That could be just me, but I kinda find it wierd, if the smoke from the fired bullet is inside the cannon instead in front of the shooter (depending of its shooting direction)
.
Also, that Luigi vanishes as he dies... I know why this happens and you said earlier, that it has it's reasons why this looks like this... but is there really no way of fixing that? Do you actually need to stop everything doing the death animation (I know that the official games do that, but was it really needed)? There can be properly a way, to fix this issue.
Let me guess, at the moment, you have either a picture or a surface, which will be taken, if the player dies. In order to make the player move during said thing, he has to vanish, because otherwise he will be on said surface/picture and that way, there would be two players. In order to prevent that, you make him vanish for a split second (which is still noticeable tho) and after the picture/surface is taken, you do the rest of the death animation trick.
I used a similar trick in one of my earlier games
.
I know it's rather small and not that much of a deal breaker, but it sure wierds me out, because everything else looks kinda fine and functional. When I see this however, it kinda breaks that feeling of a polished engine a little bit.
That could be just me, but I kinda find it wierd, if the smoke from the fired bullet is inside the cannon instead in front of the shooter (depending of its shooting direction) :think: .
Also, that Luigi vanishes as he dies... I know why this happens and you said earlier, that it has it's reasons why this looks like this... but is there really no way of fixing that? Do you actually need to stop everything doing the death animation (I know that the official games do that, but was it really needed)? There can be properly a way, to fix this issue.
Let me guess, at the moment, you have either a picture or a surface, which will be taken, if the player dies. In order to make the player move during said thing, he has to vanish, because otherwise he will be on said surface/picture and that way, there would be two players. In order to prevent that, you make him vanish for a split second (which is still noticeable tho) and after the picture/surface is taken, you do the rest of the death animation trick.
I used a similar trick in one of my earlier games :laugh: .
I know it's rather small and not that much of a deal breaker, but it sure wierds me out, because everything else looks kinda fine and functional. When I see this however, it kinda breaks that feeling of a polished engine a little bit.