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Which game style do you prefer?
Retro 36%  36%  [ 8 ]
Modern 64%  64%  [ 14 ]
Total votes : 22
 
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 Post subject: Re: Pocket Smasher Guys
PostPosted: Wed Apr 19, 2017 5:01 pm 
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BUT WHERE'S BOMBERMAN?! Jk, but seriously those sprites look nice, btw what are you using to make the game? :thumbsup:

 
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 Post subject: Re: Pocket Smasher Guys
PostPosted: Sun Apr 23, 2017 11:50 am 
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A updated Lovintendo
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For now, I'm still doing the sprites, but I intend to use Game Maker Studio to make the game. However, my computer mouse is not working well, so progress will be slower than I thought. It's now that I need you most, okay?

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Sat Apr 29, 2017 2:51 pm 
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Some fixes to Mario, Luigi and Dr. Mario.
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Mario's palette scheme.

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Sun Apr 30, 2017 11:38 am 
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Here we go.
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Lovintendo wrote:
Some fixes to Mario, Luigi and Dr. Mario.
ImageImageImageImage
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Mario's palette scheme.


That's a pretty cool palette choice right there, do you plan to add other Palettes like Melee or 64.

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Sun Apr 30, 2017 1:35 pm 
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YoshiEgos wrote:
That's a pretty cool palette choice right there, do you plan to add other Palettes like Melee or 64.

No.
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 Post subject: Re: Pocket Smasher Guys
PostPosted: Mon May 01, 2017 9:57 pm 
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Is that a jojoke?
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You should probably play a Smash game before doing this, on account of being heavily inspired by it. (from what I understand, at least.) If you can't at least do that, read into the physics and how it works because it's pretty important to understand the mechanics of it.

I assume that you're trying to go for a retro style, perhaps you should try to make the music sound like it's from a NES or something? It'd feel out of place if you didn't. Imagine SMB having full-orchestrated music.

The A and B mode thing is kinda confusing, and it seems kinda unnecessary. I'd say "don't do it" but the Smash formula is pretty dry and a new thing to mix it up would be pretty neat. Maybe modify your idea a little bit to make it actually be necessary?

For the costume thing, I'd say make Dr. Mario a costume. Shadow could be a costume of Sonic.
Lucas and Claus could be Ness costumes, or maybe Lucas could be a seperate character and Claus could be a costume of Lucas?

Costumes aren't really a reward and you can't just shove more costumes into it. Give the player something more gratifying so they feel more inclined to play.

What is the Team thing about? Could you explain that more in depth? Feels kinda weird for you to just plop it there.

If you don't like anything I just suggested, completely ignore me. Of course, you have complete creative freedom since it's your project and all. And hey, don't expect me to reply in a timely manner because I'm not active on MFGG at all. Heh!

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Sat May 13, 2017 12:43 pm 
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Oh, you are one of the few who put things really constructive.
As I said in the other thread, the intention was to make the sprites with as few colors as possible, but I decided to add more colors, because of the shading and details, and since I'm using the NES palette, I decided Styling the style simply as "retro".
When I say Pocket, I mention the Pocket Fighter game and the Motor Kombat minigame as examples or reference.
I do not think it's bad to use normal music in a retro game. I've seen lots of people doing this and the result is not bad.
I think you're right about modes A and B. I just created them to add some Final Smashes that I created.
About fantasies, you're right. I liked your ideas.
The teams were not thought of by history, but by points, as each team has its coin points, and when a player takes damage, he releases some of those coins, such as Sonic, but the story could be: "the characters of the games That you respect will fight each other and the winner will have to save the world from a boss of evil that I still need to create. "
Anyway, here are some new characters with their schemes of their palettes.
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Soon I will explain each one of them, like Mario's:
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But if you prefer the common game, like the others, vote for the topic.

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Sat May 13, 2017 2:29 pm 
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Here we go.
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The sprites are lookin' great so far! and nice palette choices!

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Thu May 25, 2017 7:55 pm 
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 Post subject: Re: Pocket Smasher Guys
PostPosted: Thu May 25, 2017 8:50 pm 
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I can still help with the title and such, and also, Epic sprites you've done!

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Thu Jun 08, 2017 2:19 pm 
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If any custom scenario is needed, I can try to lend a hand. Need some spriting practice to work on my project. c:

 
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 Post subject: Re: Pocket Smasher Guys
PostPosted: Fri Jun 09, 2017 2:08 pm 
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your game sounds like it could be truly amazing. i'm excited to try out the characters knuckles, amy, metal sonic, joe musashi, earl, axel, death adder, bayonetta, gutsman, bio devil, chun-li, felicia, poison, strider hiryu, dante, terry, mai, nakoruru, sub-zero, sonya blade, simon belmont, solid snake, quote, underpants, jin kazuya??? (is this some sort of dragon ball z fusion of jin kazama and kazuya mishima? can't wait to find out!), battletoads and dig dug.

i have played several smash brothers games, and many of the games your characters are from (KOF, strider, dig dug), so if you need any help with moveset design and balanced, please feel free to contact me.

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Fri Jun 09, 2017 2:15 pm 
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I'm curious, are all of these sprites your creation? There is some serious style clashing between some, but they may just be in early development.

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Fri Jun 09, 2017 2:25 pm 
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First of all, thank you for offering to help me with the title, the scenario and the movesets. Second, yes, I did most of the sprites (I say majority because Physix did to Samus and I edited a bit and Mit gave me several tips).
I'm going to need a lot of help from all of you.

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Fri Jun 09, 2017 2:29 pm 
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i was told by fellow mfgg poster @mit that karnov would be appearing in this game?
i think there is a lot of potential there. he would act as a trap character, controlling stage space with his ladders and other items.

please private message me at your earliest convenience to work out the details.

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Fri Jun 16, 2017 1:44 pm 
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No, it's not true, but is a good idea.
Sorry for the "Kazuya".
And...
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Just a test

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Fri Jun 16, 2017 2:01 pm 
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no worries, the tekken backstory is really confusing
nice jump animation!

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Fri Jun 16, 2017 3:52 pm 
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I like the frames but the actual jump looks very floaty.

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Sun Jun 18, 2017 8:27 pm 
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Kirby's Adventure wrote:
I like the frames but the actual jump looks very floaty.

Yeah I agree with this. At first I thought the framerate was low on the GIF but the idle animation doesn't seem to be slow.

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 Post subject: Re: Pocket Smasher Guys
PostPosted: Mon Jun 19, 2017 2:32 pm 
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i'm pretty sure its a test gif and will look better ingame when he gets to that stage

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