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Yan's World, It's an indie experience
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 Post subject: Re: Yan's World
PostPosted: Wed Oct 12, 2016 4:51 pm 
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Sorry guys but I'll only be posting updates in red. Use your imagination to see these pics in other colors

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 Post subject: Re: Yan's World
PostPosted: Sat Oct 22, 2016 1:19 pm 
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Game over

 
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 Post subject: Re: Yan's World
PostPosted: Sun Nov 06, 2016 8:29 pm 
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 [au]
 Post subject: Re: Yan's World
PostPosted: Mon Nov 07, 2016 5:39 pm 
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Not banned.
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Compared to other graphics, those planets / whatever they are seem too detailed.

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 Post subject: Re: Yan's World
PostPosted: Tue Nov 08, 2016 3:41 pm 
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Kritter wrote:
Compared to other graphics, those planets / whatever they are seem too detailed.


Yeah, I kinda realized that

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Hope this looks better

 
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 Post subject: Re: Yan's World
PostPosted: Tue Nov 08, 2016 3:52 pm 
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Not a bird
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Much better now! That flat planet with a star looks cool for me somehow. :p

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 Post subject: Re: Yan's World
PostPosted: Fri Nov 11, 2016 9:24 am 
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Progress and Updates

 
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 Post subject: Re: Yan's World
PostPosted: Sun Dec 11, 2016 1:37 pm 
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Not Dead

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16:9

 
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 Post subject: Re: Yan's World
PostPosted: Mon Jan 02, 2017 5:43 pm 
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Please don't double post... :whoops:

 
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 Post subject: Re: Yan's World
PostPosted: Mon Jan 02, 2017 6:35 pm 
I hate yellow balls of consumption.
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It's his own development topic so he can double post after some time has passed

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 Post subject: Re: Yan's World
PostPosted: Mon Jan 02, 2017 7:29 pm 
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Watashi Wa
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I want to see more screenshots with the grayscale or gameboy green options.

The red is kind of hard to look at.

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 Post subject: Re: Yan's World
PostPosted: Mon Jan 02, 2017 11:01 pm 
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Syaxamaphone wrote:
I want to see more screenshots with the grayscale or gameboy green options.

The red is kind of hard to look at.


I'd love to but it's too bad that DEVLOPMENT ISSUES get in the way. PC is acting up which is why updates are less and less. Not only that, I planned to switch to another engine that would help out on porting the game to consoles and also fix some bugs, so uh yeah

The happening

 
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 Post subject: Re: Yan's World
PostPosted: Tue Jan 03, 2017 9:06 am 
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But alas, I'm still alive.
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Another idea worth considering might be giving the player the ability to customize the pallette.
Not as in choosing all shades individually, but rather a general color.
I know that the point of the current color scheme is to emulate the nausea inducing Virtual Boy, but
this might be a neat alternative option for people who neither like to stare at red, nor green or grey screens.

 
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 Post subject: Re: Yan's World
PostPosted: Tue Jan 03, 2017 10:58 am 
Cliax Codec X Splatoon
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I like the idea of a fully customizable color.

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

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 Post subject: Re: Yan's World
PostPosted: Tue Jan 03, 2017 4:58 pm 
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LSFDevelopment wrote:
Another idea worth considering might be giving the player the ability to customize the pallette.
Not as in choosing all shades individually, but rather a general color.
I know that the point of the current color scheme is to emulate the nausea inducing Virtual Boy, but
this might be a neat alternative option for people who neither like to stare at red, nor green or grey screens.


Oh this was planned from the beginning. I have a lot of different palettes planned, like 8-10. You'll start out with 4 (meaning yes, there is still one I haven't shown yet that is unlockable from the start) and can unlock more by playing through the game. I'm experimenting with steam API and stuff, trying to see if you can tie achievements to unlocking stuff. (Like say you get four different achievements or something, boom, a new palette is unlocked). I'm also trying to do some potential weirdness to assign color to seperate sprites per palette to do a sorta GBC/NES palette thing, though that's mean rewriting the shader I am using and would also risk getting rid of one of the other things I was trying to do, a CRT shader for the A E S T H E T I C and stuff.

 
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 Post subject: Re: Yan's World
PostPosted: Wed Jan 25, 2017 5:36 pm 
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Oh hi...! It's been a while! Thanks to the power of Internet failure, dev kinda hauled for a while. During that time, I decided to rethink what I planned to do with this game, and made a few major changes. The biggest one being in the artstyle.
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Meet new artstyle folks!

Gameplay wise, the game will play mostly the same, with a few changes made to make the game a bit more difficult. I choose to change the artstyle to distinct this game from being in the Kirby-ish style, something (while I thought looked great) would and could cause problems down the line. Also, I've now been designing the game with 16:9 in mind now, along with control plans and formats for other consoles (both of which I didn't originally do when I first set up the game's design). Expect dev to pick up again now, and expect to see some very cool stuff soon...

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 Post subject: Re: Yan's World
PostPosted: Wed Jan 25, 2017 7:29 pm 
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The new sprite is lovely and well animated. I love the personality you've given to the character.

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 Post subject: Re: Yan's World
PostPosted: Wed Jan 25, 2017 7:43 pm 
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Kritter wrote:
The new sprite is lovely and well animated. I love the personality you've given to the character.


Thank you! I really want to raise this game's production values and step up my game a bit (TD's indie game was kinda a wake-up call to me of what I could potentially still squeeze out of Clickteam)

 
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 Post subject: Re: Yan's World
PostPosted: Wed Jan 25, 2017 9:41 pm 
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The new art style looks really great! :thumbsup: I love it more than the old one. I also love the animations and how much personality you gave to the main character.

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 Post subject: Re: Yan's World
PostPosted: Tue Feb 07, 2017 8:16 pm 
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Gimmick

 
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