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 Post subject: New Super Mario World - Koopa Kingdom (2-1)
PostPosted: Wed Feb 08, 2017 12:00 pm 
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It's a me, Mario!
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Hello, guys! I showing a new hack. I working on my hack with faster progress. Also, the new hack contains vanilla. I need improve level design and skills.

Concept:

This hack with level design, aesthetics, gimmick and atmosphere. Similar as Super Mario World looks better and inspired. Also, I learned Lunar Magic with physics. I recently doing ASM, most innovation.

Worlds List:

World 1: Mushroom Peaking
World 2: Flora Plains
World 3: Cave Undergone
World 4: Mountain Top-Bridge
World 5: Deku Forest
World 6: Slippery Hills
World 7: Bowser's Hellish
World 8: Starworld Rush
World 9: Rainbow Happiest

Screenshots:

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New Nintendo Presents Logo HDMA. This HDMA effects makes pixelated color with two palettes.

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New title screen has been improved, also my hack contains font “Avant Star”. better or bad?

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The story of my hack has been improved. This English contains grammar and spelling to improve English. Need a class school. Make English that 100% better.

NEW! Userbar:
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I probably more levels will be coming soon. Give feedback and comments!


Last edited by MarioStar100 on Mon Aug 21, 2017 7:07 pm, edited 18 times in total.
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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Wed Feb 08, 2017 1:05 pm 
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Why were Mario and Luigi in Brazil
Why did Bowser get captured
Why did Peach summon dark fire? Did she start a macabre ritual?

Also, It's hard to read yellow thin text in front of an orange gradient.

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Wed Feb 08, 2017 4:58 pm 
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Kootie Patootie
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Your English is bad.

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Wed Feb 08, 2017 5:04 pm 
indie
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I didn't know Gregor's hack was still in production

 
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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Wed Feb 08, 2017 5:16 pm 
Always have Jason Voorhees in your sig
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Why were Mario and Luigi in Brazil
Why did Bowser get captured
Why did Peach summon dark fire? Did she start a macabre ritual?

Also, It's hard to read yellow thin text in front of an orange gradient.

Where does it say anything about Brazil? Or any of this? :confused: did it get edited out or are you referencing stuff from a former topic?

Willsaber wrote:
Your English is bad.

Indeed, but this is pretty close to a flame. Lighten up on him some please :)

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Wed Feb 08, 2017 6:24 pm 
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Heraga wrote:
I didn't know Gregor's hack was still in production

Nah it's still deader than a dodo.

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Wed Feb 08, 2017 6:45 pm 
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HylianDev wrote:
Where does it say anything about Brazil? Or any of this? :confused: did it get edited out or are you referencing stuff from a former topic?


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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Wed Feb 08, 2017 6:53 pm 
Always have Jason Voorhees in your sig
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HylianDev wrote:
Where does it say anything about Brazil? Or any of this? :confused: did it get edited out or are you referencing stuff from a former topic?


Image

Oh haha. Thanks.

To be fair, that's barely a step down from the canon SMW intro text

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Wed Feb 08, 2017 8:29 pm 
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hi hello
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The text on the Title screen is also a little hard to read because its so small and has a lot of colors despite being on an already colorful background.

You might also want to work on that storyline a bit, it currently makes no sense. Why don't you try something like:

"Mario, Luigi, and Peach were on vacation in Brazil. When the Bros. least suspected it, Bowser summoned dark fire to snatch Princess Peach!
Hurry up, Mario!"

That might be too many words to fit into that space (idk how rom hacking works), but maybe something along those lines would work better. :)

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Thu Feb 09, 2017 12:12 am 
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Just that RANDOM GUY!
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So he's back with another hack? He never even finishes any hacks he creates...
He should just create another hack called: Mario & Luigi English Bad :thumbsup:

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I'm just a random guy named Nick! I like to make games, program, design sprites/art, and play Nintendo games.
Check out my cool fangame: SUPER MARIO Power Star Frenzy! A twist to the collectathon style Mario games. [PRIORITY]
Check out my other fangame: SUPER MARIO Dimension Dilemma! A SSBB Subspace Emissary styled Mario fangame.


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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Thu Feb 09, 2017 1:48 pm 
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Random.NICK wrote:
He never even finishes any hacks he creates...

He did finish one.

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Sat Feb 11, 2017 2:26 pm 
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Waluigi Time!
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Willsaber wrote:
Your English is bad.

Your insults are bad.

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Sat Feb 11, 2017 2:40 pm 
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theundead101 wrote:
Willsaber wrote:
Your English is bad.

Your insults are bad.

That was an insult?

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Sat Feb 11, 2017 3:44 pm 
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SuperArthurBros wrote:
theundead101 wrote:
Willsaber wrote:
Your English is bad.

Your insults are bad.

That was an insult?


The topic author has in numerous situations not bothered to communicate in English more than just using a translator soooo at this point its less of an insult but more of a fact. Look at his other hack topics in here and his posts on SMW Central.

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ATTENTION! I am in need of coders to help fix Mario's physics for Mysterious Islandz. The game as it stands, is quite glitchy. If you are good at GM8 and is capable of reading FDE Exi's code, PM me!

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Sat Feb 11, 2017 4:15 pm 
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DarkSideStrike wrote:
SuperArthurBros wrote:
theundead101 wrote:
Your insults are bad.

That was an insult?


The topic author has in numerous situations not bothered to communicate in English more than just using a translator soooo at this point its less of an insult but more of a fact. Look at his other hack topics in here and his posts on SMW Central.


I just don't like seeing users getting bashed. Like so what if he can't speak good English. It may get annoying to read but we shouldn't single him out just because English isn't his first language.

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Sat Feb 11, 2017 4:22 pm 
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theundead101 wrote:
DarkSideStrike wrote:
SuperArthurBros wrote:
That was an insult?


The topic author has in numerous situations not bothered to communicate in English more than just using a translator soooo at this point its less of an insult but more of a fact. Look at his other hack topics in here and his posts on SMW Central.


I just don't like seeing users getting bashed. Like so what if he can't speak good English. It may get annoying to read but we shouldn't single him out just because English isn't his first language.

You don't quite know the full extent of it. This has been going on here since 2015, I think. Can't speak for SMWC. Berkian will continually start new hacks and cancel old ones, with each post being marred by nearly unintelligible English. In fact, communicating in that way is even discouraged in the rules.

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Sat Feb 11, 2017 5:46 pm 
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theundead101 wrote:
I just don't like seeing users getting bashed. Like so what if he can't speak good English. It may get annoying to read but we shouldn't single him out just because English isn't his first language.

"Baawwww bawww bawwwwwww"

'Bashing' is a pretty large exaggeration of my post's tone. I brought up one point, which at this point is more than fair. Berkian constantly says his English is improving, but it never actually has. At least, not markedly. Time and time again, somebody improve's his in-game exposition, but he consistently ignores the improvements and continues to write in a nonsensical dialect. I wasn't complaining about him, just his writing. Which is, I emphasize, objectively awful.

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Thu Feb 16, 2017 11:40 am 
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Update time!

After 5+ days of working. I finished level 1-1, unmotivated. I will be continue working on my hack.

More screenshots:

1-1: Mushroom Island

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This level contains aesthetics and atmosphere. Includes HDMA effects.

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Whoa! The coin and Yoshi coins needs collect per 100 to gain 1UP.

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The chargin’ chucks are back! Can Mario attack Chargin’ Chucks?

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Mario entering in the cave. More precious. The Red Koopa flying into the cave.

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Koopas are bouncing! Bounce! Bounce! Bounce! I dunno.

That’s all! I will add more levels will be soon! Next week, this hack is slower progress due to school.

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Check my official channel:
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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Thu Feb 16, 2017 11:47 am 
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Colorful as usual

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 Post subject: Re: New Super Mario World - Koopa Kingdom
PostPosted: Thu Feb 16, 2017 4:32 pm 
Cliax Codec X Splatoon
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Very pretty HDMA effects

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

GOTM titles
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