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Made In MFGG - Wario's Mouse Training DEMO, WarioWare game featuring some MFGG games
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 Post subject: Made In MFGG - Wario's Mouse Training DEMO
PostPosted: Sun Oct 01, 2017 12:41 pm 
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Maybe someone remembers my 2016 project called "Made In MFGG" , it was a WarioWare game and instead of the WarioWare cast I used some users of MFGG. The project was discontinued in early development due to the lack of quality and programming.

Main Menu from the 2016 version
Spoiler:



A month ago I started "Waluigi Malware" , a WarioWare game with pre-rendered 3D graphics featuring Waluigi. It was never published or shown , it was discontinued because I wasn't capable to make microgames based on Waluigi things. But I decided to make with Wario instead and just... sprites.


During Made In MFGG (2017) development I decided to make this a "Community Fangame Project" , the point of reaching the final release of Made In MFGG is making microgames (If you can't make microgames just send the idea) with Game Maker 8 or 8.1 and send me the microgames and I'll import them into the game , making (maybe) the full WarioWare cast with microgames of every MFGGer , Sounds good , right? Also every microgame will be credited with the respective maker's name.

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You may have spotted a Psycho Waluigi microgame and a Super Mario Bros. Dimensions microgame , right? I have sent a PM to ThunderDragon and Langtolion

Well , the "Trial Version" is out!

Made In MFGG - Trial Version

Enjoy!

Also this is a little tribute to Wario in his 25th.


Last edited by No Name on Sun Oct 01, 2017 3:48 pm, edited 1 time in total.
 
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 Post subject: Re: Made In MFGG - Wario's Mouse Training DEMO
PostPosted: Sun Oct 01, 2017 2:24 pm 
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This is official artwork
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This looks fantastic! I'm glad this project is back. I don't have access to my computer atm, but I will in a few weeks or so and when I do, I will definitely make a micro-game.

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 Post subject: Re: Made In MFGG - Wario's Mouse Training DEMO
PostPosted: Tue Oct 03, 2017 3:04 pm 
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Finally, more Wario Ware love! This is pretty well done, and I like that you included a Psycho Waluigi microgame, haha. I would suggest the game didn't force full-screen, though - have it start in windowed mode, and give the user the option to change sizes. Keep up the good work!

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From the creator of Psycho Waluigi comes...

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Psychic Cyclopean Silverware IN SPACE!
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 Post subject: Re: Made In MFGG - Wario's Mouse Training DEMO
PostPosted: Tue Oct 03, 2017 8:29 pm 
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That sounds fun! Is there any guideline I have to follow or can I do whatever?

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 Post subject: Re: Made In MFGG - Wario's Mouse Training DEMO
PostPosted: Tue Oct 03, 2017 9:22 pm 
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This I can't wait to see.

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 Post subject: Re: Made In MFGG - Wario's Mouse Training DEMO
PostPosted: Wed Oct 04, 2017 9:05 am 
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@ThunderDragon Thanks for your support! Also you will be credited and Langtolion too!

@littlelum The room should be 239x160 with a speed of 30. Also I recommend you to make a sprite with 5 frames with a image_speed = 0.05 for the "bomb" , when the animation ends you go to (if you win) the room_good , or (if you loose) room_bad (this is recommended).

@SonicZetrex More coming soon!


Last edited by No Name on Mon Oct 09, 2017 3:04 pm, edited 1 time in total.
 
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 Post subject: Re: Made In MFGG - Wario's Mouse Training DEMO
PostPosted: Wed Oct 04, 2017 9:59 am 
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Wow!! This is amazing! Keep it up! :thumbsup:
I'll try to make something for this.

A few questions:
Is there a limit to the amount of microgames one can make?
How about Boss Stages? Can we submit those? Would there be different guidelines for these?
Are there going to be different difficulty levels like in the Warioware games?

 
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 Post subject: Re: Made In MFGG - Wario's Mouse Training DEMO
PostPosted: Wed Oct 04, 2017 10:09 am 
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I have a question. Can we use more than just the mouse?

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 Post subject: Re: Made In MFGG - Wario's Mouse Training DEMO
PostPosted: Wed Oct 04, 2017 11:10 am 
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GamerInGeorgia wrote:
Wow!! This is amazing! Keep it up! :thumbsup:
I'll try to make something for this.

A few questions:
Is there a limit to the amount of microgames one can make?
How about Boss Stages? Can we submit those? Would there be different guidelines for these?
Are there going to be different difficulty levels like in the Warioware games?



- There's no limit , I may use the full character roster from WarioWare , so don't worry.

- You can submit boss stages , but it's not the time to do that because (as example) Wario is easy mouse movements , Jimmy , movements and clicking , Monna is keyboard , Cryggor is Mouse + Keyboard... The boss stage will match with the input assigned to each character.

- I have no plans to do that right now. Maybe with the time the idea comes out , who knows!

Auction Lemon wrote:
I have a question. Can we use more than just the mouse?


You can use keyboard and/or mouse , Jimmy's microgames will be focused on the use of mouse movement and clicking (Like Wario's demo). You can make keyboard microgames but they will be in another character.

 
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 Post subject: Re: Made In MFGG - Wario's Mouse Training DEMO
PostPosted: Fri Oct 06, 2017 1:28 pm 
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I enjoyed this. I agree with TD that it would be nice to have the option of playing in windowed mode, though.

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 Post subject: Re: Made In MFGG - Wario's Mouse Training DEMO
PostPosted: Fri Oct 06, 2017 6:10 pm 
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Wah hah hah!
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Wah hah hah! Now this is what I call a quality game!

 
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