Thanks for the feedback, guys! Also, I'd like to mention that I added a link to the game on the main site in the original post.
@Evil Yoshi Toes: It's nice to hear that you had fun with it! I'm certainly looking forward to seeing your review on the game.
I do agree that it might be nice to have the Koopa bob up and down a bit while hovering in place. I suppose the hands are rather unnecessary obstacles while stiff when you're trying to avoid other things. Looking back at the falling debris part, I do think there is a bit too much debris falling in the second time, I think having 10 instead of 15 falling would be better. If you observe the Bob-Balls carefully, you might see that all they do is move forward, turn back each time they touch the walls, with its bounces getting gradually lower. After some time, they'll stop bouncing and explode. I think it's easier to find ways to avoid them and predict them if you know how they behave.
I guess it is weird to have the graphics go backwards from a technical standpoint while the story is moving forward.
I think it would've made more sense if The Flooded Tower and Battle in the Future switched art styles, but oh well. I had quite some fun making the story sequences, so it's nice to see that at least one person likes it!
@VinnyVideo: Yeah, making the Antasma boss fight took quite a long time. I think it's the most complicated boss I have ever finished so far. It's nice to see that all of the work seems to have paid off well, though.
Thanks for the feedback, guys! Also, I'd like to mention that I added a link to the game on the main site in the original post.
@Evil Yoshi Toes: It's nice to hear that you had fun with it! I'm certainly looking forward to seeing your review on the game. :) I do agree that it might be nice to have the Koopa bob up and down a bit while hovering in place. I suppose the hands are rather unnecessary obstacles while stiff when you're trying to avoid other things. Looking back at the falling debris part, I do think there is a bit too much debris falling in the second time, I think having 10 instead of 15 falling would be better. If you observe the Bob-Balls carefully, you might see that all they do is move forward, turn back each time they touch the walls, with its bounces getting gradually lower. After some time, they'll stop bouncing and explode. I think it's easier to find ways to avoid them and predict them if you know how they behave.
I guess it is weird to have the graphics go backwards from a technical standpoint while the story is moving forward. :laugh: I think it would've made more sense if The Flooded Tower and Battle in the Future switched art styles, but oh well. I had quite some fun making the story sequences, so it's nice to see that at least one person likes it! :biggrin:
@VinnyVideo: Yeah, making the Antasma boss fight took quite a long time. I think it's the most complicated boss I have ever finished so far. It's nice to see that all of the work seems to have paid off well, though. :)