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 Post subject: MARIO KART : TURBO TOURNAMENT
PostPosted: Sat Jun 03, 2017 6:37 am 
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Let's give Mario Kart a new prespective..... 2D!! yeah , this may sound like a clone from that early 2006 fangame called : Mario Kart 2D made with... Flash... I think...


Now with 4 characters to play! (This will be expanded throught updates) Mario , Luigi , Wario and Waluigi!! Also I may add an option to play with your own characters following the internal sprites names and sizes , If the idea becomes a reality , I'll publish a template to create your own character.

With a total of 8 tracks , like : N64 Luigi Raceway , GWC.es STADIUM , Wii Wario's Gold Mine , Gyro Zone (From Gyromite) AND MUCH MORE!!!



Some circuits:
Spoiler:


GWC.es STADIUM
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ZELDA RACEWAY
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ITEMS
Spoiler:


POINTS

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Coins are randomly generated up to 4 variants : 1P coin , COM coin , COM2 coin and COM 3 coin

Every character has a Item box guaranteed.

CONTROLS

ARROW KEYS (LEFT AND RIGHT) : MOVE
ARROW KEYS (DOWN) : USE ITEM
SPACEBAR : JUMP/CONFIRM
R KEY : RESET THE GAME


DOWNLOAD MARIO KART : TURBO TOURNAMENT DEMO PLEASE WAIT

 
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 Post subject: Re: MARIO KART : TURBO TOURNAMENT
PostPosted: Tue Jun 06, 2017 3:01 pm 
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The DEMO is available for download

 
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 Post subject: Re: MARIO KART : TURBO TOURNAMENT
PostPosted: Tue Jun 06, 2017 3:51 pm 
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I played both cups. It's off to a decent start, but it needs a lot more polish before it would be an enjoyable game to play. If you make one small mistake early in the race, it's almost impossible to catch up - especially if you don't get lucky with the items in the [?] Blocks. The coins appear to be completely worthless, while the mushrooms help a lot. If you don't get a few mushrooms during the race, you won't be able to catch up, even if you drive perfectly.

It would also be nice if there was some variation among the different racers. For example, you could give Wario a slightly higher top speed but slower acceleration.

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 Post subject: Re: MARIO KART : TURBO TOURNAMENT
PostPosted: Tue Jun 06, 2017 4:49 pm 
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I haven't played it yet, but I probably will after I get home. Vinny's criticisms seem like valid ones to me.

Though your biggest issue here seems to be that the idea of a 2D sidescrolling Mario Kart is going to be a turnoff to a lot of people. You might be better off doing something like an Excitebike fangame with Mario characters.

VinnyVideo wrote:
The coins appear to be completely worthless, while the mushrooms help a lot.

To be fair, you did just describe Mario Kart in general here

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 Post subject: Re: MARIO KART : TURBO TOURNAMENT
PostPosted: Tue Jun 06, 2017 5:16 pm 
Cliax Codec X Splatoon
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HylianDev wrote:
VinnyVideo wrote:
The coins appear to be completely worthless, while the mushrooms help a lot.

To be fair, you did just describe Mario Kart in general here
1v1 me in MK8, I'll wreck you and show you the true power of coins

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

GOTM titles
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 Post subject: Re: MARIO KART : TURBO TOURNAMENT
PostPosted: Tue Jun 06, 2017 7:38 pm 
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If you fix the collision bugs, the engine would be sufficiently playable.

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 Post subject: Re: MARIO KART : TURBO TOURNAMENT
PostPosted: Fri Jun 09, 2017 12:50 am 
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Willsaber wrote:
If you fix the collision bugs, the engine would be sufficiently playable.

And maybe add a speedup/boost feature.

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 Post subject: Re: MARIO KART : TURBO TOURNAMENT
PostPosted: Sat Jun 10, 2017 12:39 pm 
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I'm trying to port the game into a new engine (still using game maker) any basic platformer one should be enough... I think...

 
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