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 Post subject: Re: President Simulator 2016
PostPosted: Mon Jan 09, 2017 6:33 pm 
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Vertette wrote:
Mors wrote:
The gameplay itself looks generic at best. There's nothing that makes this game stand out, and there's nothing that's done exceptionally well. It looks decent, but pretty generic.

Mind elaborating on this point?
Well there isn't much to say about it. It's just very generic. There isn't anything new done and as a result, there isn't any reason to play this game other than the jokes.

Vertette wrote:
Mors wrote:
The other thing I dislike about the gameplay is how the camera moves in the driving stage. It feels really weird to see the camera move very smoothly while everything else moves very choppily. Just make everything very smooth, or don't make the camera move.

I dunno what to say about this one, that's how NES racing games like Rad Racer look like in motion.
In Rad Racer the road actually reacted to the camera's position, like as in perspective. It's hard to explain. It was also much smoother and natural feeling.

BTW, I really hate like how some people and groups use satire as an excuse to be an a*****e and offensive, but here it feels much less offensive and more like actual satire.

But I still dislike satire in general.

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 Post subject: Re: President Simulator 2016
PostPosted: Mon Jan 09, 2017 6:40 pm 
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Mors wrote:
In Rad Racer the road actually reacted to the camera's position, like as in perspective. It's hard to explain. It was also much smoother and natural feeling.

Hm. Guess I gotta bother Coco about it then.

Mors wrote:
Well there isn't much to say about it. It's just very generic. There isn't anything new done and as a result, there isn't any reason to play this game other than the jokes.

Aww.

Fair's fair, though, we're not reinventing the wheel over here.

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 Post subject: Re: President Simulator 2016
PostPosted: Mon Jan 09, 2017 6:46 pm 
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This would maaaaybe work as satire if it was trying to criticize Trump, but youve made it p clear it's not but is instead... ridiculing the idea of ridiculing someone who by all accounts is terrible? But that doesnt work when the things youre "satirizing" are ACTUAL THINGS TRUMP HAS DONE/THREATENS TO DO/THINGS THAT THE REPUBLICAN PARTY PLATFORM ACTIVELY AND EXPLICITLY STANDS FOR. This isnt "satirizing" anything, it's pretending what's actually happening isn't happening by showing an exaggerated version of what's happening and pointing and saying IT'S A GOOD THING THIS ISNT HAPPENING while ignoring that on a smaller scale, it still is. At least that's what I'm taking from what youve said about the "satirical" nature of the game.

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 Post subject: Re: President Simulator 2016
PostPosted: Mon Jan 09, 2017 6:47 pm 
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Vertette wrote:
Mors wrote:
In Rad Racer the road actually reacted to the camera's position, like as in perspective. It's hard to explain. It was also much smoother and natural feeling.

Hm. Guess I gotta bother Coco about it then.
I should start charging per hour for your requests.

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 Post subject: Re: President Simulator 2016
PostPosted: Mon Jan 09, 2017 6:50 pm 
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MoneyMan wrote:
This would maaaaybe work as satire if it was trying to criticize Trump, but youve made it p clear it's not but is instead... ridiculing the idea of ridiculing someone who by all accounts is terrible?

A bit of column A, a bit of column B.

DJ Coco wrote:
I should start charging per hour for your requests.

You mean, you should pay me per hour I need to edit that awful script you gave me. ;-)

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 Post subject: Re: President Simulator 2016
PostPosted: Mon Jan 09, 2017 6:50 pm 
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To me, it looks like an actual serious game with a misleading title about politics.

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 Post subject: Re: President Simulator 2016
PostPosted: Mon Jan 09, 2017 7:01 pm 
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Vertette wrote:
DJ Coco wrote:
I should start charging per hour for your requests.

You mean, you should pay me per hour I need to edit that awful script you gave me. ;-)
Oh, trust me, you got the better end of the deal ;)

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

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 Post subject: Re: President Simulator 2016
PostPosted: Mon Jan 09, 2017 7:04 pm 
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I guess I'll try to post

I was earlier defending the game, I don't think all of the criticism it's getting is super warranted. If the game was less political, I think people would care less about the genericness of the sprites and gameplay. But I could be wrong. But the political reactions to the game have been way overboard. It's being called an alt-right game. Idk if that's really accurate; the alt-right is kinda about swastikas. You don't have to be alt-right to be anti-ISIS or anti-Hillary.

I'll say this: idk how you thought this game would go over here lmao. A game that puts Trump on a pedestal, and you're shooting brown people. MFGG's got a lot of pretty liberal-minded users (whether or not they're actually liberal). I can't tell if posting this was brave or stupid.

Whatever the politics, you have a right to your opinion, especially since you're not encouraging anything dangerous.

I might play it when I'm in front of a computer later.

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 Post subject: Re: President Simulator 2016
PostPosted: Mon Jan 09, 2017 7:13 pm 
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Thanks DonnieTheGuy!
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HylianDev wrote:
If the game was less political, I think people would care less about the genericness of the sprites and gameplay.
what
This makes no sense because if the game wasn't about politics then it would have no reason to exist.

Also, no one called the game an alt-right game lol

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 Post subject: Re: President Simulator 2016
PostPosted: Mon Jan 09, 2017 7:16 pm 
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Mors wrote:
HylianDev wrote:
If the game was less political, I think people would care less about the genericness of the sprites and gameplay.
what
This makes no sense because if the game wasn't about politics then it would have no reason to exist.

Also, no one called the game an alt-right game lol

In a chat earlier they did.

Also, what I mean is, if this game were released as just a shooter that had nothing to do with Trump or politics, it wouldn't be criticized nearly as harshly. Like, I don't recall Cops by Nova getting criticized like this, or any of Syax's games. I think that a lot of the criticisms here could apply to some extent to those games, but they're generally liked instead.

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 Post subject: Re: President Simulator 2016
PostPosted: Mon Jan 09, 2017 7:23 pm 
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HylianDev wrote:
In a chat earlier they did.
Oh, my bad then.

HylianDev wrote:
Also, what I mean is, if this game were released as just a shooter that had nothing to do with Trump or politics, it wouldn't be criticized nearly as harshly. Like, I don't recall Cops by Nova getting criticized like this, or any of Syax's games. I think that a lot of the criticisms here could apply to some extent to those games, but they're generally liked instead.
Well, I think those games you mentioned are much more unique than how President Simulator 2016 looks so far. I'd still say the same things if the game wasn't about politics, and I'd probably be even harsher, but I dunno about others.

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 Post subject: Re: President Simulator 2016
PostPosted: Mon Jan 09, 2017 7:44 pm 
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Vertette wrote:
NOT FOR NON-AMERICANS


Wow rude

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 Post subject: Re: President Simulator 2016
PostPosted: Wed Jan 11, 2017 1:57 am 
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this gaem is offensive

 
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 Post subject: Re: President Simulator 2016
PostPosted: Wed Jan 11, 2017 5:47 am 
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Syaxamaphone wrote:
Vertette wrote:
NOT FOR NON-AMERICANS


Wow rude


Sloshy wrote:
this gaem is offensive


Yes.

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 Post subject: Re: President Simulator 2016
PostPosted: Fri Jan 13, 2017 11:02 pm 
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Vertette wrote:
Syaxamaphone wrote:
Vertette wrote:
NOT FOR NON-AMERICANS


Wow rude


Sloshy wrote:
this gaem is offensive


Yes.


and ur proud of this becaus why?

 
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 Post subject: Re: President Simulator 2016
PostPosted: Sat Jan 14, 2017 8:39 am 
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Sloshy wrote:
and ur proud of this becaus why?

Because I should be able to express my opinions even if some find them offensive.

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 Post subject: Re: President Simulator 2016
PostPosted: Wed Jan 25, 2017 3:33 pm 
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Bampu! I have put the game on Greenlight so you can vote and edited the OP to reflect that. Links for the lazy:

Vote for PS2016 on Greenlight!

See the trailer on YouTube!

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 Post subject: Re: President Simulator 2016
PostPosted: Wed Jan 25, 2017 3:55 pm 
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After watching the trailer, I still don't get why people criticized this for looking really bad. It doesn't.

Though it's annoying that the text doesn't wrap properly until the entire word is written out in the intro.

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 Post subject: Re: President Simulator 2016
PostPosted: Wed Jan 25, 2017 4:04 pm 
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HylianDev wrote:
After watching the trailer, I still don't get why people criticized this for looking really bad. It doesn't.

Though it's annoying that the text doesn't wrap properly until the entire word is written out in the intro.
That is simply a falsehood. It doesn't wrap around until it doesn't fit anymore :) Yeah, I agree it sucks but I couldn't be f*** to fix it. Maybe if Vertette raised my salary...

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 Post subject: Re: President Simulator 2016
PostPosted: Wed Jan 25, 2017 4:06 pm 
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Instead of "keep adding characters until the row is full then split by space" you should've done prediction based on the length of the current word you're evaluating

EDIT: more in-depth pseudocode:

Syntax: [ Download ] [ Hide ]
Using javascript Syntax Highlighting
// Define this stuff outside of the game loop
var string='Hello, World! My name is DJ Coco.';
var string_arr=string.split(' ');
var length_so_far=0;
var max_width=10; // 10 characters I guess

// Put this in the game loop
if(++length_so_far < string.length){
    var string_to_write='';
    var tested_length_so_far=0;
    var predictive_length_so_far=0;
    for(var i=0;i<string_arr.length;i++){
        if(predictive_length_so_far > length_so_far) break;
       
        predictive_length_so_far+=string_arr[i].length;
       
        for(var j=0;j<string_arr[i].length;j++){
            if(++tested_length_so_far > length_so_far) break;
            string_to_write+=string_arr[i].substr(tested_length_so_far-1,1);
        } // end for j
        // Add this for the space at the end
        tested_length_so_far++;
    } // end for i
} // end if
write(string_to_write);
 

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