LSFDevelopment wrote:
Another idea worth considering might be giving the player the ability to customize the pallette.
Not as in choosing all shades individually, but rather a general color.
I know that the point of the current color scheme is to emulate the nausea inducing Virtual Boy, but
this might be a neat alternative option for people who neither like to stare at red, nor green or grey screens.
Oh this was planned from the beginning. I have a lot of different palettes planned, like 8-10. You'll start out with 4 (meaning yes, there is still one I haven't shown yet that is unlockable from the start) and can unlock more by playing through the game. I'm experimenting with steam API and stuff, trying to see if you can tie achievements to unlocking stuff. (Like say you get four different achievements or something, boom, a new palette is unlocked). I'm also trying to do some potential weirdness to assign color to seperate sprites per palette to do a sorta GBC/NES palette thing, though that's mean rewriting the shader I am using and would also risk getting rid of one of the other things I was trying to do, a CRT shader for the A E S T H E T I C and stuff.
[quote="LSFDevelopment"]Another idea worth considering might be giving the player the ability to customize the pallette.
Not as in choosing all shades individually, but rather a general color.
I know that the point of the current color scheme is to emulate the nausea inducing Virtual Boy, but
this might be a neat alternative option for people who neither like to stare at red, nor green or grey screens.[/quote]
Oh this was planned from the beginning. I have a lot of different palettes planned, like 8-10. You'll start out with 4 (meaning yes, there is still one I haven't shown yet that is unlockable from the start) and can unlock more by playing through the game. I'm experimenting with steam API and stuff, trying to see if you can tie achievements to unlocking stuff. (Like say you get four different achievements or something, boom, a new palette is unlocked). I'm also trying to do some potential weirdness to assign color to seperate sprites per palette to do a sorta GBC/NES palette thing, though that's mean rewriting the shader I am using and would also risk getting rid of one of the other things I was trying to do, a CRT shader for the A E S T H E T I C and stuff.