DragonDePlatino wrote:
I could continue spamming Goombas in stages without green shy guys.
Technically, about a quarter of the Shy Guys have some sort of jump or drop in their movement pattern that can dispatch Goombas. They are balanced with the intent of using them against those sorts of enemies, though.
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Specifically Spikes, Hammer Bros, Bob-Ombs and Dry Bones. I rarely used those minions outside of their introductory stages.
Spikes are primarily intended to be a member of the anti-fire backup group. The next patch should buff their attack rate slightly (about 10%? They weren't perfectly at the standard 3 second attack rate before) and the nerf to Monty Moles should make them a bit more attractive as a ranged alternative.
I'm actually a bit curious as to how you got through World 4 without spamming Hammer Bros-when I was S-rank testing them I used them on every level. They're currently the highest DPS ranged minion, doing 2 damage at double the rate.
Dry Bones are a bit of an odd one. As of this demo they're primarily meant to be used for Survival, since their immunities and secondary projectile make them ideal for handling a varied assortment of waves.
Bob-Ombs are the ones I'm most unsure about. When they were initially created, they took 15 seconds to recharge rather than 20. They felt a bit too strong that way; OHKOing a bunch of enemies in a fairly significant radius every 15 seconds felt very overpowered (they nearly outdid Boos on the Boo introductory stage). Perhaps I'll return them to 15 seconds and alter the explosion so that it doesn't do any damage after the first frame?
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I was mostly talking about laptop touchpads, but I was also talking about touch screens. In GM-made games, touchscreens usually require two taps to perform one click - one tap to move the cursor to the desired location, and another tap in the same location to actually click. If anyone knows of a way to make this better, let me know. I'll check out the new version of the game when I get a chance.
Hrm. I might do a bit of research on that, though I doubt that GM 8.1 could handle it (since it predates the popularity of touchscreens and all that). I haven't released the keyboard control alternative yet.
[quote="DragonDePlatino"]I could continue spamming Goombas in stages without green shy guys.[/quote]
[i]Technically[/i], about a quarter of the Shy Guys have some sort of jump or drop in their movement pattern that can dispatch Goombas. They are balanced with the intent of using them against those sorts of enemies, though.
[quote]Specifically Spikes, Hammer Bros, Bob-Ombs and Dry Bones. I rarely used those minions outside of their introductory stages.[/quote]
Spikes are primarily intended to be a member of the anti-fire backup group. The next patch should buff their attack rate slightly (about 10%? They weren't perfectly at the standard 3 second attack rate before) and the nerf to Monty Moles should make them a bit more attractive as a ranged alternative.
I'm actually a bit curious as to how you got through World 4 without spamming Hammer Bros-when I was S-rank testing them I used them on every level. They're currently the highest DPS ranged minion, doing 2 damage at double the rate.
Dry Bones are a bit of an odd one. As of this demo they're primarily meant to be used for Survival, since their immunities and secondary projectile make them ideal for handling a varied assortment of waves.
Bob-Ombs are the ones I'm most unsure about. When they were initially created, they took 15 seconds to recharge rather than 20. They felt a bit too strong that way; OHKOing a bunch of enemies in a fairly significant radius every 15 seconds felt very overpowered (they nearly outdid Boos on the Boo introductory stage). Perhaps I'll return them to 15 seconds and alter the explosion so that it doesn't do any damage after the first frame?
[quote]I was mostly talking about laptop touchpads, but I was also talking about touch screens. In GM-made games, touchscreens usually require two taps to perform one click - one tap to move the cursor to the desired location, and another tap in the same location to actually click. If anyone knows of a way to make this better, let me know. I'll check out the new version of the game when I get a chance.[/quote]
Hrm. I might do a bit of research on that, though I doubt that GM 8.1 could handle it (since it predates the popularity of touchscreens and all that). I haven't released the keyboard control alternative yet.