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 Post subject: Forever Unnamed SMW Hack(Demo Out! Check First Post)
PostPosted: Mon Feb 06, 2017 10:47 pm 
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Yeah this is a lil project I've been working on to test my level design. Because of this it lacks any sort of difficulty curve, so the overworld is there just to look pretty.
You all probably want some screenshots:
Spoiler:


Last edited by Yoshin on Thu Feb 09, 2017 6:32 pm, edited 1 time in total.
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 Post subject: Re: Forever Unnamed SMW Hack
PostPosted: Mon Feb 06, 2017 11:23 pm 
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This actually looks nice! About when can we expect a demo?

 
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 Post subject: Re: Forever Unnamed SMW Hack
PostPosted: Mon Feb 06, 2017 11:39 pm 
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honestly a demo could pop up any minute now, I just gotta do some minor tweaks and get the demo overworld made.

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 Post subject: Re: Forever Unnamed SMW Hack
PostPosted: Tue Feb 07, 2017 4:09 am 
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honestly yeah i'd love a demo, this looks really rad. you're actually using custom gfx quite tastefully with the original smw's style, which usually isn't the case, plus you seem to be drawing a lot from sml2 which instantly earns you a lot of cool points to me

looking forward to seeing more from this, keep it up!

 
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 Post subject: Re: Forever Unnamed SMW Hack
PostPosted: Tue Feb 07, 2017 7:45 am 
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Vimimin wrote:
honestly yeah i'd love a demo, this looks really rad. you're actually using custom gfx quite tastefully with the original smw's style, which usually isn't the case, plus you seem to be drawing a lot from sml2 which instantly earns you a lot of cool points to me

SML2 still holds up to my for best level design in the series, and I look at it for inspiration a lot(along with smb3, nsmbds and sml)
Expect a demo by Thursday, in the meantime here's some more screenshots(and some edited sml2 gfx I use):

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 Post subject: Re: Forever Unnamed SMW Hack
PostPosted: Tue Feb 07, 2017 2:36 pm 
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o neat i drew that Cheep-Cheep

Looks fine to me, the overworld is maybe a bit square.

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 Post subject: Re: Forever Unnamed SMW Hack
PostPosted: Tue Feb 07, 2017 2:54 pm 
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Yeah this looks awesome. I'd like to play it too.

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 Post subject: Re: Forever Unnamed SMW Hack
PostPosted: Tue Feb 07, 2017 3:04 pm 
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hi hello
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I can't wait to try this out, it looks really good!

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 Post subject: Re: Forever Unnamed SMW Hack
PostPosted: Tue Feb 07, 2017 4:05 pm 
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Vertette wrote:
o neat i drew that Cheep-Cheep

Looks fine to me, the overworld is maybe a bit square.

Yeah overworlds aren't my strong point, should probably get someone who'se good at them to do one for me.

HylianDev wrote:
Yeah this looks awesome. I'd like to play it too.
Evil Yoshi Toes wrote:
I can't wait to try this out, it looks really good!

Thanks!

Spoiler:

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 Post subject: Re: Forever Unnamed SMW Hack
PostPosted: Tue Feb 07, 2017 4:35 pm 
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Looks fine so far. I like the chocolate tiles you're using.

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 Post subject: Re: Forever Unnamed SMW Hack
PostPosted: Tue Feb 07, 2017 4:57 pm 
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No gimmick? No enemy spam? Just solid, well-done SMW level design?

Remarkable. This is promising.

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 Post subject: Re: Forever Unnamed SMW Hack
PostPosted: Tue Feb 07, 2017 6:02 pm 
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Magnemania wrote:
No gimmick? No enemy spam? Just solid, well-done SMW level design?

Remarkable. This is promising.

this ^^

also it's making me hungry lol. Not like vanilla SMW didn't though

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 Post subject: Re: Forever Unnamed SMW Hack
PostPosted: Tue Feb 07, 2017 6:14 pm 
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It looks... okay so far, I guess.
I'd have to see it in motion to be able to judge the level design, which to me is the most important factor in a SMW hack.

The graphics aren't really doing it for me personally, though I appreciate the effort of going the extra mile to put in custom graphics.
The map could definitely be less squarish, though.

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 Post subject: Re: Forever Unnamed SMW Hack(Demo Out! Check First Post)
PostPosted: Thu Feb 09, 2017 6:34 pm 
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Demo is out!
Check the OP for link.

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