Go to page Previous  1, 2, 3, 4  [ 64 posts ]  Reply to topicPost new topic 
Author Message
 [pl]
 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Fri Apr 07, 2017 3:20 pm 
User avatar
Member
[*]
[*]
[*]
Haha, I know what happened with the saves XD
I have a Portable Git, which works through separate command line. Running game with this, saves game in a separate directory.

onpon4 wrote:
Could you let me know how that is now?
Much better.

onpon4 wrote:
How's that?
Superb!

onpon4 wrote:
It only shows if you have done something to advance your progress.
The problem is, I left the save room, went to collect an artifact, and it didn't show. I'd have to test it more.

EDIT:
Ok, so it doesn't work before you get the map.

 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Fri Apr 07, 2017 11:06 pm 
User avatar
もう帰らない
Member
[*]
[*]
[*]
[*]
Oh, of course! I forgot to take into account that there are two separate places where quitting is handled.

Fixed. :)

_________________
https://onpon4.github.io
 
Top
Offline 
 
 
 [us]
 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Wed May 10, 2017 5:44 pm 
User avatar
もう帰らない
Member
[*]
[*]
[*]
[*]
https://savannah.nongnu.org/forum/forum ... um_id=8855

Quote:
It probably looks on the outside like Hexoshi is dormant, and I must apologize for that. Regardless of appearances, I am actually busier than I have been in a long time, since I have recently started re-learning Japanese (successfully!) and also started an interesting new side-project called Tangomon. I haven't been working on Hexoshi much, but that's because most of the work that's left is graphical improvements, which not only has Luke been working diligently on, he's even done extra improvements for free! Those extras consist of a new warp pad, as well as a WIP full make-over of Iridia to give it a more defined identity.

As for actual tasks of Milestone one, the following new images have been finished:

* Hedgehog Hormone powerup
* Monkey Boots powerup
* Anneroy teleport animation
* Anneroy death animation

Other changes since the last update include:

* Replaced the "diagonal aim lock" option with a "Metroid-style aiming" option.
* Changed the map disk near the second warp pad to make it show the whole chamber leading to the Atomic Compressor.
* Made some layout changes so that it is easier to find the Handheld Map (or, rather, more difficult not to find it).
* Adjusted Anneroy's handling a bit.
* Added a "worm" enemy which, when Anneroy gets close to it, pops out of the ground and then pops back in. It is based on an animation on OpenGameArt.org that was pointed out to me. It doesn't quite match the style of Hexoshi, fixing that is now a task being assigned to Luke (as one of the enemies he works on).

By the way, as far as tasks go, I have opened tasks for the next two enemies that will be added to Hexoshi: the primary antagonists, the Mantanoids, and a dog-sized scorpion-like alien which is the mantanoids' equivalent to a dog. Both of these enemies will be recurring enemies, seen throughout the entire planet Anneroy is exploring at various strength levels. Luke is currently working on the scorpion enemy.

As always, thank you for your support and patience. Milestone 1 will be arriving a little later than I hoped, but it is on the horizon. If you want to continue to support my game development efforts after Milestone 1, or if you want to support my other libre game development efforts, please consider contributing to either my Patreon page or my Liberapay page:

https://www.patreon.com/onpon4
https://liberapay.com/onpon4

_________________
https://onpon4.github.io
 
Top
Offline 
 
 
 [us]
 Post subject: Re: Hexoshi: New Metroid-inspired game
PostPosted: Wed May 10, 2017 6:47 pm 
User avatar
Here we go.
Member
[*]
[*]
[*]
[*]
[*]

This is cool, reminds me of what the Binding of Issac did, it took inspired Zelda mechanics and put a whole new spin on it, so I'm excited to see what spin this game has on Metroid.

_________________
The end is coming.
 
Top
Offline 
 User page at mfgg.net
 
« Previous topic | Next topic »
Display posts from previous:  Sort by  
Go to page Previous  1, 2, 3, 4  [ 64 posts ]  Reply to topicPost new topic 


Who is online

Users browsing this topic: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group