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 [aq]
 Post subject: Re: Psycutlery -- TEST DEMO
PostPosted: Sun Jan 08, 2017 11:33 pm 
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Kritter wrote:
As for the level design, my wife said it was "messy and all over the place" when she watched me play it, so I guess it's good that it's just test rooms so far! :whoops: Though she likes the main character and wants to do fanart at some point.

It IS messy and all over the place, LOL. Darkles the Disgruntled Unicorn even acknowledges this fact! ;) That's because it literally was just my test room at first -- just slapped some walls on it to give it a sort of linear progression so as to make it feel like a "level." The actual levels won't have other parts of the level randomly showing up behind any walls, I promise. Heh.

Also, really love the idea of fanart -- perhaps somewhere later down the line when this starts to become an actual thing!

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From the creator of Psycho Waluigi comes...

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Psychic Cyclopean Silverware IN SPACE!
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 [us]
 Post subject: Re: Psycutlery -- TEST DEMO
PostPosted: Sun Jan 08, 2017 11:50 pm 
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soverygrin
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It runs pretty smoothly. The default controls were a little odd though and couldn't find myself to actually function around without customizing them. Despite this, the game looks pretty nice from what I've seen from the trailer. It kind of gives off the feel of one of those flash adventure games, adding on to that. I'm pretty interested in seeing future content from this. :thumbsup:

 
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 [aq]
 Post subject: Re: Psycutlery -- TEST DEMO
PostPosted: Mon Jan 09, 2017 1:41 am 
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That's why control customization is there! Were you able to find a setup that worked?

_________________
From the creator of Psycho Waluigi comes...

Image

Psychic Cyclopean Silverware IN SPACE!
Follow updates (among other things) on The Twitterbooks!
(if you followed my old personal account, this is a different one - follow it instead!)

Engine test demo and more @
EyesInEverything.com
 
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 [br]
 Post subject: Re: Psycutlery -- TEST DEMO
PostPosted: Mon Jan 09, 2017 1:30 pm 
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Thunder Dragon wrote:
Minerador Slime wrote:
Kirby's Adventure wrote:
they're made by the same person

That means it has an great engine and good level design? :soveryhappy:

You could play it and decide for yourself. ;) (I wouldn't say that it contains any actual level design just yet, though -- just an elaborate test room or two!)

Q-Nova wrote:
The only negative thing I could think about is that when I saw the thing that can grant Lillian invincibility, I thought it could hurt her (I think it was because of the floating arrows around it).

While I plan to include a level early on that introduces the item as a concept, I'll be sure to do something about those nasty-looking spikes!

Had a discussion about the music with the game's composer -- although I love eclectic soundtracks myself, it wouldn't hurt to have something slightly more cohesive in the future. I actually composed some of the shorter songs myself -- notably, I based that first song that plays on the menu screens off of the song he made for the title screen.


I think the level design is pretty decent for a test room. :)

 
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 [aq]
 Post subject: Re: Psycutlery -- TEST DEMO
PostPosted: Thu Jan 19, 2017 10:18 pm 
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'Sup. We have a development blog, too. Not much going on just yet, since yes, this is in the VERY early stages of development -- but I'll try to remember to post some stuff there (when I'm not actually working on the game, that is!).

Also, CM30 over there did an interview with me and the music/marketing guy --
https://gamingreinvented.com/interview/lets-interview-eyes-everything/
Learn all about the crazy origins and what have you nots right there! ^

_________________
From the creator of Psycho Waluigi comes...

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Psychic Cyclopean Silverware IN SPACE!
Follow updates (among other things) on The Twitterbooks!
(if you followed my old personal account, this is a different one - follow it instead!)

Engine test demo and more @
EyesInEverything.com
 
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 [aq]
 Post subject: Re: Psycutlery -- TEST DEMO
PostPosted: Sat Feb 04, 2017 11:26 pm 
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Whooooa I made an actual blog post, OH MY.
http://eyesineverything.com/blog/blog/2 ... d-fashion/

Here, I talk about the decision to have the spork wear a ribbon (it wouldn't be decent otherwise), and foon fashion in general. WARNING: There are pictures of sporks not wearing anything within. Hide the children etc.

ALSO: There will be many different accessories for the spork to wear! If you have any ideas on how to dress a one-eyed kitchen utensil, I'd love to hear 'em. That is, if you have any ideas for new accessories, send them my way, and they MIGHT make it into the game. Possibly. ;D

_________________
From the creator of Psycho Waluigi comes...

Image

Psychic Cyclopean Silverware IN SPACE!
Follow updates (among other things) on The Twitterbooks!
(if you followed my old personal account, this is a different one - follow it instead!)

Engine test demo and more @
EyesInEverything.com
 
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 [au]
 Post subject: Re: Psycutlery -- TEST DEMO
PostPosted: Sun Feb 05, 2017 1:19 am 
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Not banned.
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Spiked Dog-collar
Cat Bell (complete with jangly noise for effect?)
Big Dollar Sign Necklace
Hawaiian Lei
Some glowing Magitech thing
Stupidly wide Regal Ruff (you look like a bird who's swallowed a plate)
A fake pair of arms, for the Spork who wants to feel like a real boy

Are accessories limited to Neck Items? Or are we talking full dinnerwear?

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 [aq]
 Post subject: Re: Psycutlery -- TEST DEMO
PostPosted: Sun Feb 05, 2017 11:02 am 
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All good suggestions !some of which were already being considered)~ I say anything goes, as long as the top of the spork isn't covered. It's got to actually work, after all. ;)

_________________
From the creator of Psycho Waluigi comes...

Image

Psychic Cyclopean Silverware IN SPACE!
Follow updates (among other things) on The Twitterbooks!
(if you followed my old personal account, this is a different one - follow it instead!)

Engine test demo and more @
EyesInEverything.com
 
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 [aq]
 Post subject: Re: Psycutlery -- TEST DEMO
PostPosted: Thu Feb 16, 2017 6:20 pm 
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New trailer showing some of the new levels and so on!
It's kinda surreal to say "new levels," since this thing has spent like, years in the engine development phase. For the longest time, it was just a test room like what was featured in the pre-alpha demo thingy at the beginning of this thread. Hard to believe this is starting to become an actual thing! O:

_________________
From the creator of Psycho Waluigi comes...

Image

Psychic Cyclopean Silverware IN SPACE!
Follow updates (among other things) on The Twitterbooks!
(if you followed my old personal account, this is a different one - follow it instead!)

Engine test demo and more @
EyesInEverything.com
 
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