Syaxamaphone wrote:
I was never a fan of SMB clones that just switch Mario out for Wario since Wario games are already a thing and they have so many great mechanics people never take advantage of.
That said, it's not bad. Its nice that you can just play it on the browser. Some issues though:
-Wario does not lose momentum when he hits a brick, you can literally slide off the underside of a block and he'll keep going up.
-Wario can't climb 45 degree angles, it also does some weird things with your fireballs.
-After completing the stage, wario can walk off the side of the stage and fall forever.
-Its unfortunate that Fire Wario can grab a lesser powerup at the goal and actually revert back to super Wario.
-Why do the goombas explode what did they deserve to do this???
Aside from that, it's a good start. I am optimistic for the future of this project.
I somehow missed this reply!
Swapping out Mario for Wario will eventually more than a simple 1 to 1 replacement. I plan to implement more Wario focused mechanics for him, but for now I am just getting up and running.
-Yep, right now collisions from below something don't end jumps, they will.
-Yes, right now he lacks sufficient momentum to traverse 90 degree hills. That will likely be adjusted. Fireballs, right now, have a bounciness factor which has them decrease in height as they bounce. Mostly an experimentation right now, not a 1-to-1 replication of Mario's fireball.
-As noted the level doesn't have a proper ending sequence just yet. I am coding a world map to go back and forth between levels, so I am waiting to get that more complete before I have a level end. Right now, it's just some experimentation with how I want the end of the level to happen. I plan on spriting a Mushroom house to replace what I have now.
-Haha, yes, I was so excited to get powerups working to the extent I have, that I haven't fully finished odd and ends like the one you describe. Ideally, the extra items will be stored in some fashion, similar to SMW, but likely different. Maybe added to an item bank like SMB3.
- Goombas explode if you use fireballs on them, haha. This is more of a holdover from the engine I am using, Impact. It'll likely change, but I do like the idea of having some particle effects, so I'll probably sprite something similar to replace what's there now.
I agree that having the game run in the browser is awesome! It's so much more accessible this way. I'm glad you're optimistic! I am too. I'm really motivated by this project so far and am making consequential additions as often as I can.
I started working on an Overworld Map last night and made some progress in about an hour:
Right now you just walk in 16 pixel increments, much like SMB3 or pokemon. There are no barriers right now though, so you can just walk anywhere, heh. I plan to continue on this tonight and maybe address some bug fixes.
[quote="Syaxamaphone"]I was never a fan of SMB clones that just switch Mario out for Wario since Wario games are already a thing and they have so many great mechanics people never take advantage of.
That said, it's not bad. Its nice that you can just play it on the browser. Some issues though:
-Wario does not lose momentum when he hits a brick, you can literally slide off the underside of a block and he'll keep going up.
-Wario can't climb 45 degree angles, it also does some weird things with your fireballs.
-After completing the stage, wario can walk off the side of the stage and fall forever.
-Its unfortunate that Fire Wario can grab a lesser powerup at the goal and actually revert back to super Wario.
-Why do the goombas explode what did they deserve to do this???
Aside from that, it's a good start. I am optimistic for the future of this project.[/quote]
I somehow missed this reply!
Swapping out Mario for Wario will eventually more than a simple 1 to 1 replacement. I plan to implement more Wario focused mechanics for him, but for now I am just getting up and running.
-Yep, right now collisions from below something don't end jumps, they will.
-Yes, right now he lacks sufficient momentum to traverse 90 degree hills. That will likely be adjusted. Fireballs, right now, have a bounciness factor which has them decrease in height as they bounce. Mostly an experimentation right now, not a 1-to-1 replication of Mario's fireball.
-As noted the level doesn't have a proper ending sequence just yet. I am coding a world map to go back and forth between levels, so I am waiting to get that more complete before I have a level end. Right now, it's just some experimentation with how I want the end of the level to happen. I plan on spriting a Mushroom house to replace what I have now.
-Haha, yes, I was so excited to get powerups working to the extent I have, that I haven't fully finished odd and ends like the one you describe. Ideally, the extra items will be stored in some fashion, similar to SMW, but likely different. Maybe added to an item bank like SMB3.
- Goombas explode if you use fireballs on them, haha. This is more of a holdover from the engine I am using, Impact. It'll likely change, but I do like the idea of having some particle effects, so I'll probably sprite something similar to replace what's there now.
I agree that having the game run in the browser is awesome! It's so much more accessible this way. I'm glad you're optimistic! I am too. I'm really motivated by this project so far and am making consequential additions as often as I can.
I started working on an Overworld Map last night and made some progress in about an hour:
[img]http://xandor.ca/superwario/overworld.png[/img]
Right now you just walk in 16 pixel increments, much like SMB3 or pokemon. There are no barriers right now though, so you can just walk anywhere, heh. I plan to continue on this tonight and maybe address some bug fixes.