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 Post subject: Mario Editor
PostPosted: Thu Jun 02, 2016 10:57 pm 
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With Mario Editor, it's easy to play, create, and share your very own custom Mario levels! Utilize a massive selection of powerups, enemies, items, and other goodies in your creations.

Trailer


Screenshot
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Download Game (Indie DB)

Want to share your level with others? Want to try out levels others have made? Check out the Mario Editor Showcase!


Last edited by Hello on Thu Sep 01, 2016 10:49 pm, edited 1 time in total.
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 Post subject: Re: Mario Editor
PostPosted: Thu Jun 02, 2016 11:43 pm 
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Just that RANDOM GUY!
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You know Hello I'll say this. This is actually some really great work! Well done!
While I still will hate some of the physics this is a very powerful tool! It's simple to use and it has a nice interface.
But what I'd have liked to see would be some custom compatibility like using custom backgrounds, music, and tiles.

While I won't be using this because I'm making my own fangame of course, this would be pretty neat tool for others!
(Incoming Hello Clone posts!)


Last edited by Random.NICK on Fri Jun 03, 2016 12:01 am, edited 2 times in total.
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I'm just a random guy named Nick! I like to make games, program, design sprites/art, and play Nintendo games.
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 Post subject: Re: Mario Editor
PostPosted: Thu Jun 02, 2016 11:44 pm 
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следующая игра скоро будет
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I'm not trying to say it is, but the font logo... the website for sharing levels... all of this seems a bit too close to Mario Maker. Like, intentionally so.

Best be careful with showing this off on the 'net. Nintendo has already gotten on the case of several Mario Maker clones already, and while this seems to be one part Mario Maker and two parts Hello Engine, I don't think that's going to matter much if Nintendo catches wind of it.

 
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 Post subject: Re: Mario Editor
PostPosted: Thu Jun 02, 2016 11:58 pm 
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Formally Zonee.
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This is actually really nice! Add custom tiles, backgrounds, music, world maps, custom adventures like smbx, and the option to replace mario sprites :D
totally not saying to just make smbx all over T O T A L L Y N O T

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 Post subject: Re: Mario Editor
PostPosted: Fri Jun 03, 2016 12:17 am 
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Kootie Patootie
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Omg, you keep using music I know in your trailers, and I keep loving it! XD

PS: Does this fangame have an automatic tilling system like Super Mario Maker?

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 Post subject: Re: Mario Editor
PostPosted: Fri Jun 03, 2016 12:28 am 
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Obey.
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Looks good

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 Post subject: Re: Mario Editor
PostPosted: Fri Jun 03, 2016 1:00 am 
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hi hello
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This looks really great and user friendly :)

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 Post subject: Re: Mario Editor
PostPosted: Fri Jun 03, 2016 5:17 am 
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wow. very nice work. How do I just place the modifier on ground or in the air? when I do place the fire flower on ground and I go play the level. the fire flower is not there... I think you have to add all power ups into Item section.
I am only able to use 3up moon from "item" section.

also Mario with starman powerup dont kill bowsers.
he should kill bowsers.

 
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 Post subject: Re: Mario Editor
PostPosted: Sun Jun 05, 2016 5:57 pm 
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you should make people able to upload .json file instead of having them zipping .json file.

there are few bad downloads now on your site.

 
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 Post subject: Re: Mario Editor
PostPosted: Sun Jun 05, 2016 6:23 pm 
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Judging from the trailer, it looks pretty impressive programming-wise, and it's definitely good practice coding things like these, but it doesn't look like it reaches the levels of convenience people seek to make their own levels in 2016.

I might've misinterpreted it, but I believe this tool doesn't automatically place the tiles for you - automatic tiling is pretty much a must nowadays.

In general, the whole thing looks really rough, putting functionality far before user-friendliness, which sort of makes me question the use behind this, as one could just download your engine - handling GM isn't much harder than what this tool looks like - and they'd get the benefit of total customization there.

Unless of course this is just for coding practice on your side, as I stated initially.

Then again, I put a lot of "looks like" in this paragraph as I haven't played it. I'm just judging by the trailer.

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 Post subject: Re: Mario Editor
PostPosted: Mon Jun 06, 2016 4:31 pm 
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Yes, Mario Editor does not have automatic tiling, but that allows for more complex looking levels.

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 Post subject: Re: Mario Editor
PostPosted: Mon Jun 06, 2016 6:36 pm 
Cliax Codec X Splatoon
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Hello wrote:
Yes, Mario Editor does not have automatic tiling, but that allows for more complex looking levels.
No, not really. No-one wants that at the expense of having to place every tile by yourself.

Never has anyone complained about auto-tiling taking away from customizability.

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

GOTM titles
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 Post subject: Re: Mario Editor
PostPosted: Mon Jun 06, 2016 7:28 pm 
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Thanks DonnieTheGuy!
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Lack of autotiling makes it even more tedious to put tiles, that's definitely my least favorite part about the game.

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 Post subject: Re: Mario Editor
PostPosted: Mon Jun 06, 2016 8:36 pm 
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Is there any way to resize the window?

 
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 Post subject: Re: Mario Editor
PostPosted: Sat Jun 11, 2016 2:54 pm 
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EDIT:
MarioBuilder wrote:
Is there any way to resize the window?

ALT+1,2,3, or ALT+ENTER

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 Post subject: Re: Mario Editor
PostPosted: Sun Mar 05, 2017 12:30 pm 
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It's a me, Mario!
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I got an error message when running Mario Editor. How to fix it? The error message says:

Code:
############################################################################################
ERROR in
action number 1
of Other Event: Game Start
for object obj_persistent:

Error defining an external function.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_FS_init (line 1)
called from - gml_Object_obj_persistent_Other_2 (line 9)


Edit: Sorry for bump. :/

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 Post subject: Re: Mario Editor
PostPosted: Sun Mar 05, 2017 1:12 pm 
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Have you extracted the ZIP? Has the error ever happened a second time?

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 Post subject: Re: Mario Editor
PostPosted: Sat Apr 22, 2017 5:18 pm 
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Wow, now I can make my own unoriginal Hello Mario Levels :soveryhappy:

Haha, only kidding though. when that Toad in Fangaming Collection said your next project was gonna be very different, he wasn't lying! This actually looks really interesting and I'm excited to try it out! I am a little put off by there being no autotilling though. :( could you possible add that in an update perhaps? Maybe even provide an option to turn it on and off anytime.

Either way, this looks very promising, and if its any indication ,The Future of Hello looks, ahem...

:cool:

...very bright.

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