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ReTux, Now free as in beer, too!
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 Post subject: ReTux
PostPosted: Sat May 21, 2016 10:35 pm 
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ReTux is a 100% libre software and 100% libre culture action platformer loosely inspired by the Mario games, utilizing the art assets from the SuperTux project. The name "ReTux" is a play on the words "redux" and "Tux".

Although ReTux re-uses the art assets of SuperTux, no code from SuperTux is used in ReTux. The software portion of ReTux is entirely new, written in Python and based on the SGE Game Engine.

More information and downloads can be found here:

http://retux.nongnu.org


Last edited by onpon4 on Mon Apr 03, 2017 12:24 am, edited 4 times in total.
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 Post subject: Re: ReTux
PostPosted: Sun May 22, 2016 1:11 pm 
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Haha this game seems cool. I'd like to see a video though. I love penguins though btw! :D

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 Post subject: Re: ReTux
PostPosted: Sun May 22, 2016 1:49 pm 
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Video of World 1 is right here:

https://goblinrefuge.com/mediagoblin/u/ ... y-world-1/

It's a little old, but most of the changes since then wouldn't be noticeable on video.

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 Post subject: Re: ReTux
PostPosted: Sun May 22, 2016 3:57 pm 
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Thanks DonnieTheGuy!
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I don't get it. I don't get the purpose of this game. I mean, why would anyone want to buy a worse version of Super Tux for $10, while Super Tux is available for free?
And I know you said "ReTux is also not intended to clone SuperTux" in your IndieGogo page, but we both know that's not true. ReTux is way too similar to Super Tux. From the footage I saw I only noticed 3 major differences.
1 - The level design is different (And a bit worse.)
2 - You hold items instead of collecting them (Okay, that's kinda clever, I like this idea.)
3 - You have a health bar instead (Which would make the game too easy.)
But these differences are not enough to make the game different. The graphics are exactly same, music and sounds are exactly same, the enemies are same, the main menu is same, the playable character is same, the mapscreen is really similar etc...

Don't get me wrong, I'm not against you making a game that's extremely similar to Super Tux, I'm against you selling the game. Because doing that doesn't make you much different than those Chinese bootleg NES game sellers.
I'm sorry if I sounded too harsh, but that was bothering me a lot.

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 Post subject: Re: ReTux
PostPosted: Sun May 22, 2016 4:34 pm 
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Mors wrote:
I don't get it. I don't get the purpose of this game. I mean, why would anyone want to buy a worse version of Super Tux for $10, while Super Tux is available for free?

I think it's a better game than SuperTux, not a worse game. You're free to disagree, of course, but just because you don't think it's worth $10 doesn't mean no one thinks it's worth $10. Since version 0.5 (the first beta) was released, two people have paid that $10 price, and I don't personally know these two people, so I guess at least some people other than me think that $10 is a worthwhile price for it.

Also, if you don't think the price is reasonable, since the game is libre, you have the option of splitting up the cost with some others and sharing the game amongst yourselves. You might even find someone distributing the game for free; jxself from the Trisquel community was doing that for a time.

Mors wrote:
And I know you said "ReTux is also not intended to clone SuperTux" in your IndieGogo page, but we both know that's not true. ReTux is way too similar to Super Tux. From the footage I saw I only noticed 3 major differences.
1 - The level design is different (And a bit worse.)
2 - You hold items instead of collecting them (Okay, that's kinda clever, I like this idea.)
3 - You have a health bar instead (Which would make the game too easy.)
But these differences are not enough to make the game different. The graphics are exactly same, music and sounds are exactly same, the enemies are same, the main menu is same, the playable character is same, the mapscreen is really similar etc...

There are only three things that are actually similar between SuperTux and ReTux: most (but not all) of the graphics, most (but not all) of the sounds and music, and the fact that both of them are platformers inspired by the Mario games. The entire source code of ReTux is different from the source code of SuperTux, in a different programming language, in fact. So a comparison between these two games to find out what the differences are realistically makes very little sense. But here are a few differences you didn't notice:

  • ReTux is complete. SuperTux is in early alpha, and likely to remain in early alpha for a very long time.
  • ReTux has a different set of enemies. Some points of interest: spikies and jumpies cannot be burned. The snowman is a boss rather than a common enemy and behaves completely differently, more similar to Boom-Boom from SMB3. The yeti is the final boss rather than just the first boss out of 6 or so. Raccot (the yeti) behaves completely differently from the yeti in SuperTux, more similar to Bowser from SMB3. The walking bomb enemy takes a longer time to explode and can be thrown, not just dropped. The flying spiky doesn't exist at all in SuperTux. ReTux's "circoflame", unlike SuperTux's "flame", can have any radius and is commonly used to create a firebar. Bombs, when exploded, cause ice to melt and blocks to be hit. There are probably some other differences in the enemies I'm not thinking of right now.
  • ReTux doesn't have a run key. Instead it has an "action" key and a "sneak" key. The "action" key is pressed to throw things or do things with them, rather than having to hold them down to keep holding the items.
  • ReTux's "thin ice" doesn't behave like SuperTux's "weak block". It can regenerate if you stop standing on it for a while.
  • ReTux's ice flower doesn't behave like SuperTux's ice flower. It shoots in a straight line until it hits something, and frozen enemies act as platforms (like Metroid).
  • ReTux does not require you to "pay" coins to use checkpoints. You just have unlimited lives.
  • ReTux is colorblind-friendly. (Achieving this is why an animated map space was used for incomplete levels; anyone with red/green color deficiency would have a hard time distinguishing between the "complete" and "incomplete" dots in SuperTux.)
  • This hopefully shouldn't persist, but at the moment, ReTux has graphical improvements that I commissioned which have not been incorporated into SuperTux.
  • ReTux focuses on the Icy Island graphics. SuperTux is supposed to have different-looking worlds, one of the main reasons it's taking the SuperTux team so long to develop it.
  • ReTux uses equations to make jumping heights almost pixel-perfect. As an example, Tux jumps exactly 4 tiles and 1 pixel high, which means if there's a gap at a height of 4 tiles, you can get in that gap without touching the tile above it.
  • Although the game doesn't take advantage of this, the ReTux engine supports warp levels, like what map warp pipes in SMB3 have, or like that tower level in SMB3's cloud world.
  • Tux dolls don't just give you coins in ReTux; they're special collectibles which are required for 100% completion, more similar to e.g. the star coins in NSMB.
  • Coins, and nothing else, regenerate your health. This means that levels can be made harder just by making less coins available (and this is done in later levels).
  • Tux in ReTux does not have a state that persists between levels. At the start of each level, he has full health.
  • ReTux's title screen demo is an actual recording of gameplay in a level with actual items and obstacles, not just walking to the right and randomly pressing the jump button in an empty level.
  • ReTux's slope support isn't buggy like SuperTux's is. (There is one bug, but it only shows up in a slope configuration which there aren't even tiles for to begin with; it can be seen in the test level).

There are more differences, but I think I've made my point.

Mors wrote:
Don't get me wrong, I'm not against you making a game that's extremely similar to Super Tux, I'm against you selling the game. Because doing that doesn't make you much different than those Chinese bootleg NES game sellers.

I disagree. Even if this was literally just SuperTux, I don't think I would be in the wrong by selling it. Firstly, it's legal. Secondly, selling a copy of a work is never unethical in my opinion. I think copyright monopolies are generally unjust, and their only legitimate use is copyleft.

Actually, I just might include a copy of SuperTux on the ReTux CD, come to think of it. (I was thinking of bundling some bonus games on it, since ReTux won't use anywhere near the 700 MB available on a CD, and SuperTux would be a great choice for that.)

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 Post subject: Re: ReTux
PostPosted: Fri May 27, 2016 9:32 am 
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Just published a new trailer:

https://goblinrefuge.com/mediagoblin/u/ ... x-trailer/

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 Post subject: Re: ReTux
PostPosted: Fri May 27, 2016 10:39 am 
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I am sorry friend, I would not pay $10 for this.

maybe like $2 I dunno. The trailer won't load for me and going by the screenshot and the demo I played before, there isn't a lot going on to make it worth $10.

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 Post subject: Re: ReTux
PostPosted: Fri May 27, 2016 7:31 pm 
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Quote:
The trailer won't load for me

Firefox, Google Chrome, and Opera all support WebM. Internet Exploder and Safari do not support WebM out-of-the-box for some reason; this is completely gratuitous as WebM is permissively-licensed and unencumbered by patents. You can get WebM for IE here. As for Safari, my best recommendation is stop using Safari and use Firefox instead.

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maybe like $2 I dunno.

Funny coincidence: $2 is the minimum price you can pay on itch.io.

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 Post subject: Re: ReTux
PostPosted: Fri May 27, 2016 10:09 pm 
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I'm not sure why this game is paid, while using assets from SuperTux which is a free game. Did you even ask the team for permission to use the assets for a paid game?

I would rather just pirate it instead paying 2 dollars for a sup-par game.

 
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 Post subject: Re: ReTux
PostPosted: Fri May 27, 2016 10:49 pm 
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Carbongolem wrote:
I'm not sure why this game is paid, while using assets from SuperTux which is a free game. Did you even ask the team for permission to use the assets for a paid game?

They're under libre licenses, so special permission is not necessary. I did tell them what I was doing as a courtesy, though, and also sent the improvements I paid people to make to the graphics to them so that SuperTux can incorporate these improvements as well.

As for why, it's exactly the same reason as any other indie game. I did substantial work on the game (the software and levels did not come out of a vacuum), and I also sank money into the game (more than the additional $100 I'm sinking into the contest; I also paid people to fix up the graphics and draw the run animation). I don't think trying to make some money off of that is unjustified.

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I would rather just pirate it instead paying 2 dollars for a sup-par game.

That would be perfectly legal; ReTux is entirely libre. If you can find someone willing to give a copy to you, go ahead and get it from them. I encourage sharing.

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 Post subject: Re: ReTux
PostPosted: Sat May 28, 2016 5:49 pm 
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New announcement:

https://savannah.nongnu.org/forum/forum ... um_id=8558

I think the demo is not helping any, so I've decided on something different. The demo has been pulled; it is no longer available. Instead, anyone who participates in the level making contest can get a free copy of ReTux. Details about this can be found in the original contest announcement, which has been edited accordingly:

https://savannah.nongnu.org/forum/forum ... um_id=8551

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 Post subject: Re: ReTux
PostPosted: Sun Jun 05, 2016 8:05 am 
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Quick update: ReTux CDs have arrived:

https://goblinrefuge.com/mediagoblin/u/ ... e-arrived/

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 Post subject: Re: ReTux
PostPosted: Wed Jun 15, 2016 7:21 pm 
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New ReTux release:

https://savannah.nongnu.org/forum/forum ... um_id=8579

Only a few days left to get a free copy by announcing partition in the contest! If you are interested in participating, be sure to post your announcement (it can just be a reply to this topic) before the 20th.

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 Post subject: Re: ReTux
PostPosted: Sun Jun 19, 2016 5:40 am 
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Just a reminder that tomorrow morning is the deadline for getting a free copy of ReTux by announcing participation in the level making contest. Those who wish to get a free copy of the game for participation in the contest should make their announcement today.

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 Post subject: Re: ReTux
PostPosted: Sat Jul 16, 2016 6:45 pm 
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ReTux 1.0 has been released:

https://savannah.nongnu.org/forum/forum ... um_id=8623

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 Post subject: Re: ReTux
PostPosted: Wed Aug 03, 2016 9:14 am 
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Version 1.1 has been released, and CDs are now available:

https://savannah.nongnu.org/forum/forum ... um_id=8634

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 Post subject: Re: ReTux
PostPosted: Wed Aug 03, 2016 12:17 pm 
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Okay, I knew pretty far up on this thread whilst reading that I'm not the target audience for this game, considering that I tend to be fairly mixed on the GPL license, and am not very much of a fan of the GNU crowd (which is ironic, considering that I use Linux as my main operating system), but I figured that I'd just ask, do you plan on putting the demo back up at any time? I tend to go into games with an open mind, but I also prefer to actually get to try a game out before buying it if possible, and the videos you've linked you mentioned were old, and I don't mean to be rude, but they made the game look like a worse, commercial version of SuperTux, despite the different code bases. Especially since, well, considering how pro-physical distribution I am, I'd probably shell out for the CD, a $20 dollar entry fee is kind of high for a game I know very little about. I do realize that there are cheaper $10 and $5 dollar options, but as I mentioned, I tend to go for physical distribution when it's both possible and not just some sort of authenticator for a Steam Download or something (of course, considering you are a proponent of the GPL, I presume our opinions on DRM are probably fairly aligned, so I'm not worried about that for the reTux CD). I also know that you probably wish to in the future pursue more projects like this as your primary job, which is why I don't go around asking for the game from someone else (even though it's legal), as I understand how difficult software development is, especially from scratch.

tl;dr: Do you plan on making and posting an updated demo now that that level design competition is over, or at least posting the old demo somewhere for download? I'd really like to try the game out, but I'd much rather get the CD, and $20 dollars is a lot for a blind purchase IMO.

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 Post subject: Re: ReTux
PostPosted: Wed Aug 03, 2016 12:39 pm 
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Quote:
do you plan on putting the demo back up at any time?

No. I took it down because I don't want to maintain two separate versions; it's just not worth it. I think it's more worth it to have the trailer and full gameplay video (which are both up-to-date):

https://goblinrefuge.com/mediagoblin/u/ ... x-trailer/
https://goblinrefuge.com/mediagoblin/u/ ... lkthrough/

Besides, since the game is libre, anyone who wants to can distribute copies. So if you ask around, you might be able to find someone willing to give you the full game for free. If there was a free demo, that would be discouraged, and I don't like that. I want people to copy and share the game.

Quote:
not just some sort of authenticator for a Steam Download or something (of course, considering you are a proponent of the GPL, I presume our opinions on DRM are probably fairly aligned, so I'm not worried about that for the reTux CD)

Right, the ReTux CD actually contains the game. It also has Tiled (the program used to edit levels for ReTux), the level editing guide, a couple videos, and SuperTux.

Quote:
I also know that you probably wish to in the future pursue more projects like this as your primary job, which is why I don't go around asking for the game from someone else (even though it's legal), as I understand how difficult software development is, especially from scratch.

I don't think you should be so shy about this. You getting a copy of the game for free from someone else is a benefit for me, especially if you end up buying the CD or just voluntarily sending money my way because of it. I actively encourage copying and sharing. :)

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 Post subject: Re: ReTux
PostPosted: Sun Apr 02, 2017 11:57 pm 
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ReTux is now free as in beer!

https://savannah.nongnu.org/forum/forum ... um_id=8835

Quote:
I have just launched a Patreon page to hopefully serve as a new source of funding for all of my game development activities. That Patreon page can be found here:

https://www.patreon.com/onpon4

Coinciding with this, I have decided that it's time to unencrypt ReTux to make way for this new funding model. ReTux is now available to the public without charge. You can download it, unencrypted, in the Download page:

http://retux.nongnu.org/download.html

If you enjoy ReTux or any of the other games I work on, please consider supporting my Patreon page. Every dollar helps make a little more libre game development possible. :)

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 Post subject: Re: ReTux
PostPosted: Thu Apr 20, 2017 3:00 am 
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This is in no way a joke, but how have the two funding models (upfront and Patreon) been working out for you?

 
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