Rashama Izouki has made a SMRPG Hacking Discord! Please join if you are interested in hacking, have questions, or just want to chat about SMRPG! Click the Discord to get a chat invite:
Link ->
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As I'm wasting my time making Countdown say stuff, time TRULY is marching on! And quickly too: Less then a month (24 days as I post this) left till the goal date!
It's quite silly--I still have to make the levels, place the enemies, think of items/equipment, do the balancing... and overall make it fun, right? *Gulp*
Well one hop at a time as a little froggie might say.
So I've been working on the battle mechanics the past few... weeks? 2 weeks I think, and literally I've gotten only mechanics down.
- I moved the attack buff and mg.attack buff in ATTACK UP! to one bit. Likewise, moved the def and mg.def buff in DEFENSE UP! to one bit. This lets me add two more buffs!
- With this, I added a working HP Regen (Heals 1/10th Max HP per turn). I also made a working FP Regen (Recovers 4 FP per turn).
- I removed the unused invincibility bit too, enabling yet ANOTHER buff to be added.
- I've added an "ailment cleanse" buff. Upon the character's turn it'll remove both the ailment and the buff. Sadly it only works upon the character's turn.
In addition I've made some other little changes:
- Revives now revive the character at half health as opposed to full.
- Removed Flower Tabs restoring current FP to max upon use. This lets me use the buff in battle, too.
- Moved all item pointers to display items in the item menu
in order based on tiers.
"Tiers"? Yes, this will coincide with the implementation of a new item-synthesizing system I mentioned before at the Mole Mound Juice Bar. Since I don't have much time left it's going to be simpler than once thought, but the core will still be there.
I'm not going to go over it in this update until it's implemented. Though I do want to mention I narrowed it down from 28 craftable items to 12. Feels good to simplify!
That's all for this update.
[url=http://www.smwcentral.net/?p=profile&id=26115]Rashama Izouki[/url] has made a SMRPG Hacking Discord! Please join if you are interested in hacking, have questions, or just want to chat about SMRPG! Click the Discord to get a chat invite:
Link -> [url=https://discord.gg/WwSUbZa][img]http://bin.smwcentral.net/u/124/logo%2BDiscord.png[/img][/url]
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[center][img]http://www.mariowiki.com/images/thumb/2/2c/SMRPG_Count_Down.png/250px-SMRPG_Count_Down.png[/img]
[img]http://bin.smwcentral.net/u/124/NCFC2016%2BNCFC%2521.png[/img][/center]
As I'm wasting my time making Countdown say stuff, time TRULY is marching on! And quickly too: Less then a month (24 days as I post this) left till the goal date!
It's quite silly--I still have to make the levels, place the enemies, think of items/equipment, do the balancing... and overall make it fun, right? *Gulp*
Well one hop at a time as a little froggie might say.
So I've been working on the battle mechanics the past few... weeks? 2 weeks I think, and literally I've gotten only mechanics down.
- I moved the attack buff and mg.attack buff in ATTACK UP! to one bit. Likewise, moved the def and mg.def buff in DEFENSE UP! to one bit. This lets me add two more buffs! :D
- With this, I added a working HP Regen (Heals 1/10th Max HP per turn). I also made a working FP Regen (Recovers 4 FP per turn).
- I removed the unused invincibility bit too, enabling yet ANOTHER buff to be added.
- I've added an "ailment cleanse" buff. Upon the character's turn it'll remove both the ailment and the buff. Sadly it only works upon the character's turn.
In addition I've made some other little changes:
- Revives now revive the character at half health as opposed to full.
- Removed Flower Tabs restoring current FP to max upon use. This lets me use the buff in battle, too.
- Moved all item pointers to display items in the item menu [i]in order[/i] based on tiers.
"Tiers"? Yes, this will coincide with the implementation of a new item-synthesizing system I mentioned before at the Mole Mound Juice Bar. Since I don't have much time left it's going to be simpler than once thought, but the core will still be there.
I'm not going to go over it in this update until it's implemented. Though I do want to mention I narrowed it down from 28 craftable items to 12. Feels good to simplify!
That's all for this update.