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 Post subject: UnNamed Mario Fangame (Testing Stage)
PostPosted: Sun Oct 08, 2017 5:51 am 
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thanks, neweegee!
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i know, right? you thought i was a spriter, bound to art forever, and unable to escape, right? (or something like that.)
well forget all of that, because i'm making a mario fangame!
i only have a few gifs that came out of the testing room.
1st
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this gif shows mario's basic movement implemented. a little floaty, but it's there.
2nd
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this gif shows that the floatiness is gone, but more importantly, variable jumping was put into it.
3rd
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this shows nothing new, except WIP animations and a bug. :whoops:
that's all for now, bye!
~SilverVortex

 
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 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Sun Oct 08, 2017 10:26 am 
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Kootie Patootie
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Looks like a great start!

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 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Sun Oct 08, 2017 7:47 pm 
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hi hello
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It looks good for the stage it's in :)
Also cute Mario sprite!

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 [ca]
 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Sun Oct 08, 2017 9:53 pm 
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Silly guy
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I agree, it does look good and cool. It reminded me of SM 64 or Sunshine for some reason even though it's not 3D. Anyway, keep up the good work!!

Edit: Super Mario 64 not RPG lol


Last edited by Morrad1991 on Mon Oct 09, 2017 1:33 am, edited 1 time in total.
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 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Sun Oct 08, 2017 10:05 pm 
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written on 2020
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The physics feel like they don't have acceleration.

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 [ie]
 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Thu Oct 12, 2017 2:24 am 
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thanks, neweegee!
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Image
new gif with broken semisolids

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 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Thu Oct 12, 2017 3:32 am 
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:3c
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You really should fix the damn camera and physics already. Both are very important features in a 2D platformer, and pushing them back in favor of adding other pointless features isn't very smart.

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 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Thu Oct 12, 2017 10:26 am 
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Project M is objectively best Smash
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Looks great

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 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Thu Oct 12, 2017 11:26 am 
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Kootie Patootie
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I agree that camera and physics oughta be top priority.

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 [ie]
 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Thu Oct 12, 2017 11:50 am 
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thanks, neweegee!
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CatoNator wrote:
You really should fix the damn camera and physics already. Both are very important features in a 2D platformer, and pushing them back in favor of adding other pointless features isn't very smart.


Willsaber wrote:
I agree that camera and physics oughta be top priority.


sorry guys.
they're the No.1 priority now.
also, bear in mind that my GML knowledge is extremely basic, so don't expect anything amazing.

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 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Thu Oct 12, 2017 3:28 pm 
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Is that Super Mario Returns?

 
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 [ie]
 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Sat Oct 14, 2017 5:45 am 
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thanks, neweegee!
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Minerador Slime wrote:
Is that Super Mario Returns?

maybeee......

 
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 [ie]
 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Tue Oct 17, 2017 2:52 am 
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thanks, neweegee!
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camera is smoother, and is now merged with the obj_levelmanager object

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 [ie]
 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Tue Oct 17, 2017 8:22 am 
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thanks, neweegee!
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???

 
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 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Tue Oct 17, 2017 10:13 am 
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hi hello
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I feel like we should be able to see a little more in front of Mario. Right now with the distance we can see in front of him, it'll be hard to see upcoming enemies.

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 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Wed Oct 18, 2017 6:28 pm 
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You forgot to change the "Hbor" and "Vbor" the view position.
and that's why the view is way on the right.

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 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Sat Oct 21, 2017 3:25 am 
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thanks, neweegee!
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tell me what you think about the new camera!
@greenmastermfgg yes, you were right, that was the problem.

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 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Sat Oct 21, 2017 1:46 pm 
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That's better.
but the lag tho.

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 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Sun Oct 22, 2017 3:48 am 
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GreenMasterMFGG wrote:
but the lag tho.

our eyes cant even detect over 3 fps Kappa

In all seriousness, looks great Silver
Do you plan to release the project files as an engine or are you doing this for a game?

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 Post subject: Re: UnNamed Mario Fangame (Testing Stage)
PostPosted: Sun Oct 22, 2017 11:12 am 
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thanks, neweegee!
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malistaticy wrote:
GreenMasterMFGG wrote:
but the lag tho.

our eyes cant even detect over 3 fps Kappa

In all seriousness, looks great Silver
Do you plan to release the project files as an engine or are you doing this for a game?

i'll probably do an engine if i'm not motivated.
if not, i'll make a game.

 
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