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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Thu Dec 01, 2016 4:13 pm 
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as an outside lurker, this community's constant need to knock each other down rather than support and build each other up will never cease to amaze me

 
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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Thu Dec 01, 2016 6:08 pm 
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toledojoe wrote:
as an outside lurker, this community's constant need to knock each other down rather than support and build each other up will never cease to amaze me

You made an account just to post this comment.

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Thu Dec 01, 2016 6:11 pm 
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Willsaber wrote:
toledojoe wrote:
as an outside lurker, this community's constant need to knock each other down rather than support and build each other up will never cease to amaze me

You made an account just to post this comment.

That must be how bad the problem is

 
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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Thu Dec 01, 2016 7:09 pm 
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Not banned.
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I'm all for more Metroid inspired games, but really it's not about knocking another user down, it's about asking them to show why it's worth backing. Sure you can go on and on about how "it's not a clone" but you have to PROVE that, not just talk about it. You don't sell me on a game with words alone.

I've already got other games that are clearly inspired by Metroid such as Axiom Verge, what makes yours unique? Nothing I've seen so far says anything other than Metroid Clone despite your protests. All I'm seeing is "yeah we were gonna do swords but money, so it's like Metroid's arm cannon. Yeah we were gonna do guns but money, so it's like Metroid's arm cannon. Yeah we're opening doors the same way because it's easy, like Metroid.... oh but it's not a clone because Super Metroid was flawed and my game won't be".

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Thu Dec 01, 2016 7:49 pm 
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Morrad1991 wrote:
You shouldn't make a game emulating Super Metroid to blow it out of the water. It could be Super Metroid's body with a new soul. That would be a better way to look at developing.

It doesn't matter if he's trying to emulate Super Metroid, supercede it, improve on it, reinvent it, whatever. The end result is that he's working hard to live up to the game's legacy and we're going to get the best possible game he can make.

With that being said, the game looks pretty bleak right now. Anneroy's sprite is stunning but the tiles, enemies and attack events are pretty tiny and underwhelming. You guys might've shot yourself in the foot setting the bar so high with the player graphics. Something simpler but consistent in quality like Environmental Station Alpha might have been better.

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Fri Dec 02, 2016 6:58 pm 
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Vimimin wrote:
Willsaber wrote:
toledojoe wrote:
as an outside lurker, this community's constant need to knock each other down rather than support and build each other up will never cease to amaze me

You made an account just to post this comment.

That must be how bad the problem is


Pretty much. I've been a part of toxic creative communities before and it sucks and was a source of more stress to me than it ever was any helpful. For the health and wellbeing of your own community you all should be more concerned with fostering creation and growth than nitpicking each other to death about "clashing sprites" or "how bright colors are" or whatever, especially when so many posters here are also very obviously kids dipping their toes into game development for the first time.

I hate the thought of some poor kid swearing off game development because what they made was nit-picked to death by a bunch of people with bizarrely high standards for other people's non-professional fan creations.

 
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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Fri Dec 02, 2016 7:27 pm 
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onpon has made several games in the past and is currently trying to make a project using real money. These are not the conditions you described.

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Fri Dec 02, 2016 8:03 pm 
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Eh this might not of been the most appropriate topic to air my grievances on, but whatever. You get the point. I will disappear back in to the mists.

 
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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Sun Dec 04, 2016 12:06 am 
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New update:

https://www.crowdsupply.com/onpon4/hexo ... es/update3

Quote:
This campaign is now over a third of the way funded, which is great! Let’s keep it going! :)

In other news, it was brought to my attention today that the instructions on the Hexoshi Download page didn’t work. This was because Hexoshi needed a more recent version of xsge_physics which I had failed to release, and has been corrected. If you had installed a previous, insufficient version of xsge_physics, you can upgrade with “python -m pip install –upgrade xsge_physics”. This will enable Hexoshi to run correctly.

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Mon Dec 05, 2016 3:52 pm 
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We're halfway there: https://www.crowdsupply.com/onpon4/hexo ... es/update4

Quote:
Yesterday, while I was at work, funding for this campaign passed the 50% mark! Of course, this is magnificent; in just one out of about four weeks, we are halfway through our target. If we keep this up, we might be able to fund both Milestone 1 and Milestone 2 at the same time!

Of course, it’s not over yet. Don’t forget to spread the word! Every post on blogs and social media helps. :)

Another great thing that has happened is translations; people have stepped forward and translated Hexoshi to Spanish and Portuguese. You can see these translations now by running the “build.py” script in “data/locale”, then running Hexoshi with the “-l es” or “-l pt” command-line option (or just having your system language set to one of these).

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Tue Dec 06, 2016 12:39 pm 
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This is quite a surprise: the funding goal has been reached already!

https://www.crowdsupply.com/onpon4/hexo ... es/update5

Quote:
Only a day after this campaign reached 50% of its goal, our entire goal has now been reached! It was quite a surprise yesterday when, while on a break during a busy day at work, I noticed that someone had contributed roughly $500 since I had last checked it. But I was even more surprised when I got home: while I cannot identify for sure who it was, I can tell based on the list of backers that this was one person, and not only did this person donate $500, they donated $500 in $5 pledges, meaning they asked for nothing in return! That is incredibly generous and whoever it is, I can’t possibly thank you enough.

This of course means we now know for sure that Milestone 1 will move forward, but remember: extra funds can be put toward the goals of Milestone 2, and maybe even Milestone 3. So let’s keep pushing!

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Tue Dec 06, 2016 2:16 pm 
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Congratulations!

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Wed Dec 07, 2016 5:45 pm 
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Wow that's a great thing to hear! Congratulations!

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Sat Dec 10, 2016 12:15 am 
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Update: Tile Improvements

https://www.crowdsupply.com/onpon4/hexo ... es/update6

Quote:
Over the last few days, I have been updating Hexoshi’s rooms to use some new edge tiles I made a few days ago. This improves something about the tiles that was minor, but really bothered me: the walls an ceilings looked unnaturally straight. Now, they look more jagged, as they ought to:

Image

Another graphical improvement that has been made, which cannot be shown in a simple screenshot, is to make the enemies fade out rather than just immediately disappear. This seems to work well despite its simplicity.

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Mon Dec 12, 2016 12:56 am 
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https://www.crowdsupply.com/onpon4/hexo ... es/update7

Quote:
Some people have suggested I outline some of the plans for future milestones. That isn’t quite possible because there currently aren’t any concrete plans past Milestone 1 (Milestone 2’s goals will be determined when it’s time to start working on it), but outlining some general ideas I have for what to do in the future is a good idea, so I have done so in the following page:

https://hexoshi.gitlab.io/ideas.html

Please feel free to let me know what you think about these ideas, and if you have any ideas of your own.

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Wed Dec 14, 2016 4:37 am 
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I kinda wish the player character wasnt just RED SAMUS but i understand that that'd require redrawing all their sprites so *shrug*

Besides that this looks p neat. Gonna echo the sentiment that it might be a good idea to try to kinda give the game some kind of a hook outside of "It's Metroid!!!" but all in all wishin' you the best

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Sat Dec 17, 2016 9:07 pm 
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New update: Special characters

https://www.crowdsupply.com/onpon4/hexo ... cial-chars

Quote:
Over on Hexoshi’s GitLab page, I and a volunteer have been working on extending Hexoshi’s font to support accented characters. As of today, most of the major characters are now available for translations, although most of them just look like their nearest unaccented equivalents. This will be worked on in the coming days.

It’s technically possible to also add non-European languages to Hexoshi’s font. However, since each character has to be manually added in, it’s unlikely that full support will be feasible for many non-European languages. Still, if you are doing a translation for Hexoshi and need to use non-Latin characters, feel free to add them in and submit a pull request! :) I would also appreciate additional help putting the actual accents on accented Latin characters.

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Fri Dec 23, 2016 11:50 pm 
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https://www.crowdsupply.com/onpon4/hexo ... /busy-week

Quote:
I unfortunately haven’t been able to do much this week with Hexoshi because of a busy week at work. This highlights why crowdfunding campaigns such as this are necessary, especially for large games such as this: we all have bills to pay, and that means that work that we’re paid to do must take priority over work that we are doing for free, such as the extra work on Hexoshi I have been doing for free until the campaign ends. At some point, when you depend on such unpaid work to get a project done, development stagnates and ends up taking years, if it ever gets completed at all.

But since Hexoshi’s development is being funded, we will not have this problem as we work on Milestone 1 in 2017. Thanks to this funding, we can guarantee that we will at least reach the goals of Milestone 1.

Of course, additional funding will guarantee more development past the goals of Milestone 1, so if you want to see that happen, please consider making a contribution to push us further over the edge! While I can’t make any precise calculations from this vantage point, I suspect that $2500 would probably be sufficient to blast us through both Milestone 1 and Milestone 2 in one fell swoop.

And happy holidays, everyone!

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Fri Dec 30, 2016 4:58 pm 
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https://www.crowdsupply.com/onpon4/hexo ... inish-line

Quote:
As the year 2016 comes to a close, so does this campaign. I am glad that it has been a success and look forward to completing Milestone 1 in 2017. But it’s not over yet!

Since the last update, I have done some extra (unpaid) work on Hexoshi in my spare time. It’s not much, but it includes two new rooms (one of which is currently inaccessible), some code tweaks, and adding accents to more of the special characters in the font. One particular code tweak involved making it so that Anneroy can stand on slopes without sliding down them, which allows slopes to be used more liberally without causing problems for the player.

I am considering also making a video showing how one of Hexoshi’s rooms is made, for anyone who either is curious or wants to build their own Hexoshi world. Please let me know if you would be interested in this. Making a room for Hexoshi is somewhat complicated due to the nature of the game and the tool being used (Tiled), but not difficult once you understand how it works.

The next update will probably be an announcement of the first vote, which as I said will be on what Milestone 1 goals we should work on first. Stay tuned for that!

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 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Thu Jan 05, 2017 6:28 pm 
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https://www.crowdsupply.com/onpon4/hexo ... fun-begins

Quote:
Boy, do we have quite an update today! Lots of stuff is going on.

As I said in the last update, I was considering making a video showing how a Hexoshi room is made. Someone on the Goblin Refuge showed support for the idea, so I went ahead and did it. It's rough and not at all meant to be a tutorial (just a demonstration), but it's here:

https://archive.org/details/HexoshiTiledDemonstration

To be clear, I did not count that toward the 20 hours of paid work I will be doing on Hexoshi. That counter will start once I actually receive the funds raised.

I have also received the list of contributors and the perks they chose, so those who chose the $30 pledge level are now listed in Hexoshi's credits as promised. This also means that the first vote can be announced. I will do that in a separate announcement to make sure it has maximum visibility.

Of course, because of how Crowd Supply works, you can still contribute to this campaign if you like. Don't be shy; after all, the more extra funds are raised here, the easier the next campaign will be. But now it's time for the best part: developing Hexoshi. This is where the real fun begins, and I hope you enjoy this process as much as I do.

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