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 Post subject: Super Birthday Wish
PostPosted: Mon Aug 01, 2016 3:27 am 
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EDIT: Please look for the new thread in the future. Closed upon request.

Hello! I'm working on a hack for Super Mario RPG: Legend of the Seven Stars. The hack is named Super Birthday Wish.

Title

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Hack Story

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"SURPIRSE! HAPPY THIRTEENTH BIRTHDAY, TOADLID!"

You are the coming of age Toadlid in a hopeful world, with big promises for the future. You are at your birthday party at your little corner pad when something goes terribly wrong. The fortress down the street has abducted your parents and friends. Even your presents are taken! On the expectation that there will be big adventure ahead, Toadlid must find his lost hero, travel across his humble island home, and found out who and why those that crashed his party decided to invade his quiet island home.

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This is the time where I lay questions on you like an episode preview! Be ready! Who or what friends will Toadlid meet? What strange scenarios will Toadlid encounter on his quest to find his family and friends (and presents)? Find out, when I feel like it!

Gameplay and Story Elements
- You play as Toadlid. Speed and jump height adjusted to match this change.
- Findable Presents. There will be about 13 gifts that need to be found on the island, one for each person at your party. These will make up for upgrades for equipment, items, and other things that traditionally would be from shops in towns.
- The battle system will be revamped to include ASM hacks like each character's own P-Meter, new character stats, and other doodads.
- Planning up to four additional party members, each with their own background story and character.

Well that's all for now. If I remember to add anything I'll edit this post.


Last edited by Yakibomb on Mon Jun 19, 2017 12:22 pm, edited 7 times in total.
 
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 Post subject: Re: Super Birthday Wish
PostPosted: Mon Aug 01, 2016 5:35 am 
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Looks Cool. I like the idea of having a different playable character in a Mario RPG.

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 Post subject: Re: Super Birthday Wish
PostPosted: Mon Aug 01, 2016 8:53 am 
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I'm looking forward to it. It's nice to see a game starring a Toad person with Toad-like physics.

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 Post subject: Re: Super Birthday Wish
PostPosted: Thu Aug 04, 2016 12:49 am 
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Thanks, I'm excited that you like Toad. My hope is that the new character will turn some heads and be excited enough to try the game!

Here is a small update, mainly because I want an opinion on this:

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This is a "Yoshi Shrine". By using an item called a "Charm", Toadlid can pray to the shrine to restore HP and FP. By agreeing to use the shrine, the Charm is consumed, and your party's health and FP are restored.

This idea, I thought at the time, would fit well to replace the mushrooms hidden in chests around the world because those are only one-time things, and usually are surprises. With this, if I ever wanted to let the player revisit the area or they needed an extra pick-me-up right then, they can use this shrine at any time for as many times as needed, as long as they have a Charm item on hand.

 
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 Post subject: Re: Super Birthday Wish
PostPosted: Sat Aug 06, 2016 2:47 pm 
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Here is another small update:

This is one of the first maps I worked on.
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This is meant to be one of the two peaks (or eyes?) you climb to get to the "Bluish Brackish", the end of the 3rd level of the game. I'm still debating whether or not this is too small for a peak, but that'll be figured out later once the game is actually playable. This is quite the learning process for me. ^^

That's all for this update.


Last edited by Yakibomb on Mon Jun 19, 2017 12:10 pm, edited 1 time in total.
 
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 Post subject: Re: Super Birthday Wish
PostPosted: Sat Aug 06, 2016 4:00 pm 
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Yakibomb wrote:
Here is a small update, mainly because I want an opinion on this:

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This is a "Yoshi Shrine". By using an item called a "Charm", Toadlid can pray to the shrine to restore HP and FP. By agreeing to use the shrine, the Charm is consumed, and your party's health and FP are restored.

sounds like a good idea to me, its kind of like the tents in the old final fantasy games if youve ever played em

 
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 Post subject: Re: Super Birthday Wish
PostPosted: Tue Aug 09, 2016 2:38 am 
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mysteriousclown wrote:
sounds like a good idea to me, its kind of like the tents in the old final fantasy games if youve ever played em

I have played FF6, and FF5 I want to say? The one with the twins, going to the moon and the underground world... But I'm getting off topic. The Charms are going to be cheaper individually, and more expensive in bulk.

Here is another little level I made. Nothing gets me more jazzed than making levels for this game, and this is one of them! :)

(Click to enlarge--It will open another window)
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About the level: This is the entrance to level 2. I could be specific about what this level is about, however even I am not entirely sure. Concrete details include moles, magic, and a certain mustachioed man being seen...

 
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 Post subject: Re: Super Birthday Wish
PostPosted: Mon Aug 15, 2016 10:58 pm 
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I'm going to make this post as an update for myself. So far, I've gotten some things done, and other things are still not quite really done at all. I thought of a cool and engaging boss battle I want to implement, and I've made some headway on two town-type areas in the game.

For those that want to see progress, click the picture below!
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(Click this to see the full level!)


What are these rooms? In my last update, I showed the entrance to level 2. And you guessed it, these are the rooms for those buildings! The rooms on the left are standard--The rooms on the right however, are something unseen before... They're much bigger, even connected in a way that's never been seen! What is this place?

... It's a bar!

This level will be the bar of the game, where everyone from the island comes together. I don't really drink, so juice is the next best thing... Unless you hide the innuendo in words like "Tonic", "Elixir" or "Ambrosia". It's a juice bar, get over it. No thirteen-year-old would dream of secretly drinking when his parents are away. Yeah, forget I said anything.

As par for gameplay, you'll meet species from all across the land. Nothing in the bar has been planned as of yet except for one new addition: Bar Tokens! Yes they're just Frog Coins for now, but I was thinking there could be a little shop here to buy powerful items like Energizers or other drinks, have the barkeeper make mixed drinks for you to make something more powerful like FroggieDrinks, or maybe even a slot machine to find cool easter eggs or something like that. Anyway, the ideas are still up in the air.

That's all for this update.

EDIT: Oh yeah (seems I forget things so often) I made this two days ago. It's Shakey Bones, a new Reacher animation, made for the new boss battle: The Musician!


Last edited by Yakibomb on Mon Jun 19, 2017 12:11 pm, edited 1 time in total.
 
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 Post subject: Re: Super Birthday Wish
PostPosted: Fri Sep 02, 2016 11:16 pm 
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Rashama Izouki has made a SMRPG Hacking Discord! Please join if you are interested in hacking, have questions, or just want to chat about SMRPG! Click the Discord to get a chat invite:

Link -> Image

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As I'm wasting my time making Countdown say stuff, time TRULY is marching on! And quickly too: Less then a month (24 days as I post this) left till the goal date!

It's quite silly--I still have to make the levels, place the enemies, think of items/equipment, do the balancing... and overall make it fun, right? *Gulp*

Well one hop at a time as a little froggie might say.

So I've been working on the battle mechanics the past few... weeks? 2 weeks I think, and literally I've gotten only mechanics down.
- I moved the attack buff and mg.attack buff in ATTACK UP! to one bit. Likewise, moved the def and mg.def buff in DEFENSE UP! to one bit. This lets me add two more buffs! :D
- With this, I added a working HP Regen (Heals 1/10th Max HP per turn). I also made a working FP Regen (Recovers 4 FP per turn).
- I removed the unused invincibility bit too, enabling yet ANOTHER buff to be added.
- I've added an "ailment cleanse" buff. Upon the character's turn it'll remove both the ailment and the buff. Sadly it only works upon the character's turn.

In addition I've made some other little changes:
- Revives now revive the character at half health as opposed to full.
- Removed Flower Tabs restoring current FP to max upon use. This lets me use the buff in battle, too.
- Moved all item pointers to display items in the item menu in order based on tiers.

"Tiers"? Yes, this will coincide with the implementation of a new item-synthesizing system I mentioned before at the Mole Mound Juice Bar. Since I don't have much time left it's going to be simpler than once thought, but the core will still be there.

I'm not going to go over it in this update until it's implemented. Though I do want to mention I narrowed it down from 28 craftable items to 12. Feels good to simplify!

That's all for this update.

 
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 Post subject: Re: Super Birthday Wish
PostPosted: Mon Sep 26, 2016 2:18 am 
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It's been nearly 3 weeks without word from me here. 'Bout time we have an update! The NCFC is just around the corner, and sadly... Well let me put it this way.

I have "Bad Bad News", but I also have, "Just Good News!"

Bad Bad News
The game won't make the set date, again. It won't make it to the NCFC2016. Not enough progress for even a demo.

I haven't worked on this since the last update. It went against the whole plan for the project, to be ready for the NCFC!

Now for

Just Good News!
The project isn't abandoned, just severely delayed. I can say for sure, it will stay that way. It'll be ready when it's ready.

I'll do my best to make my own personal goal dates and work toward them, but I've shown I'm so bad at it!

I don't know how many people are watching this since this doesn't seem as popular as my other projects, but my hope is it will be an event once this game is released.

My apologies if I let anyone down.

 
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 Post subject: Re: Super Birthday Wish
PostPosted: Thu Sep 29, 2016 9:41 am 
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Major-ish Update!!

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As I juggle several projects at once, the new stat system overhaul is nearly in place!!

What was in this overhaul? Well, let me explain.

Image Magic and Magic Defense have been removed. To calculate damage, only Power and Defense are considered (which is very similar to the Mario and Luigi games).

Image Speed and the new stat, Stache, both occupy the old Magic Power and Magic Defense spaces. What this means is... They can be upgraded upon level up!

Image "Stache" makes an appearance from the Mario and Luigi games. What this does is it increases the chance of winning a flower from an enemy upon defeat, and winning a Freebie after using an item. The higher the Stache level, the higher the chances of winning stuff! (It may do other stuff later, too!)

Image "Speed" has gotten an overhaul too. Thanks to a little bit of code I found, I was able to call the current character's speed as well as the monster's in order to compare them. Lemme tell ya, the change is really exciting! "What have you done, Yakibomb?!" Well, now Speed is considered in how much evasion chance the monster has! Currently this will not effect the character taking a hit, only the monster as I realized this might be unbalanced.
If the character's speed is >= to the monster, they're going to hit 100% of the time. If the monster is > than the character's speed, any extra speed will be the percent chance for evasion!
For example, the character has 20 speed, and the monster has 50. The monster will have 30% chance to evade that character's attack! If over 100 above the character's speed, the character will miss 100% of the time!


Currently there is one more place to add a new stat, which may or may not be implemented. It cannot be leveled up, only added onto via items.

What will it be? T'is a mystery! Please let me know in the comments if you have any ideas.

Well, back to work on other projects! Zoom!

 
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 Post subject: Re: Super Birthday Wish
PostPosted: Thu Sep 29, 2016 10:00 am 
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Those changes do make a good deal of sense. The M&L games always seemed to be polished-up from the SMRPG mechanics.

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 Post subject: Re: Super Birthday Wish
PostPosted: Thu Sep 29, 2016 11:02 am 
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Magnemania wrote:
Those changes do make a good deal of sense. The M&L games always seemed to be polished-up from the SMRPG mechanics.

I agree; I've always felt that, in terms of simplicity of SMRPG design, having a separate calculation for Magic and Magic Defense seemed to add unneeded complexity to the system. Considering the minute number of ailments, elements, and simplified item and equipment systems among other features, removing this extra layer does make a great deal of sense.

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Rashama Izouki from SMWC brought over the idea of a "Style" stat that could be implemented. What this could do in battle still a question, but I thought I might bring it up if it might spark an idea for someone.

 
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 Post subject: Re: Super Birthday Wish
PostPosted: Thu Sep 29, 2016 11:24 am 
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Style sounds like a more appropriate 'gimmick' stat than Stache, really. Toads don't have mustaches, after all.

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 Post subject: Re: Super Birthday Wish
PostPosted: Mon Oct 03, 2016 7:38 am 
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That makes sense. Changed it!

Cross-post from SMWC:

Here is a Minor Update for ya'll:

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The Level-up Screen got a little update with the new stat change. It will now display the correct stats, as well a nice little arrow to tell you the starts are going from this -> to that!

Stache has also been changed to "Style", on account that Toads don't have moustaches.

I've decided what I'm going to do with the unused stat counter: It will become the "Recovery" stat!

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Recovery is going to be used for how much health the character gains from items and spells. Healing spells will calculate the Recovery stat of the character using the healing spell + the Recovery stat of the character being healed, which should give a pretty decent number throughout the whole game. Items will use a flat base number + use the Recovery stat.

Due to technical issues the stat cannot be leveled up traditionally... This will make things interesting, as it will make early game easier, but later game harder. I might go all out later to fix this, but for now it's going to be a non-level-up stat.

 
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 Post subject: Re: Super Birthday Wish
PostPosted: Mon Jun 19, 2017 11:58 am 
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I'm going to try to get this thread closed for a new refreshed thread. If a mod can please close this, thank you!

 
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 Post subject: Re: Super Birthday Wish
PostPosted: Mon Jun 19, 2017 4:43 pm 
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