Oh yeah, I just found the stream while youtubing (is that what you call googling on YouTube?) my game. I ended up watching the entirity of it. I'm glad you're having fun with the game after all. Seems like the update paid off :^) I understand there's a lots of things that could be better and I'll definitely keep it in mind for future games.
(Pro tip: The Circuit Breaker is capable of freezing enemies in place, and each robot master has two weaknesses, one of which does 4x regular damage)
Oh yeah, I just found the stream while youtubing (is that what you call googling on YouTube?) my game. I ended up watching the entirity of it.
I'm glad you're having fun with the game after all. Seems like the update paid off :^) I understand there's a lots of things that could be better and I'll definitely keep it in mind for future games.
(Pro tip: The Circuit Breaker is capable of freezing enemies in place, and each robot master has two weaknesses, one of which does 4x regular damage)
_________________
Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?
MegaMan Sunrise is a MegaMan fangame based on the classic quintology on the Gameboy. The game features 8 brandnew robot masters, acting under the control of Trance, the first robot ever created to utilize the new AI technology researched by Dr. Light. Initially created by him too, she had been adapted by Dr. Wily to serve his evil purposes.
The game was made under the self-imposed challenge of finishing it within two months' time. Active production stopped about 1 week before time was up, whereas betatesting and the subsequent bug fixes didn't add to that time.
Controls (changed as of v1.1) Z - Jump X - Shoot Arrow Keys - Move Enter - Pause / Confirm / Skip Cutscene
Adjusted level design in some parts of VineMan's stage
Adjusted level design in the second lava tunnel part of ScorchMan's stage
Adjusted level design in some parts of CircuitMan's stage
Fixed a glitch where exiting the reunion of the merged paths in ValveMan's stage into the other branched path would result in the screen transitioning out of bounds
Fixed a glitch where you could trigger room transitions outside the view
Fixed a glitch where platforms in SoundMan's stage wouldn't return
Fixed a glitch where the Wily map screen would remain dark after animating for the first time
Fixed a glitch where the tip of MegaMan's cannon would be missing in a few frames of his sprite
Fixed a glitch where you could select a menu option before hitting start
Fixed a glitch where knockback could get you stuck in spikes
Fixed a glitch where conveyor belts could get you stuck in spikes
E-Tanks and M-Tanks now remain gone until you're back at the Stage Select or run out of lives
Key Configuration for keyboard has been added
Analog stick support for gamepad has been added
Shortened invincibility duration of enemies from 25 frames to 5 frames (minimum shooting delay of your weapon is 5 frames, so essentially the invincibility frames are gone now)
Added the ability to cancel out of sliding by jumping
Switched Z and X as default control scheme
Removed the ability of instant kill obstacles to kill you during invincibility frames
Slowed down room transitions
Added a measure to prevent magma spawners from overlapping their sound effects
Blutorus handled all of the betatesting, so if you encounter anything out of the ordinary, you may stone him.
hi. sorry to bother you but I cant help but notice that the media fire link has been removed whilst google has been unhelpful. if possible may you please post an alternative link to the game or at least post an explanation as to why the file has been taken down. thank you.
[quote="DJ Coco"][center][img]http://i.imgur.com/ErHqaeI.png[/img]
MegaMan Sunrise is a MegaMan fangame based on the classic quintology on the Gameboy. The game features 8 brandnew robot masters, acting under the control of Trance, the first robot ever created to utilize the new AI technology researched by Dr. Light. Initially created by him too, she had been adapted by Dr. Wily to serve his evil purposes.
The game was made under the self-imposed challenge of finishing it within two months' time. Active production stopped about 1 week before time was up, whereas betatesting and the subsequent bug fixes didn't add to that time.
[b]Controls[/b] (changed as of v1.1)
Z - Jump
X - Shoot
Arrow Keys - Move
Enter - Pause / Confirm / Skip Cutscene
[b]Screenshots[/b]
[spoiler][img]http://i.imgur.com/OHNyxE4.png[/img] [img]http://i.imgur.com/mcyjzfb.png[/img] [img]http://i.imgur.com/6gjJaPD.png[/img][/spoiler]
[b][url=https://www.youtube.com/playlist?list=PLz159q7SbKegvuKU6RopNkOoGfKnZzlV3]YouTube Playlist[/url][/b]
[url=https://www.mediafire.com/?jym0v3djy46exjw][size=200]>> Download v1.1 for [b]Windows[/b] (MediaFire, .zip, 14.18MB) <<[/size][/url]
[url=https://www.mediafire.com/?8wwhnusblb65ivs][size=150]>> Download v1.1 for [b]Android[/b] (MediaFire, .apk, 22.5MB) <<[/size][/url]
[b]Changelog v1.1[/b][/center][spoiler][list][*] Adjusted level design in some parts of VineMan's stage
[*] Adjusted level design in the second lava tunnel part of ScorchMan's stage
[*] Adjusted level design in some parts of CircuitMan's stage
[*] Fixed a glitch where exiting the reunion of the merged paths in ValveMan's stage into the other branched path would result in the screen transitioning out of bounds
[*] Fixed a glitch where you could trigger room transitions outside the view
[*] Fixed a glitch where platforms in SoundMan's stage wouldn't return
[*] Fixed a glitch where the Wily map screen would remain dark after animating for the first time
[*] Fixed a glitch where the tip of MegaMan's cannon would be missing in a few frames of his sprite
[*] Fixed a glitch where you could select a menu option before hitting start
[*] Fixed a glitch where knockback could get you stuck in spikes
[*] Fixed a glitch where conveyor belts could get you stuck in spikes
[*] E-Tanks and M-Tanks now remain gone until you're back at the Stage Select or run out of lives
[*] Key Configuration for keyboard has been added
[*] Analog stick support for gamepad has been added
[*] Shortened invincibility duration of enemies from 25 frames to 5 frames (minimum shooting delay of your weapon is 5 frames, so essentially the invincibility frames are gone now)
[*] Added the ability to cancel out of sliding by jumping
[*] Switched Z and X as default control scheme
[*] Removed the ability of instant kill obstacles to kill you during invincibility frames
[*] Slowed down room transitions
[*] Added a measure to prevent magma spawners from overlapping their sound effects[/list][/spoiler]
[center]Blutorus handled all of the betatesting, so if you encounter anything out of the ordinary, you may stone him.[/center][/quote]
hi. sorry to bother you but I cant help but notice that the media fire link has been removed whilst google has been unhelpful. if possible may you please post an alternative link to the game or at least post an explanation as to why the file has been taken down. thank you.
tried contacting him on twitter on oct 17th. still no response. may need to utilise PM.
[quote="HylianDev"]He might be better reached on [url=https://twitter.com/cliaxgamescoco]twitter[/url].[/quote]
tried contacting him on twitter on oct 17th. still no response. may need to utilise PM.
The download link to Mega Man Sunrise seems to have been taken down. Does anyone have it still? I really want to play Mega Man Sunrise
Here's a mirror: https://my.mixtape.moe/zflelf.zip except named zflelf.zip instead of MegaMan Sunrise.zip because the filehost automatically renames it.
[quote="[url=http://phpbb.mfgg.net/viewtopic.php?p=519698#p519698]Binary_Code[/url]"]The download link to Mega Man Sunrise seems to have been taken down. Does anyone have it still? I really want to play Mega Man Sunrise[/quote]
Here's a mirror: https://my.mixtape.moe/zflelf.zip except named zflelf.zip instead of MegaMan Sunrise.zip because the filehost automatically renames it.
The download link to Mega Man Sunrise seems to have been taken down. Does anyone have it still? I really want to play Mega Man Sunrise
Here's a mirror: https://my.mixtape.moe/zflelf.zip except named zflelf.zip instead of MegaMan Sunrise.zip because the filehost automatically renames it.
thx m8
[quote="MarioBuilder"][quote="[url=http://phpbb.mfgg.net/viewtopic.php?p=519698#p519698]Binary_Code[/url]"]The download link to Mega Man Sunrise seems to have been taken down. Does anyone have it still? I really want to play Mega Man Sunrise[/quote]
Here's a mirror: https://my.mixtape.moe/zflelf.zip except named zflelf.zip instead of MegaMan Sunrise.zip because the filehost automatically renames it.[/quote]
thx m8 :laugh:
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