once it has fired it's arrow (Btw, this would be an "enemy" in ghost based levels).

Image

A bit hard to see on darker BGs.

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 Post subject: Re: Graphics
PostPosted: Mon Oct 08, 2012 5:22 pm 
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A bow that fires itself? Unique!

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 Post subject: Re: Graphics
PostPosted: Mon Oct 08, 2012 5:34 pm 
The plot thickens
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Well the idea is that it is being manipulated by ghosts. It's just one of a few "enemies" that will fall under this theme.

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 Post subject: Re: Graphics
PostPosted: Mon Oct 08, 2012 6:38 pm 
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Well... I've got some graphics to offer, but... Well, I don't know if that can help you at any level into the game.

You see, I've created these "Wisps", that seem like element-charged boo's. If you want I can put them here.

 
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 Post subject: Re: Graphics
PostPosted: Mon Oct 08, 2012 7:05 pm 
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You can post them, but as you said, they may not make it into the game.

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 Post subject: Re: Graphics
PostPosted: Mon Oct 08, 2012 7:29 pm 
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Well... Here goes nothing >.=.<

These ones were made this morning. It took me the entire morning to finish them with all the different animations.


Attachments:
Element Wisps(Primal).png
Element Wisps(Primal).png [ 5.1 KiB | Viewed 3184 times ]
 
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 Post subject: Re: Graphics
PostPosted: Mon Oct 08, 2012 7:35 pm 
The plot thickens
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Yeah, the main issue is that they don't fit the style, that and they are pillow shaded. Design is a bit simple, but not bad. Either way, as said, I can't think of anywhere we'd need an enemy like that I'm afraid.

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 Post subject: Re: Graphics
PostPosted: Fri Oct 26, 2012 5:56 pm 
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Image
"I do hope you wiped your feet before leaping upon my tray..."

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 Post subject: Re: Graphics
PostPosted: Fri Oct 26, 2012 9:53 pm 
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Bootler? Is that you?

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 Post subject: Re: Graphics
PostPosted: Thu Nov 08, 2012 2:30 am 
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I seriously think I'm gonna cry (well not really but still). The new Piranha Gut BG I made... It's gone. I swear I remember uploading it, and now it's gone.


Well... guess I'll have to make it again...

:(

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 Post subject: Re: Graphics
PostPosted: Tue Nov 27, 2012 1:38 am 
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Image
Boop, making a new Boss Bass

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 Post subject: Re: Graphics
PostPosted: Tue Nov 27, 2012 4:25 pm 
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The new Boss Bass at least resembles the Cheep Cheeps.

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