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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Thu Feb 11, 2016 1:51 pm 
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I don't have any new screenshots at the moment.
When i create the .exe file , the animations looks very smooth!!!!
Before the release i need to finish that:
Polish some things
Lighting
Add new rooms
Story
Intro (From the beginning)
New title screen
New music for : lab , titlescreen , menu , catching ghosts
Thats all i need to do before the "Engine" release.
I probably do that in less than 1 month or in some weeks!!!


Last edited by No Name on Fri Feb 12, 2016 1:26 pm, edited 1 time in total.
 
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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Thu Feb 11, 2016 6:54 pm 
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No Name at all wrote:
When i create the .exe file , it looks very smooth!!!!


what

EDIT: Then again, you live in Spain, and you probably used something like Bing Translator, which when whatever you said in another language was translated, it came out as this. Correct me if I'm wrong.

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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Fri Feb 12, 2016 1:23 pm 
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The next post is the correct (I posted twice the same , sorry)


Last edited by No Name on Fri Feb 12, 2016 1:25 pm, edited 1 time in total.
 
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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Fri Feb 12, 2016 1:24 pm 
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TheTwelthRocket wrote:
No Name at all wrote:
When i create the .exe file , it looks very smooth!!!!


what

EDIT: Then again, you live in Spain, and you probably used something like Bing Translator, which when whatever you said in another language was translated, it came out as this. Correct me if I'm wrong.

Huh , i don't use translators.
And , i mean that the animations are very smooth. (Exaggerating like a 100Hz screen)

 
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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Sat Feb 13, 2016 1:16 pm 
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And.... when is "terriervip" , because you said that you will release a "engine" before terriervip....
yes , i love luigi mansion fangames

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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Sat Feb 13, 2016 4:27 pm 
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The Ghost IA is now repolished.
I have added the following animations to the ghost : appear , stun , flee , taunt.
Image

 
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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Sat Feb 13, 2016 4:57 pm 
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No Name wrote:
Spoiler:


Hmm, looks nice.

But there's one thing bothering me...how many colors are you using in that GIF? 256?


Last edited by TheTwelfthRocket on Sat Feb 13, 2016 7:39 pm, edited 1 time in total.
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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Sat Feb 13, 2016 5:05 pm 
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256 colors.
And please , put that in a spoiler

 
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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Sun Feb 14, 2016 11:39 am 
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Im making a website for the game. (Nothing yet)
http://superluigimansion.16mb.com/

 
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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Tue Feb 23, 2016 1:17 pm 
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I've stopped production of SLM for a few months or years.

-RE-WORKING ON IT-

 
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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Sat Mar 12, 2016 6:18 pm 
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The development continues !!!
Image

 
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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Sun Mar 13, 2016 12:36 pm 
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Yes!! , this project continues! (Why all the LM projects are cancelled??)

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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Sun Mar 13, 2016 12:47 pm 
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I don't know.

But i know how to use animated textures (A great discovery for the game)
The first using this technique was some tests with sprites , and now : Luigi Blinks!!!
Image
Looks like in the real Luigi's Mansion!!

The HUD numbers are removed temporary

 
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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Sat Mar 26, 2016 4:37 am 
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No Name wrote:
MOUSE MOVES THE FLASHLIGHT AND ROTATES THE PLAYER

Quick question: With that control scheme, does this mean that you can move Luigi with WASD? Just about anything else like the arrow keys will make the controlling awkward.

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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Tue Mar 29, 2016 2:41 pm 
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The player moves with W,A,S,D , vacuum with Left Mouse , and mouse , rotates the player/flashlight.

In early versions of the game , the player moves with Arrow keys and rotates with arrow keys , push spacebar to vacuum

 
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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Thu May 26, 2016 10:01 pm 
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You should probably replace "color" with "horror" on the game boy

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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Sun Aug 21, 2016 9:51 am 
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Simpson55 wrote:
You should probably replace "color" with "horror" on the game boy

The very firsts versions of the game had horror , but I made a 3D model of a game boy color and changed horror to color , just like in the E3 demo of Luigi's Mansion.


The project is back!!!!

Im using a low polygon version of luigi , because I think that the other version had a lot of polygons , unused rooms , unused textures , unused animations , etc...
So this time , i will make it in Low Polygon , but the gameplay will be the same , but I have some fresh ideas that I will show before I finish the engine.


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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Sun Aug 21, 2016 6:21 pm 
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* Incredible nightmare ensues *
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It'll look pretty weird with a low poly Luigi, especially since the camera will always be close up on a very blocky Luigi model and he wouldn't fit the the darker, more realistic environments that helps make Luigi's Mansion what it is.

What I think is that, if you really want to go with a low poly model, you should get a less blocky model probably from a DS Mario game, or at least give him darker and more detailed textures on his body. An N64/DS-like Luigi's Mansion could be interesting, but you've got to make sure the graphics fit together and still looks like a Luigi's Mansion game.

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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Sun Aug 21, 2016 10:43 pm 
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Neweegee wrote:
It'll look pretty weird with a low poly Luigi, especially since the camera will always be close up on a very blocky Luigi model and he wouldn't fit the the darker, more realistic environments that helps make Luigi's Mansion what it is.

What I think is that, if you really want to go with a low poly model, you should get a less blocky model probably from a DS Mario game, or at least give him darker and more detailed textures on his body. An N64/DS-like Luigi's Mansion could be interesting, but you've got to make sure the graphics fit together and still looks like a Luigi's Mansion game.


1- I can't put more detailed models/textures on the game , because Blender will crash :( (It happened in the 1st SUPER Luigi's Mansion)

2-I have plans for make the game very diferent from the original SUPER Luigi's Mansion...

 
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 Post subject: Re: SUPER Luigi's Mansion ™ /// 3D Fangame Development
PostPosted: Tue Aug 23, 2016 7:10 am 
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New update for SUPER Luigi's Mansion (V2)



I have fresh ideas for the game , but... Is not a Luigi's Mansion game.... at the moment....

 
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