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Super Ancient Keys
https://phpbb.mfgg.net/viewtopic.php?f=8&t=19390
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Author:  Mors [ Tue Jan 10, 2017 5:51 pm ]
Post subject:  Re: Super Ancient Keys

Image
this one

just kidding, i also really like the one enchlore said

Author:  Q-Nova [ Tue Jan 10, 2017 7:01 pm ]
Post subject:  Re: Super Ancient Keys

I personally think the yellow and white one with a small hat looks the best to me. The color scheme looks more appealing than the other ones in my eyes and the jacket and hat makes it look more adventurous (which seems appropriate, considering that she likes treasure hunting). Also, I think the little hat kinda adds a little charm into it.

Author:  Dustinvgmaster [ Wed Jan 25, 2017 8:32 pm ]
Post subject:  Re: Super Ancient Keys

Well guys, decided to make a poll for the design of Shiff. Options are the original design with purple+white and the Indy-inspired design with orange (the two most popular picks).

Personally, I'm still leaning towards option 1, but I'd really like to know what you guys think.

Author:  VinnyVideo [ Wed Jan 25, 2017 8:40 pm ]
Post subject:  Re: Super Ancient Keys

It's hard to wear a hat on a hat (assuming that Toad people hats are hats, of course).

Author:  MoneyMan [ Wed Jan 25, 2017 11:28 pm ]
Post subject:  Re: Super Ancient Keys

I like the color and outfit of #2 better, but im not a fan of the hat hat.

Author:  Yakibomb [ Thu Jan 26, 2017 10:14 am ]
Post subject:  Re: Super Ancient Keys

MoneyMan wrote:
I like the color and outfit of #2 better, but im not a fan of the hat hat.

My Money is on this MoneyMan

Top colors remind me of Cappy and abducted Toad

Author:  HylianDev [ Thu Jan 26, 2017 10:58 am ]
Post subject:  Re: Super Ancient Keys

I actually kinda like the hat hat. But I'd probably still say use the sprite without it.

Author:  Dustinvgmaster [ Thu Jan 26, 2017 5:11 pm ]
Post subject:  Re: Super Ancient Keys

VinnyVideo wrote:
It's hard to wear a hat on a hat (assuming that Toad people hats are hats, of course).

MoneyMan wrote:
I like the color and outfit of #2 better, but im not a fan of the hat hat.

HylianDev wrote:
I actually kinda like the hat hat. But I'd probably still say use the sprite without it.

Yeah, if option 2 gets used, I'll probably do away with the hat. I just don't feel it's working out and it seems majority agrees.

Also, wow, the poll results are very even.

Author:  Dustinvgmaster [ Thu Feb 23, 2017 12:19 am ]
Post subject:  Re: Super Ancient Keys

Are you ready for completely unsubstantial updates because Dustin doesn't want to spoil actual content?! HECK YEAH YOU ARE

Spoiler:

Author:  Dustinvgmaster [ Wed Mar 22, 2017 4:55 pm ]
Post subject:  Re: Super Ancient Keys

So, I've been messing about with the text box graphic. This one is based on the Chrono Trigger textbox, which the game had been using until recently. Dunno if it looks good, so let me know.

Spoiler:


Also, I'm looking for a few beta testers/consultants for this project, so let me know if you're interested. Though, this position will involve answering questions to solve my rampant indecision problem, so you need not apply if you just intend to squat in the Discord group.

Author:  Willsaber [ Thu Mar 23, 2017 12:42 am ]
Post subject:  Re: Super Ancient Keys

I can test and answer questions.

Author:  Dustinvgmaster [ Mon May 08, 2017 9:12 pm ]
Post subject:  Re: Super Ancient Keys

Well, unfortunately, a series of real life events have left Vim once again unable to compose for this. What will this mean for the project? I really have no idea. I mean, it wouldn't be the worst thing ever to not have a fully original soundtrack (lord knows, many fangames before mine have done just fine), but it's a shame for there to only be a partial one, y'know?

Anyway, if you are a composer that's interested or you know one that might be, be sure to let me know.

EDIT:
Or maybe not...? Vim says she might still do a thing, so I don't really know.

Author:  Dustinvgmaster [ Tue Jun 13, 2017 2:40 pm ]
Post subject:  Re: Super Ancient Keys

Alright, so, we got some more information on Mario Odyssey and it turns out that there's an enemy possession gimmick. If you've read most of this topic, you'll know that this is kinda similar to SAK's primary gimmick.

How do you all feel about this? Do they feel divergent enough? Should this affect the game going forward? If so, how?

Author:  Magnemania [ Tue Jun 13, 2017 3:15 pm ]
Post subject:  Re: Super Ancient Keys

Your game is 2D, which already makes it fairly different. I believe the transformations are less temporary, too?

Author:  Dustinvgmaster [ Tue Jun 13, 2017 3:32 pm ]
Post subject:  Re: Super Ancient Keys

Magnemania wrote:
Your game is 2D, which already makes it fairly different. I believe the transformations are less temporary, too?

Yeah, transformations are more limited, but permanent.

Author:  Syaxamaphone [ Tue Jun 13, 2017 9:53 pm ]
Post subject:  Re: Super Ancient Keys

Syaxamaphone wrote:
I really like the idea of being able to shape shift into enemies. That's a really cool mechanic!


I stand by what I said forever ago.

I don't care that its an Odyssey thing now, I think you should still keep it.

Author:  Dustinvgmaster [ Mon Nov 20, 2017 9:37 pm ]
Post subject:  Re: Super Ancient Keys

Now that the NCFC thing is said and done, here's the screenshots I showed off there. Probably not too exciting.

Image Image Image Image Image

Author:  Dustinvgmaster [ Fri Nov 24, 2017 8:20 pm ]
Post subject:  Re: Super Ancient Keys

Spoiler:

Neweegee did this freakin' sick item get animation and I just had to show it

(Probably the last PhpBB update)

Author:  Minerador Slime [ Sat Nov 25, 2017 7:49 am ]
Post subject:  Re: Super Ancient Keys

Why the Link Pick-up theme always comes to my head when i see something like that?

Author:  VinnyVideo [ Sat Nov 25, 2017 10:29 am ]
Post subject:  Re: Super Ancient Keys

I also hear the "Link got an item" music in my head when I see Shiff T. holding up a goodie.

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