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 [us]
 Post subject: Re: Graphics
PostPosted: Tue Mar 05, 2013 4:25 pm 
The plot thickens
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Nope, he's as tall as his basic sprite. It may look like it thought because his mouth is open which is blocking some of his body which may be giving the allusion that he's shorter.

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 [kg]
 Post subject: Re: Graphics
PostPosted: Tue Mar 05, 2013 4:50 pm 
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Ah, alright. Makes sense!

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 Post subject: Re: Graphics
PostPosted: Fri Mar 22, 2013 1:44 pm 
The plot thickens
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Well, due to an unfortunate series of events, I have been fired from my job, so now I'll have plenty of time to sprite I guess...

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 [jp]
 Post subject: Re: Graphics
PostPosted: Fri Mar 22, 2013 3:00 pm 
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Yeah, I don't Even...
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Chaoxys wrote:
Well, due to an unfortunate series of events, I have been fired from my job, so now I'll have plenty of time to sprite I guess...

Well that sucks, I know how it feels to lose a job. Hope you find a job you'll like soon.

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 [us]
 Post subject: Re: Graphics
PostPosted: Sat Mar 23, 2013 12:27 pm 
The plot thickens
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Well I used my time off yesterday to finish the jungle tileset. I won't show it now as I feel seeing it in pieces wouldn't do it justice, but I will say something interesting that more or less came about because of it. Basically, the tilesets will all be in MM style (obviously), but the actual design choices will changed based on how much life is in the environment. The more "alive" the area would be, the more stylistic and vibrant it will be where as "dead" areas will use more basic shapes and designs.

For example, the desert levels are mainly made up of squares and use more realistic designs, like with the palm tree. On the other hand, the jungle looks like this:
Image

I feel this will give a bit of a more interesting feel to the worlds themselves. Also, that mock up is a bit old so some things may have been updated since then.

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 [au]
 Post subject: Re: Graphics
PostPosted: Sun Mar 31, 2013 7:52 am 
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Metal Mario's Rejected Brother
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Image

I like the design of those palm trees and the honeycomb-patterned ground underneath. Would it be alright if I based some tiles in my water tileset off them?

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 Post subject: Re: Graphics
PostPosted: Sun Mar 31, 2013 10:14 am 
The plot thickens
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Sure, I don't see why not.

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 Post subject: Re: Graphics
PostPosted: Wed Apr 10, 2013 8:45 pm 
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Man, The sprites for this game are so great, it's also cool thinking about how much effort is put in to them... Makes me get excited to see the final product :biggrin:

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 Post subject: Re: Graphics
PostPosted: Thu Apr 11, 2013 12:16 am 
The plot thickens
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Glad you like them. I really should get back to work on them at some point soon since I have so much free time.

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 Post subject: Re: Graphics
PostPosted: Thu Apr 11, 2013 3:44 pm 
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hi hello
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GamerFox wrote:
Man, The sprites for this game are so great, it's also cool thinking about how much effort is put in to them... Makes me get excited to see the final product :biggrin:

Agreed. The sprites and such are all so professional. I'm not just saying this to flatter, it is true, these look better than a lot of Nintendo's sprites (no offence to them). The smooth animations and style are just stunning.

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 Post subject: Re: Graphics
PostPosted: Wed Aug 07, 2013 12:15 am 
The plot thickens
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Haven't uploaded a graphic recently.

Image
I call it Beezerk (it's more or less replacing an enemy of the same name that I made years ago for the game). Made it more for fun than anything else since I haven't run it by Guinea yet, but the general idea is that there would be little beehive spawners that spawn one of these once (one at a time per hive on screen). Past that they work like Boo, except they don't hide form you, and you can kill them.

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 Post subject: Re: Graphics
PostPosted: Tue Aug 27, 2013 8:14 pm 
The plot thickens
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This is actually an update of a sprite I posted a while back, I believe it was on the old MFGG... or maybe it was on TsR?
Oh well, heres a thing (Spoilers since it's a boss).

Spoiler:

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 [ca]
 Post subject: Re: Graphics
PostPosted: Tue Aug 27, 2013 8:27 pm 
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sluuuuurp
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Chay-O wrote:
This is actually an update of a sprite I posted a while back, I believe it was on the old MFGG... or maybe it was on TsR?
Oh well, heres a thing (Spoilers since it's a boss).

Spoiler:

Oh wow, that looks really cool.

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 [tw]
 Post subject: Re: Graphics
PostPosted: Tue Aug 27, 2013 8:28 pm 
福瑞退化者
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Very impressive on the machine (especially the chrome-ish feeling.) You have never failed to amuse us.

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 Post subject: Re: Graphics
PostPosted: Tue Aug 27, 2013 9:16 pm 
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D:
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Seriously, these graphics are better than any official 2D Mario game

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 Post subject: Re: Graphics
PostPosted: Tue Aug 27, 2013 10:10 pm 
The plot thickens
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Heh, glad you guys like the sprite. Guinea and I were talking over some ideas for the sprite so I felt like fixing it up a bit.

@CouchTomato- Idk if I'd go that far, but thanks either way.

EDIT- Nothing beats working on a single layer of a detailed BG for 4+ hours, straight into the early morning!
Image
Bluh, I don't even know what I want to do with the rest of the layers yet. I'll decide after I get some sleep.

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 Post subject: Re: Graphics
PostPosted: Thu Aug 29, 2013 12:39 am 
The plot thickens
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Still a WIP? Idk, maybe, I'm actually kinda happy with it honestly. It has an empty yet trippy feel to it that I enjoy.
Image

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 Post subject: Re: Graphics
PostPosted: Thu Aug 29, 2013 4:15 am 
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That looks really great! Also the bowser Jr boss reminds me of Emerald Hill zone boss

 
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 Post subject: Re: Graphics
PostPosted: Thu Aug 29, 2013 5:04 am 
Real horses don't run into trees
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I love that BG, good job!

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 Post subject: Re: Graphics
PostPosted: Thu Aug 29, 2013 7:06 pm 
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Is that BG pixel art cus holy damn that is impressive.

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[11:11:51 PM] Stacks-of-Phone: Gato will eventually ascend, his consciousness transferred to hard disk
[11:12:00 PM] Stacks-of-Phone: he lives the rest of his life, a live2D facerig
 
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