Willsaber wrote:
ReTux, and Hexoshi, are fundamentally knockoffs of superior games you can emulate for free. Hexoshi's video doesn't demonstrate anything substantial other than that you cloned a Super Metroid engine, and your plans on the crowdsourcing page don't indicate that the final product will be anything other than a Super Metroid clone.
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It's just a Metroid clone that doesn't have anything unique
Putting aside that you can't "emulate for free" Super Metroid without violating copyright law (doing it legally costs $8), I detest the labeling of Hexoshi as a "clone" of Super Metroid. I consider it to be both incorrect and disparaging.
A clone is a game that is trying to recreate another game. Kapman is a clone of Pac-Man. LTris is a clone of Tetris. In fact, every version of Tetris anyone has ever played is a clone of Tetris (the original game, which was text-based). There's nothing wrong with cloning something. But that's not what I'm doing with Hexoshi, nor is it what I did with ReTux. I am not using Super Metroid as a template for how Hexoshi should be designed. I am looking to Super Metroid as an inspiration. At that, it's a flawed inspiration, and I've already deviated entirely from the way Samus moves and jumps. This will not be the only deviation, either; I will also be using wall-jumping controls more reminiscent of Batman on the NES, and replacing Super Metroid's bombs with a spike weapon. Hexoshi is not supposed to be Super Metroid; it's supposed to be Hexoshi. The fact that it is very similar to Super Metroid in many respects is nothing more than a testament to the number of great ideas that game has. The same goes for ReTux and Super Mario World.
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It's essentially the same as a PETA fangame.
That's even more disparaging than calling it a clone! Are you honestly saying that I made Hexoshi for the sole purpose of spreading the libre software message? If that was my intention, I could easily make several really small games like Pacewar, but with less creativity and more text. That would be a heck of a lot easier than a huge open world game with very little text and hundreds of rooms, with animations that are going to cost thousands of dollars in total.
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people can get the exact same kind of fun Hexoshi delivers by just playing Super Metroid instead.
I disagree. Currently, Hexoshi is nothing more than an early techdemo, so Super Metroid blows it out of the water. When it's finished, Hexoshi will blow Super Metroid out of the water. Of course, you may disagree even then, but which game you like better is ultimately subjective.
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I'd just like to remind everybody that our friend here asked for 50,000 dollars to fund ReTux. Asking for 60 dollars to fund a wall jump animation is not out of the question for her.
The $60 price for the wall jump was what Luke quoted. I didn't have any part in making that estimate. But I think it's perfectly reasonable. Luke's rate is $20 an hour, so $60 would mean 3 hours of work. Considering that the wall jump animation can't recycle any of the parts of the existing sprites, and this is pixel art, 3 hours seems like a perfectly reasonable time frame to me.
[quote="Willsaber"]ReTux, and Hexoshi, are fundamentally knockoffs of superior games you can emulate for free. Hexoshi's video doesn't demonstrate anything substantial other than that you cloned a Super Metroid engine, and your plans on the crowdsourcing page don't indicate that the final product will be anything other than a Super Metroid clone.[/quote]
[quote]It's just a Metroid clone that doesn't have anything unique[/quote]
Putting aside that you can't "emulate for free" Super Metroid without violating copyright law (doing it legally costs $8), I detest the labeling of Hexoshi as a "clone" of Super Metroid. I consider it to be both incorrect and disparaging.
A clone is a game that is trying to recreate another game. Kapman is a clone of Pac-Man. LTris is a clone of Tetris. In fact, every version of Tetris anyone has ever played is a clone of Tetris (the original game, which was text-based). There's nothing wrong with cloning something. But that's not what I'm doing with Hexoshi, nor is it what I did with ReTux. I am not using Super Metroid as a template for how Hexoshi should be designed. I am looking to Super Metroid as an inspiration. At that, it's a flawed inspiration, and I've already deviated entirely from the way Samus moves and jumps. This will not be the only deviation, either; I will also be using wall-jumping controls more reminiscent of Batman on the NES, and replacing Super Metroid's bombs with a spike weapon. Hexoshi is not supposed to be Super Metroid; it's supposed to be Hexoshi. The fact that it is very similar to Super Metroid in many respects is nothing more than a testament to the number of great ideas that game has. The same goes for ReTux and Super Mario World.
[quote]It's essentially the same as a PETA fangame.[/quote]
That's even more disparaging than calling it a clone! Are you honestly saying that I made Hexoshi for the sole purpose of spreading the libre software message? If that was my intention, I could easily make several really small games like Pacewar, but with less creativity and more text. That would be a heck of a lot easier than a huge open world game with very little text and hundreds of rooms, with animations that are going to cost thousands of dollars in total.
[quote]people can get the exact same kind of fun Hexoshi delivers by just playing Super Metroid instead.[/quote]
I disagree. Currently, Hexoshi is nothing more than an early techdemo, so Super Metroid blows it out of the water. When it's finished, Hexoshi will blow Super Metroid out of the water. Of course, you may disagree even then, but which game you like better is ultimately subjective.
[quote]I'd just like to remind everybody that our friend here asked for 50,000 dollars to fund ReTux. Asking for 60 dollars to fund a wall jump animation is not out of the question for her.[/quote]
The $60 price for the wall jump was what Luke quoted. I didn't have any part in making that estimate. But I think it's perfectly reasonable. Luke's rate is $20 an hour, so $60 would mean 3 hours of work. Considering that the wall jump animation can't recycle any of the parts of the existing sprites, and this is pixel art, 3 hours seems like a perfectly reasonable time frame to me.